small whitespace killing
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@@ -3064,7 +3064,7 @@ StepsType GameManager::StringToStepsType( RString sStepsType )
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for( int i=0; i<NUM_StepsType; i++ )
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if( g_StepsTypeInfos[i].szName == sStepsType )
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return StepsType(i);
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return StepsType_Invalid;
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}
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@@ -9,7 +9,7 @@
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*
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* TODO: Look into a more flexible system without a fixed number of grades. -Wolfman2000
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*/
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enum Grade
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enum Grade
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{
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Grade_Tier01, /**< Usually an AAAA */
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Grade_Tier02, /**< Usually an AAA */
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