Chris Danford
74cc43ad46
move stage logic out of SongManager
...
allow selecting between multiple StepsTypes on ScreenSelectMusic (ala Pump's combined single/double list)
2007-02-23 21:45:33 +00:00
Chris Danford
85cdc48c85
name cleanup: difficulty -> frame
2007-02-22 07:22:44 +00:00
Glenn Maynard
74e550d75a
ScreenTestFonts fix
2007-02-22 01:18:30 +00:00
Chris Danford
177ba89cb8
name cleanup: bar|feet -> ticks
2007-02-22 00:52:25 +00:00
Glenn Maynard
17f2328652
fix sorts
2007-02-21 08:53:04 +00:00
Glenn Maynard
f19a2b9c23
remove unused
2007-02-21 08:52:27 +00:00
Glenn Maynard
2513603042
"trace" and "warn" are now just convenience aliases for "lua.Trace"
...
and "lua.Warn", not hardcoded namespace pollution
2007-02-21 00:26:48 +00:00
Glenn Maynard
1dcc088a5b
done in code
2007-02-20 23:59:45 +00:00
Glenn Maynard
669609fc20
add alignment helpers
2007-02-20 00:36:21 +00:00
AJ Kelly
3ce08b5d13
fix a metric error in ScreenMusicScroll as explained by chinese_amuro on the forums
2007-02-19 17:44:59 +00:00
Chris Danford
bc997f81d4
BitmapText::Rainbow -> RainbowScroll to fix naming confict with Actor::rainbow
2007-02-19 09:32:07 +00:00
Steve Checkoway
0355d0cd80
missing metric
2007-02-19 04:25:18 +00:00
AJ Kelly
d169005d60
ScreenSelectCharacter attack frame (font change+ psd)
2007-02-18 21:29:15 +00:00
AJ Kelly
38ce967061
less clutter, font change
2007-02-18 21:19:21 +00:00
AJ Kelly
80fce5b026
replace questionable-looking graphic
2007-02-18 21:11:32 +00:00
AJ Kelly
8ba4cb1203
changing to match new program icon
2007-02-18 20:43:53 +00:00
Chris Danford
adc293946c
roulette in metrics, not code
2007-02-18 09:20:44 +00:00
Steve Checkoway
5e8cead0f1
Crop life bar images.
2007-02-17 10:50:42 +00:00
Steve Checkoway
be0b69ceb4
Missing quotes.
2007-02-17 08:52:17 +00:00
Glenn Maynard
396e9ff168
don't use Font in lua
2007-02-16 21:57:51 +00:00
Chris Danford
96444bd95f
add missing (accidentally deleted?)
2007-02-16 11:36:28 +00:00
Steve Checkoway
ba031ed6f8
Hush.
2007-02-16 10:21:53 +00:00
Chris Danford
1461696e26
LoadFont -> Def.BPMDisplay
2007-02-16 09:34:34 +00:00
Steve Checkoway
c3ac86cbc8
Use LoadFont
2007-02-16 09:23:20 +00:00
Glenn Maynard
0bb594d32f
use LoadFont
2007-02-16 07:52:05 +00:00
Glenn Maynard
5448e98615
use LoadFont
2007-02-16 07:46:43 +00:00
Glenn Maynard
2158dc6c23
add LoadFont
2007-02-16 07:41:09 +00:00
Glenn Maynard
7e1df89ffc
simplify
2007-02-16 03:37:49 +00:00
Glenn Maynard
0db3211c34
simplify SystemMessage
2007-02-16 02:25:24 +00:00
Glenn Maynard
69f2604bb7
unused
2007-02-16 00:47:20 +00:00
Glenn Maynard
1f41f7ac69
cleanup
2007-02-16 00:45:27 +00:00
Glenn Maynard
29f5cc2fc2
move most of ScreenSystemLayer into Lua
2007-02-15 11:31:29 +00:00
Steve Checkoway
8a8faf7d76
Fix color. I removed the diffusealpha command since it looks like this can be done directly with color. If this is incorrect, I hope someone will fix it.
2007-02-13 09:51:29 +00:00
Glenn Maynard
0efd475ee0
remove BPMDisplay
2007-02-12 23:24:19 +00:00
Glenn Maynard
ddcb3db96d
remove
2007-02-12 23:23:02 +00:00
Steve Checkoway
d3c116a178
Separate song and player mods. Set fall off for Battle.
2007-02-11 04:47:16 +00:00
Steve Checkoway
38cd50ffcc
Separate song and player mods.
2007-02-11 04:46:45 +00:00
Steve Checkoway
735d9bfac5
flat has not been updated.
2007-02-11 00:37:15 +00:00
Glenn Maynard
98daa2535c
xml->lua for files that use %
2007-02-10 23:16:16 +00:00
Glenn Maynard
ebb4b3a340
xml->lua for files that use %
2007-02-10 22:52:28 +00:00
Glenn Maynard
2140b1d8c8
xml->lua for files that use %
2007-02-10 22:45:25 +00:00
Glenn Maynard
7d66e0bcfd
xml->lua for files that use %
2007-02-10 22:35:50 +00:00
Glenn Maynard
b9acd66239
xml->lua for files that use %
2007-02-10 22:28:07 +00:00
Glenn Maynard
7a6b2d6c47
add ActorFrame:RunCommandsRecursively
2007-02-08 22:17:14 +00:00
Glenn Maynard
2aca7a4d16
add more powerful dynamic frame
2007-02-08 20:40:52 +00:00
Glenn Maynard
0ec4356901
Allow Lua concatenated tables to concatenate functions. This means
...
that code loading an actor can have an InitCommand even if the actor
itself also has an InitCommand. The actor's own InitCommand will be
run first, followed by the caller's.
2007-02-06 02:59:48 +00:00
Glenn Maynard
2a912202ad
(This is a little clumsy--it should be derived from DefaultModifiers.
...
I'll figure it out later.)
2007-02-04 04:08:51 +00:00
Glenn Maynard
a5f71e3cca
remove unused GameBaseNoteSkin metric
2007-02-04 03:56:17 +00:00
Glenn Maynard
09a1a6091a
Context -> LuaThreadVariable
2007-02-03 22:24:28 +00:00
Glenn Maynard
107fe9294f
add LoadActorWithParams
2007-02-03 12:38:33 +00:00