Chris Danford
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6160f61f17
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ProfileHighScore -> PersonalHighScore, move ItsARecord decorations to Lua
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2008-08-18 12:07:04 +00:00 |
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Chris Danford
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c69af7317e
|
use BitmapText::CropToWidth instead
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2008-08-18 12:05:52 +00:00 |
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Chris Danford
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739a02d319
|
crop long text
|
2008-08-18 02:11:25 +00:00 |
|
Chris Danford
|
a4b8c932f5
|
use RollingNumbers for judgment numbers
|
2008-08-18 02:10:24 +00:00 |
|
Chris Danford
|
2cbaaa4741
|
Format -> FormatPercentScore
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2008-08-18 02:08:04 +00:00 |
|
Chris Danford
|
ca2ba49384
|
don't draw the last 0 in '0000' as a leading zero
|
2008-08-18 02:07:08 +00:00 |
|
Rob Campbell
|
4972b20129
|
remove DifficultyDisplay.cpp/h, add StepsDisplay.cpp/h
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2008-08-17 21:22:02 +00:00 |
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Chris Danford
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7d0c896612
|
to score leading character coloring in code. Font hacks are messy because there would need to be leading versions of both '0' and ','
|
2008-08-17 14:34:53 +00:00 |
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Chris Danford
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d0a95bc1d1
|
remove hack for leading 0s in numbers
|
2008-08-17 14:31:14 +00:00 |
|
Chris Danford
|
bb63a3b744
|
fixed number char width for 'numbers' page
|
2008-08-17 10:42:58 +00:00 |
|
Chris Danford
|
422add5110
|
use glyph and width of '0' for ' ' in number fonts (a leading zero)
|
2008-08-17 10:05:16 +00:00 |
|
Chris Danford
|
c894e79b68
|
add Enum:ToString
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2008-08-17 06:46:20 +00:00 |
|
Chris Danford
|
1c1bd9362a
|
add StepsDisplay.cpp
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2008-08-17 04:29:22 +00:00 |
|
Josh Allen
|
e01d3a50c4
|
DifficultyDisplay -> StepsDisplay
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2008-08-17 02:32:34 +00:00 |
|
Chris Danford
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7fa3fe6919
|
DifficultyDisplay -> StepsDisplay (reduce confusion with DifficultyDisplayType)
|
2008-08-17 00:12:30 +00:00 |
|
Chris Danford
|
91fe895bc1
|
DifficultyDisplay -> StepsDisplay (reduce confusion with DifficultyDisplayType)
|
2008-08-17 00:11:20 +00:00 |
|
Chris Danford
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a4c8c66d10
|
add TestInitialScreen, remove ScreenTestMode. It's more convenient to enable/disable testing with one Prefrence than having to change 1 Preference + 1 metric
|
2008-08-16 10:42:50 +00:00 |
|
Chris Danford
|
7d1d1bfe93
|
fix overlapping text, wrong song counts
|
2008-08-15 04:08:34 +00:00 |
|
Chris Danford
|
1673ce7dbf
|
add GetPointsUntilNextUnlock binding
|
2008-08-15 00:08:43 +00:00 |
|
Chris Danford
|
56f2ae5acc
|
remove mercifulBeginner grade tweaking weirdness
|
2008-08-15 00:08:01 +00:00 |
|
Chris Danford
|
7e4d838792
|
add GetUnlockEntryIndexToCelebrate binding
|
2008-08-14 19:45:20 +00:00 |
|
Chris Danford
|
c9c6c5273a
|
fix Judgment broadcast for hold heads
|
2008-08-14 00:38:39 +00:00 |
|
Glenn Maynard
|
d97af6a158
|
hopefully temporary hack to work around us scanning /sys too quickly for the kernel; this is really a kernel bug
|
2008-08-11 18:53:43 +00:00 |
|
Glenn Maynard
|
2e59d76224
|
cleanup error message
|
2008-08-11 18:52:31 +00:00 |
|
Steve Checkoway
|
1e5b8dbd76
|
15% of the time in this function was spent dereferencing dst. Go gcc.
|
2008-08-11 06:17:35 +00:00 |
|
Chris Danford
|
17341f0d16
|
fix GCC compile
|
2008-08-11 00:53:22 +00:00 |
|
Glenn Maynard
|
574f8f9909
|
temp fix for g++ compile
|
2008-08-11 00:48:55 +00:00 |
|
Chris Danford
|
32a4a28186
|
default to 32bpp, modern cards can handle it. Screens load noticeably faster on Intel X3100 + D3D.
|
2008-08-10 11:17:34 +00:00 |
|
Glenn Maynard
|
87fe097f85
|
allow disabling pmp.bAlignBeat. This isn't needed with menu music that already loop seemlessly, and it makes the music take longer to start playing and can make some effects goofy.
|
2008-08-09 22:47:58 +00:00 |
|
Glenn Maynard
|
c434dee534
|
start phasing out old parameter-heavy PlayMusic() call
|
2008-08-09 22:37:03 +00:00 |
|
Chris Danford
|
d5415616e9
|
add FirstTrack parameter to Judgment message
|
2008-08-04 12:10:25 +00:00 |
|
Chris Danford
|
111edb50a0
|
remove unused message
|
2008-08-04 12:09:00 +00:00 |
|
Chris Danford
|
67bc714241
|
remove duplicate line
|
2008-08-03 10:44:51 +00:00 |
|
Chris Danford
|
5f5a266898
|
prep when m_In finishes, transition out on MenuTimer
|
2008-08-02 03:48:04 +00:00 |
|
Chris Danford
|
defffeb436
|
aliases for pump buttons (better way?)
|
2008-08-01 19:23:15 +00:00 |
|
Chris Danford
|
3d69ea08b1
|
camel case for lua methods
|
2008-08-01 19:22:21 +00:00 |
|
Chris Danford
|
a9475c587b
|
broadcast on ChangeSteps
|
2008-08-01 17:51:39 +00:00 |
|
Chris Danford
|
dc76e93d98
|
add WrapChangeSteps, ChangeDifficulty->ChangeSteps
|
2008-08-01 11:14:06 +00:00 |
|
Chris Danford
|
bc542691ff
|
Easier->PrevSteps, Harder->NextSteps
|
2008-08-01 11:12:25 +00:00 |
|
Chris Danford
|
09d3bd0a48
|
add song play counts
|
2008-07-31 10:22:27 +00:00 |
|
Chris Danford
|
b93c4567c9
|
add CryptHelpers, remove ScreenStage
|
2008-07-31 10:20:57 +00:00 |
|
Steve Checkoway
|
6654fa2e1d
|
Mac OS X does not need glFlush() called, swapping the buffers does it implicitly.
|
2008-07-29 09:26:41 +00:00 |
|
Steve Checkoway
|
e3532904d6
|
Add debugging. I do not really have reason to suspect that these are not sorted, but I am not sure why the assert in GameState::UpdateSongPosition() is triggering if not from this. Bugs 2004783 and 2016502.
|
2008-07-28 07:35:56 +00:00 |
|
Steve Checkoway
|
a74201a013
|
Treat lifts like taps. This should fix assist ticks not ticking for lifts.
|
2008-07-28 06:26:28 +00:00 |
|
Steve Checkoway
|
ec3d626b46
|
Fix hash check for course cache files. Do not attempt to calculate radar values if there are no entries.
|
2008-07-28 05:47:45 +00:00 |
|
Steve Checkoway
|
acb706d550
|
The debug version of the STL is absurdly slow. Do not enable it here.
|
2008-07-28 04:30:04 +00:00 |
|
Steve Checkoway
|
d563a5f640
|
Make GetValueFromMap static. Also hush bogus warning about possible uninitialized use of iPage.
|
2008-07-28 04:15:55 +00:00 |
|
Mike Hawkins
|
bf76c885e2
|
Remove ScreenStage
|
2008-07-27 01:27:01 +00:00 |
|
Colby Klein
|
adc09ed992
|
Fix crash in event mode.
|
2008-07-26 15:59:29 +00:00 |
|
Steve Checkoway
|
08a504dd8d
|
Fix extra stage crash on songs with more than one stage. Fixes bugs 1905623, 1906055, and 1879968 (probably).
|
2008-07-23 12:27:12 +00:00 |
|