Glenn Maynard
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f982d75691
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Fix locking.
(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
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2003-04-12 18:10:50 +00:00 |
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Chris Danford
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448bdc7b6e
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make calls to THEME->GetPathTo() more concise
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2003-04-12 17:39:27 +00:00 |
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Glenn Maynard
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625b1beb04
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add checkpoints
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2003-04-12 16:12:01 +00:00 |
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Glenn Maynard
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043d250d87
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fix autoplay in courses
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2003-04-12 16:10:19 +00:00 |
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Glenn Maynard
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ca48082f50
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comment
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2003-04-12 16:09:07 +00:00 |
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Glenn Maynard
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ae39d652fd
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Finishing from last night; thank my cable modem for going out in the
middle of a commit ...
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2003-04-12 16:06:06 +00:00 |
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Chris Danford
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e148806d1b
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add name to Actor
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2003-04-12 06:16:12 +00:00 |
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Glenn Maynard
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ca1b94a043
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LLW_SDL now handles its own SDL events, instead of being fed them
by StepMania.cpp. This simplifies things; SM.cpp no longer has to
direct SDL messages all over the place.
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2003-04-12 02:30:28 +00:00 |
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Glenn Maynard
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60dc76cff8
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Add RageDisplay::Update().
ResolutionChanged() is now called by the LowLevelWindow when
the res changes, instead of the other way around.
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2003-04-12 02:28:26 +00:00 |
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Glenn Maynard
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98628c554b
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(this is all handled in InputHandler_SDL)
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2003-04-12 02:21:50 +00:00 |
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Glenn Maynard
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94836c7be1
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add InputHandler_SDL
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2003-04-12 02:20:38 +00:00 |
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Glenn Maynard
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dfa597bbd5
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Add InputHandler for SDL input types, instead of handling them as a
special case in RageInput.
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2003-04-12 02:15:23 +00:00 |
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Glenn Maynard
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7d919be169
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update comment
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2003-04-12 02:14:00 +00:00 |
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Chris Danford
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1bedf3b206
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xoffset -> addx
yoffset -> addy
diffuse,1,1,1,0 -> diffusealpha,0
diffuse,1,1,1,1 -> diffusealpha,1
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2003-04-11 21:51:28 +00:00 |
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Chris Danford
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a3513ac7f3
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Support separate X, Y, and On/OffCommand metrics. This way, positions can be overridden without having to duplicate all the commands related to animation.
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2003-04-11 21:33:30 +00:00 |
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Glenn Maynard
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483a305c6b
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Get rid of inline function; doesn't need to be. Reduce dependencies.
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2003-04-11 15:55:20 +00:00 |
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Glenn Maynard
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4e8eb0a96f
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add missing header
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2003-04-11 15:53:32 +00:00 |
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Glenn Maynard
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0a3da7bcba
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(huh? already removed these)
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2003-04-11 15:53:06 +00:00 |
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Chris Danford
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d201c87897
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fix bugs in metrics editor
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2003-04-11 04:28:15 +00:00 |
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Chris Danford
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fb27c29bee
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add toggle for awarding item on combo break in battle
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2003-04-11 01:49:57 +00:00 |
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Chris Danford
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423666c845
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support Course group folders
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2003-04-11 00:29:44 +00:00 |
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Chris Danford
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6a77bd10a3
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fix missing elements in ScreenSelectCourse
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2003-04-11 00:28:24 +00:00 |
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Chris Danford
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23006064fd
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Add Course saving (untested)
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2003-04-11 00:12:22 +00:00 |
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Chris Danford
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6af055ddef
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fix sloppy assert in Player. Oops
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2003-04-11 00:12:07 +00:00 |
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Glenn Maynard
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3d0ad7955c
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update
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2003-04-10 19:04:10 +00:00 |
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Glenn Maynard
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0e8eb7060f
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fix compile
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2003-04-10 18:41:59 +00:00 |
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Glenn Maynard
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6e6c60858a
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consolidate Enable/DisableTextureWrapping
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2003-04-10 18:25:17 +00:00 |
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Glenn Maynard
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753507fce8
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Oops. smPostMultMatrixf was a pre-multiply.
Rename smPostMultMatrixf to PostMultMatrix; add PreMultMatrix
and alias it to MultMatrix.
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2003-04-10 17:58:27 +00:00 |
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Glenn Maynard
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abc65f828f
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modifer modes update
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2003-04-10 08:49:25 +00:00 |
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Glenn Maynard
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476de3d690
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fix compile
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2003-04-10 08:40:40 +00:00 |
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Chris Danford
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04145caf72
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fix subtle bugs that caused inaccurate judgment totals with AI player
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2003-04-10 05:46:31 +00:00 |
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Kevin Slaughter
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17e9a7d777
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Updated metrics.ini for recoded SSDEX
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2003-04-09 04:44:27 +00:00 |
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Kevin Slaughter
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375b34f71c
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ScreenSelectDifficulty completely recoded to use vector of mode/difficulty choices, like the normal SSD does
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2003-04-09 04:42:17 +00:00 |
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Kevin Slaughter
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d4c91605f3
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Cleaned out old SSDEX files
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2003-04-09 04:41:06 +00:00 |
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Chris Danford
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145cc4eea4
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don't load battle components unless PlayMode is battle
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2003-04-07 23:06:33 +00:00 |
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Chris Danford
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14cbdd2ce7
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working on player AI
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2003-04-07 22:07:44 +00:00 |
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Chris Danford
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02d72dea3d
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fix dizzy
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2003-04-07 21:31:45 +00:00 |
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Chris Danford
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0d9880c6a9
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working on Player AI
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2003-04-07 21:24:14 +00:00 |
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Glenn Maynard
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62cd0a7ac5
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link to ogg
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2003-04-07 19:37:37 +00:00 |
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Chris Danford
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149d213ae9
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make Rave a separate PlayMode
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2003-04-07 05:14:27 +00:00 |
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Glenn Maynard
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f63ab036de
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fix warning
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2003-04-07 04:05:38 +00:00 |
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Chris Danford
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9eac2856a0
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working on Disney Rave "Magic Dance" battle mode
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2003-04-07 03:25:44 +00:00 |
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Glenn Maynard
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d821c4f1b5
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add LowLevelWindow
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2003-04-07 00:54:32 +00:00 |
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Glenn Maynard
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21b2110864
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update
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2003-04-07 00:05:06 +00:00 |
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Glenn Maynard
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e8d958f170
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loud
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2003-04-07 00:03:00 +00:00 |
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Glenn Maynard
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1bfbc25bbf
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fix bSoundPreloadAll
(this makes the music wheel very slow; need a better mode, to only allow
streaming one file at a time)
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2003-04-07 00:00:46 +00:00 |
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Glenn Maynard
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ee6034ebeb
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remove magic constant
(these should probably be metrics)
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2003-04-06 23:59:35 +00:00 |
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Glenn Maynard
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0fbde25415
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reduce global SDLisms
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2003-04-06 23:30:58 +00:00 |
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Glenn Maynard
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aba0b5b3f9
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fix song.h
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2003-04-06 15:54:22 +00:00 |
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Glenn Maynard
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04d01d933e
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FIX TYPO
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2003-04-06 15:53:06 +00:00 |
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