fix cel shading functions
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@@ -1553,10 +1553,9 @@ void RageDisplay_D3D::SetSphereEnvironmentMapping( TextureUnit tu, bool b )
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g_bSphereMapping[tu] = b;
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}
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void RageDisplay_D3D::SetCelShaded( bool b )
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void RageDisplay_D3D::SetCelShaded( int stage )
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{
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/* AJ doesn't know how to deal with this and he's the only one of the
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* sm-ssc team who's touched DirectX in C++ (for all of an hour). */
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// todo: implement me!
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}
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/*
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@@ -64,7 +64,7 @@ public:
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const RageVector3 &dir );
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void SetSphereEnvironmentMapping( TextureUnit tu, bool b );
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void SetCelShaded( bool b );
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void SetCelShaded( int stage );
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RageCompiledGeometry* CreateCompiledGeometry();
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void DeleteCompiledGeometry( RageCompiledGeometry* p );
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