fix bugs, for real this time
This commit is contained in:
+7
-2
@@ -159,6 +159,8 @@ GameState::GameState() :
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m_Environment = new LuaTable;
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m_bDopefish = false;
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// Don't reset yet; let the first screen do it, so we can use PREFSMAN and THEME.
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//Reset();
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@@ -321,7 +323,6 @@ void GameState::Reset()
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m_bBackedOutOfFinalStage = false;
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m_bEarnedExtraStage = false;
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m_bDopefish = false;
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ApplyCmdline();
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}
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@@ -2307,7 +2308,6 @@ public:
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DEFINE_METHOD( GetNumSidesJoined, GetNumSidesJoined() )
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DEFINE_METHOD( GetCoinMode, GetCoinMode() )
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DEFINE_METHOD( GetPremium, GetPremium() )
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DEFINE_METHOD( Dopefish, m_bDopefish )
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DEFINE_METHOD( GetSongOptionsString, m_SongOptions.GetCurrent().GetString() )
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static int GetSongOptions( T* p, lua_State *L )
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{
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@@ -2447,6 +2447,11 @@ public:
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p->m_pCurCharacters[Enum::Check<PlayerNumber>(L, 1)] = c;
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return 0;
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}
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static int Dopefish( T* p, lua_State *L )
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{
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lua_pushboolean(L, p->m_bDopefish);
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return 1;
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}
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LunaGameState()
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{
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@@ -13,7 +13,7 @@ public:
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virtual void Init();
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void Update( float fDeltaTime );
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bool ScreenInstallOverlay::OverlayInput( const InputEventPlus &input );
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bool OverlayInput( const InputEventPlus &input );
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private:
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void UpdateText();
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+3
-3
@@ -1041,9 +1041,6 @@ int main(int argc, char* argv[])
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GAMESTATE = new GameState;
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if( GetCommandlineArgument("dopefish") )
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GAMESTATE->m_bDopefish = true;
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// This requires PREFSMAN, for PREFSMAN->m_bShowLoadingWindow.
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LoadingWindow *pLoadingWindow = LoadingWindow::Create();
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if(pLoadingWindow == NULL)
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@@ -1073,6 +1070,9 @@ int main(int argc, char* argv[])
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CommandLineActions::Handle(pLoadingWindow);
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if( GetCommandlineArgument("dopefish") )
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GAMESTATE->m_bDopefish = true;
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{
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/* Now that THEME is loaded, load the icon for the current theme into
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* the loading window. */
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