lost cause
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@@ -5,7 +5,6 @@
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#include "RageLog.h"
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#include "RadarValues.h"
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#include "Steps.h"
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//#include "NoteSkinManager.h" // not needed yet, but will be soon -aj
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PlayerState::PlayerState()
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{
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@@ -29,9 +28,6 @@ void PlayerState::Reset()
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m_iCpuSkill = 5;
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m_iNoteSkinColSpacing = 0;
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m_iNoteSkinArrowSize = 0;
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m_iLastPositiveSumOfAttackLevels = 0;
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m_fSecondsUntilAttacksPhasedOut = 0;
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m_bAttackBeganThisUpdate = false;
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@@ -193,27 +189,6 @@ int PlayerState::GetSumOfActiveAttackLevels() const
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return iSum;
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}
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void PlayerState::LoadNoteSkinMetrics()
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{
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/*
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// Read metrics from current noteskin for setting row/col spacing and
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// arrow size (originally from StepMania AMX)
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// steps must exist
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ASSERT( GAMESTATE->m_pCurSteps[m_PlayerNumber] );
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RString m_sNoteSkin = m_PlayerOptions.GetStage().m_sNoteSkin;
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RString sStepsType = StringConversion::ToString( GAMESTATE->m_pCurSteps[m_PlayerNumber]->m_StepsType );
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LOG->Trace("Loading Row/Col/Size values for Noteskin %s | StepsType: %s",m_sNoteSkin.c_str(),sStepsType.c_str());
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//m_iNoteSkinRowSpacing = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "RowSpacing" );
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// todo: allow per-column spacing values? -aj
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m_iNoteSkinColSpacing = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "ColSpacing" );
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m_iNoteSkinArrowSize = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "ArrowSize" );
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*/
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}
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// lua start
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#include "LuaBinding.h"
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@@ -46,14 +46,6 @@ public:
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/** @brief The PlayerOptions presently in use by the Player. */
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ModsGroup<PlayerOptions> m_PlayerOptions;
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// Metricable noteskin stuff
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void LoadNoteSkinMetrics();
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int m_iNoteSkinColSpacing;
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int m_iNoteSkinArrowSize;
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// not sure I want to let noteskins change row spacing, as that changes how
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// the speed mods work... -aj
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//int m_iNoteSkinRowSpacing;
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/**
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* @brief Used to push note-changing modifiers back so that notes don't pop.
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*
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