forgot to commit ScreenEdit, which uses SnapDisplay
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@@ -741,7 +741,7 @@ void ScreenEdit::Init()
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this->AddChild( &m_Background );
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m_SnapDisplay.SetXY( EDIT_X, PLAYER_Y_STANDARD );
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m_SnapDisplay.Load( PLAYER_1 );
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m_SnapDisplay.Load();
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// xxx: hardcoded command -aj
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m_SnapDisplay.SetZoom( 0.5f );
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this->AddChild( &m_SnapDisplay );
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