Jason Felds
619481be4c
Add doxygen comment.
...
TODO (maybe): make this a metric?
2011-03-09 21:06:53 -05:00
AJ Kelly
e890bd446c
fix bugs, for real this time
2011-03-09 19:12:15 -06:00
AJ Kelly
7e99570ddb
fix a bug
2011-03-09 17:34:49 -06:00
AJ Kelly
319efa9060
o
...
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~~~~~~~~~` -
2011-03-09 17:27:28 -06:00
AJ Kelly
8ddf4d49ea
small cleanup
2011-03-09 17:25:31 -06:00
AJ Kelly
a906aac6b9
fix warning
2011-03-09 13:55:55 -06:00
AJ Kelly
52f57d8d03
Change SongGroup to Text in SetCommand, add Label param too.
2011-03-09 13:14:18 -06:00
AJ Kelly
56bb3e8445
sm5svn 0dc297b [Glenn Maynard]
...
"Previously, we didn't create MusicWheel sorts when the screen loads; it was delayed until the
screen begins. This allowed preloading before the style is set. However, it caused a
major skip when the screen starts, because creating the sorts is fairly expensive.
Refactor this. Load the sorts when the screen is loaded, and then go through them
and quickly filter out unplayable data and handle other initialization on begin.
This is much faster, so we can more easily transition seamlessly from the previous
menu.
One known limitation: the sorts are created before we know the style, so we have to
guess. This means if you're in a style like dance-solo or pump-halfdouble, sorts will
still be based on regular mode. This affects the difficulty, top grade and roulette sorts."
2011-03-08 21:09:38 -06:00
AJ Kelly
a71a6cc1be
[MeterDisplay] Add Lua binding. "Allow setting and changing the width dynamically. Phase out the "StreamWidth" node property; set it with SetStreamWidth instead." [Glenn Maynard]
2011-03-08 20:21:08 -06:00
AJ Kelly
c28845a8dc
Added custom MusicWheel items.
...
[ScreenSelectMusic] Add GetMusicWheel Lua binding.
2011-03-08 19:28:40 -06:00
AJ Kelly
8fa1aa09b6
[WheelBase] Add GetCurrentIndex and GetNumItems Lua bindings.
2011-03-08 19:26:08 -06:00
AJ Kelly
de45576905
add comment about bonus bars
2011-03-08 19:12:39 -06:00
AJ Kelly
e69c3d127d
fix cel shading functions
2011-03-08 13:13:53 -06:00
Colby Klein
72134f3fa6
woops, merge.
2011-03-08 11:01:41 -08:00
Colby Klein
704c7bff1d
Update Cel shading. Note, RageDisplay_D3D will need to be fixed for this.
2011-03-08 11:00:32 -08:00
Colby Klein
bcd87f8c17
Disable setting texture states, leave a comment.
2011-03-08 10:58:35 -08:00
Colby Klein
70d59c1c9b
Revert my original font change. I did mostly fix my optimization for it but it really was problematic. This whole block would probably have to be written differently.
2011-03-08 10:21:21 -08:00
AJ Kelly
4e0dd3dce4
change comment style
2011-03-07 15:28:45 -06:00
AJ Kelly
828e36219f
remove another todo of mine
2011-03-07 15:22:41 -06:00
AJ Kelly
ba6ab436e5
small whitespace killing
2011-03-07 15:21:03 -06:00
AJ Kelly
c4622d375b
remove a todo of mine that made no sense
2011-03-07 15:19:37 -06:00
Jason Felds
526a76dea4
Experiment: no stretch jumps for pump possible.
...
To the pump players: give this a shot please.
2011-03-06 19:16:24 -05:00
Jason Felds
eae575a246
Experiment: don't restrict halfdouble & routine.
...
I'm sure someone wants to see these in all difficulty levels.
Revert this if it becomes too crazy.
2011-03-06 18:57:29 -05:00
Jason Felds
81a8fb2a09
Move Lua Bindings to the end for consistency.
2011-03-06 01:55:48 -05:00
AJ Kelly
f7781aa004
forgot this too
2011-03-06 00:35:46 -06:00
AJ Kelly
c3ac117dbe
fix compile, for real this time
2011-03-06 00:35:28 -06:00
AJ Kelly
6016d05b52
fix compile
2011-03-06 00:34:26 -06:00
AJ Kelly
5072481151
Added overlay input for ScreenInstallOverlay... commented out the stepmania.com launch for now.
2011-03-05 12:38:04 -06:00
Jason Felds
55a34e89d7
Mission accomplished: #COMBOS tag in sm-ssc.
...
This tag will not show up on saved SM files.
Let's not mess with that format any more than needed.
2011-03-05 02:03:59 -05:00
Jason Felds
6204de38a7
Combos branch: allow editing combo factor.
...
Need to check something on the default branch
before this gets pushed there: something may still
be off.
2011-03-05 01:44:58 -05:00
Jason Felds
994e7d9fa1
Combos branch: make checkpoints consistent.
...
A combination of #COMBOS and #TICKCOUNTS will be
needed to replicate some of the mission charts.
2011-03-05 00:33:18 -05:00
AJ Kelly
b393826d23
lost cause
2011-03-04 22:49:11 -06:00
AJ Kelly
3aa0577801
forgot to commit ScreenEdit, which uses SnapDisplay
2011-03-04 22:48:40 -06:00
AJ Kelly
f1fe71a60a
whitespace kill
2011-03-04 22:48:17 -06:00
AJ Kelly
60ce757c5f
spacing cleanup
2011-03-04 22:48:00 -06:00
AJ Kelly
7e128f8fdb
it wasn't using the PlayerNumber for anything here.
2011-03-04 22:47:38 -06:00
Jason Felds
4a19be0d05
Combos branch: allow for combo factors on hits.
2011-03-04 23:12:16 -05:00
Jason Felds
69029816d1
Bring in updates to the combos branch.
2011-03-04 22:20:29 -05:00
Jason Felds
9b07d1f392
Allow setting Stops and Delays on the same row.
2011-03-04 22:12:08 -05:00
Jason Felds
25ce296a96
Put comment in the right position.
...
Try to only put @returns after @params.
2011-03-04 22:05:44 -05:00
AJ Kelly
c1858f6920
cleanup and a small doxy note
2011-03-04 20:55:39 -06:00
Jason Felds
25ce852eed
Get Loader and Writer set up for these segments.
2011-03-03 01:37:42 -05:00
Jason Felds
2f6b0614e9
combos branch: implement some header functions.
2011-03-03 01:30:57 -05:00
Jason Felds
3fb7f63bee
New branch: work on ComboSegments.
...
The name of this branch is "combos".
2011-03-03 01:15:47 -05:00
AJ Kelly
d7fa896646
CustomLighting is another command I'm having some trouble with...
2011-03-03 00:08:40 -06:00
AJ Kelly
0771d24022
working on a CelShading command that may or may not end up working; commented out for now
2011-03-03 00:03:56 -06:00
Jason Felds
367cf09d81
Update docs. Don't feel like merging.
2011-03-03 01:02:02 -05:00
AJ Kelly
b36aabeeaa
cleanup/comment
2011-03-02 23:57:57 -06:00
AJ Kelly
dc196b38af
fix compile for real this time
2011-03-02 21:49:31 -06:00
AJ Kelly
7f31b13bb0
comment/cleanup
2011-03-02 21:17:40 -06:00