Commit Graph

170 Commits

Author SHA1 Message Date
Glenn Maynard e91a806b37 remove LuaFunctions.h 2006-09-29 09:54:50 +00:00
Chris Danford 7ac45c24e4 save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore. 2006-08-05 02:38:05 +00:00
Glenn Maynard 61a11c267a LuaFunction_NoArgs -> LuaFunction 2006-08-02 04:15:45 +00:00
Josh Allen 6a191e1f23 Remove ReportTiming and send note offset into ReportScore 2006-07-22 03:27:39 +00:00
Josh Allen de3be4c483 Updated to allow for sending of mine data. Also increment protocol version. 2006-07-06 17:55:44 +00:00
Charles Lohr 5015edd19f Add support for realtime mod activation. 2006-04-19 05:29:47 +00:00
Chris Danford d87a17a034 PRODUCT_NAME -> PRODUCT_FAMILY
PRODUCT_NAME_VER -> PRODUCT_ID_VER
2006-02-25 23:59:32 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford 168a98773e fix LocalizedString::Load doesn't fill the value
Localize loading messages
2006-01-07 05:43:25 +00:00
Chris Danford 74749a19bb move localized string to separate file 2005-12-22 03:10:04 +00:00
Glenn Maynard 443e80551f prefer standard find() over Find 2005-12-21 08:27:00 +00:00
Glenn Maynard 8f4496685e cleanups 2005-12-21 07:52:23 +00:00
Chris Danford d698a5f1ec CString -> RString in RageUtil
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
2005-12-20 08:35:47 +00:00
Glenn Maynard b01308783e unused headers 2005-12-19 00:42:29 +00:00
Steve Checkoway f164a13d69 If you're relying on a variable being a certain bit length, specify it explicitly. Also, You should just use inet_ntop (or if that's not defined inet_ntoa). 2005-12-12 09:45:58 +00:00
Charles Lohr 2f3a58ae45 Make the address in thing work cross platform. 2005-12-01 16:46:16 +00:00
Charles Lohr bc1b00e437 Allow for broadcast reception, so users can see all currently running SMLAN servers on a network easily. This code may be very active in the next few days depending on bugs we find. 2005-11-30 04:04:21 +00:00
Charles Lohr cf46864b1a Fix all clear remaining network issues. 2005-11-30 02:16:05 +00:00
Glenn Maynard 90ad56522c move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
so tests don't have to duplicate stuff, and because PrefsManager
uses it
2005-11-22 21:18:43 +00:00
Chris Danford 6e5b3a5ed8 fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used 2005-10-28 01:44:19 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford 48ebc53549 return NULL -> return CString() for clarity and efficiency 2005-09-04 16:55:21 +00:00
Chris Danford e439ae2a96 return "" -> return NULL 2005-09-02 00:14:07 +00:00
Ben Anderson e86dffd34e Keep operands to ? the same type! (Fixed compile-time error on GCC 3.3) 2005-06-04 01:38:37 +00:00
Charles Lohr bf27a8e940 Try to add LUA for connecting to server. 2005-06-02 05:30:11 +00:00
Glenn Maynard f5dc5d75f3 simplify 2005-05-29 02:21:24 +00:00
Glenn Maynard 9803d0b42e simplify 2005-05-29 01:34:33 +00:00
Chris Danford 41becb56a4 GetFullDisplayTitle -> GetDisplayFullTitle 2005-05-23 00:38:09 +00:00
Charles Lohr 3d716abadf Fix: Network scoring (this time I am actually using the enumerations instead of arbitrary numbers) 2005-05-22 05:44:56 +00:00
Glenn Maynard b322255acf fix warning 2005-05-08 09:15:06 +00:00
Glenn Maynard 73723ae5aa compile fix 2005-05-08 08:49:01 +00:00
Charles Lohr 6cd0dcc3bc Allow for a slightly smarter and more secure way for users to log onto SMOnline. 2005-05-08 04:42:33 +00:00
Chris Danford 16818e54c8 broadcast on style change 2005-05-07 08:34:20 +00:00
Charles Lohr d75b6686fe Spell successful right. 2005-04-02 16:29:29 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Glenn Maynard 7c38cabcdc compile fix 2005-02-25 04:42:24 +00:00
Glenn Maynard e4e8589a28 compile fix 2005-02-25 03:15:39 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Glenn Maynard 30a0439bde warnings 2005-02-03 02:41:17 +00:00
Charles Lohr 065fd5bb35 Fixed: My bad spelling 2005-02-02 21:35:13 +00:00
Charles Lohr 1fb0d4673e Feature: Allow user to specify Server:Port (insted of forcing user to 8765) 2005-02-01 06:22:19 +00:00
Charles Lohr 77ae6395d0 Fix: We can't be on SMOnline unless we're connected. 2005-01-25 07:22:31 +00:00
Charles Lohr 3ce4a13410 Change: Way cool new ScreenNetSelect Music
Fix: Reporting Style didn't work right.
2005-01-22 05:31:35 +00:00
Charles Lohr 43ce815c64 Fix: SMOnline Packet sending. 2005-01-12 22:22:53 +00:00
Charles Lohr f997d3cdf8 Update -- we forgot we can have multiple people logged on from one connection. 2005-01-12 05:40:23 +00:00
Charles Lohr f021bba577 If we are not connected, we can't be on a smonline server or logged in anway. 2005-01-09 18:26:32 +00:00
Charles Lohr 6b885a56a2 Update: Fix more stuff for smonline. 2005-01-07 22:00:08 +00:00
Glenn Maynard 45628efccc fix WITHOUT_NETWORKING 2005-01-01 21:44:00 +00:00