fix cel shading functions

This commit is contained in:
AJ Kelly
2011-03-08 13:13:53 -06:00
parent 72134f3fa6
commit e69c3d127d
2 changed files with 3 additions and 4 deletions
+2 -3
View File
@@ -1553,10 +1553,9 @@ void RageDisplay_D3D::SetSphereEnvironmentMapping( TextureUnit tu, bool b )
g_bSphereMapping[tu] = b;
}
void RageDisplay_D3D::SetCelShaded( bool b )
void RageDisplay_D3D::SetCelShaded( int stage )
{
/* AJ doesn't know how to deal with this and he's the only one of the
* sm-ssc team who's touched DirectX in C++ (for all of an hour). */
// todo: implement me!
}
/*
+1 -1
View File
@@ -64,7 +64,7 @@ public:
const RageVector3 &dir );
void SetSphereEnvironmentMapping( TextureUnit tu, bool b );
void SetCelShaded( bool b );
void SetCelShaded( int stage );
RageCompiledGeometry* CreateCompiledGeometry();
void DeleteCompiledGeometry( RageCompiledGeometry* p );