work around bad global constructor order in g++ x86 by not using PlayerNumber. Find a better way to handle this?
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@@ -20,25 +20,25 @@ MemoryCardManager* MEMCARDMAN = NULL; // global and accessable from anywhere in
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static void MemoryCardOsMountPointInit( size_t /*PlayerNumber*/ i, CString &sNameOut, CString &defaultValueOut )
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{
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sNameOut = "MemoryCardOsMountPoint" + PlayerNumberToString( (PlayerNumber)i );
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sNameOut = ssprintf( "MemoryCardOsMountPointP%d", i+1 );
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defaultValueOut = "";
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}
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static void MemoryCardUsbBusInit( size_t /*PlayerNumber*/ i, CString &sNameOut, int &defaultValueOut )
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{
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sNameOut = "MemoryCardUsbBus" + PlayerNumberToString( (PlayerNumber)i );
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sNameOut = ssprintf( "MemoryCardUsbBusP%d", i+1 );
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defaultValueOut = -1;
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}
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static void MemoryCardUsbPortInit( size_t /*PlayerNumber*/ i, CString &sNameOut, int &defaultValueOut )
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{
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sNameOut = "MemoryCardUsbPort" + PlayerNumberToString( (PlayerNumber)i );
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sNameOut = ssprintf( "MemoryCardUsbPortP%d", i+1 );
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defaultValueOut = -1;
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}
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static void MemoryCardUsbLevelInit( size_t /*PlayerNumber*/ i, CString &sNameOut, int &defaultValueOut )
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{
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sNameOut = "MemoryCardUsbLevel" + PlayerNumberToString( (PlayerNumber)i );
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sNameOut = ssprintf( "MemoryCardUsbLevelP%d", i+1 );
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defaultValueOut = -1;
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}
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@@ -30,7 +30,7 @@ ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our
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static void DefaultLocalProfileIDInit( size_t /*PlayerNumber*/ i, CString &sNameOut, CString &defaultValueOut )
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{
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sNameOut = "DefaultLocalProfileID" + PlayerNumberToString( (PlayerNumber)i );
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sNameOut = ssprintf( "DefaultLocalProfileIDP%d", i+1 );
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defaultValueOut = "";
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}
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