Glenn Maynard
f482a4fbaf
remove unneeded custom type
2004-09-10 21:51:11 +00:00
Glenn Maynard
30ff50f48a
missing header
2004-09-10 21:17:07 +00:00
Glenn Maynard
846c8d7e34
fix warnings?
2004-09-10 08:43:40 +00:00
Glenn Maynard
284e33edd7
Intel 82845G -> OpenGL
2004-09-10 08:26:01 +00:00
Glenn Maynard
60e1cc4ada
fix warnings
2004-09-10 08:19:48 +00:00
Ryan Dortmans
50f73c902c
Removed redundant variable initialisation.
2004-09-10 06:56:14 +00:00
Glenn Maynard
9fcb3c6bfc
fix sample not starting when selecting fast
2004-09-10 03:37:33 +00:00
Glenn Maynard
07f328e240
for real
2004-09-10 03:09:05 +00:00
Glenn Maynard
cca6dcbad1
last_cursor_pos -> write_cursor_pos
2004-09-10 02:57:47 +00:00
Charles Lohr
2324859389
Fix: Include RageUtil.h. It is necessiary for ARRAYSIZE.
2004-09-10 02:12:40 +00:00
Glenn Maynard
0e9a8755c6
ignore unreasonable prefetches
2004-09-10 02:11:24 +00:00
Glenn Maynard
ecc5493c88
don't bother checking for minor underruns if we have a major underrun
2004-09-10 01:49:39 +00:00
Glenn Maynard
7c60eeb61b
error check
...
fix spurious underrun warnings
2004-09-10 01:07:19 +00:00
Glenn Maynard
dc0542aafa
fix debug output
2004-09-10 00:08:17 +00:00
Glenn Maynard
8f4f0e5c13
implement analog input centering
2004-09-09 23:53:15 +00:00
Renaud Lepage
776c1609e3
Put back Xbox centering options - needed to resize the screen manually
2004-09-09 23:10:34 +00:00
Renaud Lepage
72e0a4d11c
Second Minor update : got rid of test files. Also, upgraded to VS .net 2003
2004-09-09 23:00:02 +00:00
Renaud Lepage
8f63e149d2
Fix : Xbox code - typing error.
2004-09-09 22:57:13 +00:00
Renaud Lepage
c5a4a2cd61
Minor updates (debug feature furtherly disabled in the Retail build instructions)
2004-09-09 22:48:13 +00:00
Charles Lohr
50d6615193
Fix: " and ' from modified stepmania code.
2004-09-09 22:42:54 +00:00
Glenn Maynard
e95bcc42f2
remove old xbox centering stuff
2004-09-09 22:23:30 +00:00
Glenn Maynard
649b3df153
handle IET_LEVEL_CHANGED
2004-09-09 22:21:50 +00:00
Glenn Maynard
4e5077ef84
cleanup, handle IET_LEVEL_CHANGED
2004-09-09 22:14:33 +00:00
Glenn Maynard
b0c6686574
cleanup
2004-09-09 22:13:10 +00:00
Glenn Maynard
b6aace4a89
handle analog sticks; remove xbox resizing stuff that doesn't belong in input drivers
2004-09-09 22:12:10 +00:00
Glenn Maynard
a643146a54
Okay, the SDL input driver changing display preferences finally got to
...
me, so I'm cleaning it up.
Add "level" parameter to DeviceInput, indicating the degree the axis
or button is depressed. If it's < 0, it's not an analog input; otherwise,
IET_LEVEL_CHANGED events will come in when the level changes.
Add secondary stick axis inputs, so there's a correct place to put them.
Handle these inputs in ScreenCenterImage. Inputs mapped to gameplay
inputs are always a primary input; otherwise, the first stick is translate
and the secondary is scale. Input is analog when possible; holding shift
reverses the map, so keyboard input works roughly the same as before.
Do away with the special Xbox-specific centering code; use the standard
centering matrix. If this doesn't work, any special cases to fix it should be
hidden away in RageDisplay_D3D.
The input maps are likely to work on the Xbox as is, since the SDL driver
maps axes in order, but I can't test it.
This won't work with PS2 converters, since #1 : those things map the
secondary axis to seemingly random places (on mine, JOY_Z_UP,
JOY_Z_DOWN, JOY_ROT_Z_UP, JOY_ROT_Z_DOWN), and #2 : they
don't identify themselves uniquely. Unless there's a pattern in how they're
mapping that I can't see (since I don't have many converters), this just
can't be done reliably. (No big deal; PCs have keyboards.)
2004-09-09 22:10:21 +00:00
Renaud Lepage
5355a5934b
Simplified the Xbox exit code : now it only reboots to the default dashboard of the current BIOS.
2004-09-09 21:50:09 +00:00
Glenn Maynard
84baa7fb22
support centering matrix in d3d
2004-09-09 20:25:21 +00:00
Renaud Lepage
dd9f317d52
Code cleanup : Xbox does not need LoadingScreen_Null.
2004-09-09 18:40:10 +00:00
Renaud Lepage
8eb5814421
Code cleanup : bad button names were used in the Xbox section.
2004-09-09 18:39:17 +00:00
Glenn Maynard
a3e10dee2b
no, really, remove ugly "JoytechInput" stuff that was never actually implemented
2004-09-09 18:34:28 +00:00
Glenn Maynard
6c28f869b1
remove ugly "JoytechInput" stuff that was never actually implemented
2004-09-09 18:33:09 +00:00
Glenn Maynard
771ebbe17b
remove ugly "JoytechInput" stuff that was never actually implemented
2004-09-09 18:31:53 +00:00
Glenn Maynard
aee0166436
remove COMPAT_KEYSYMS
2004-09-09 17:58:52 +00:00
Glenn Maynard
399533708e
fix Windows compile
2004-09-09 17:57:45 +00:00
Glenn Maynard
ce4656bc51
update
2004-09-09 17:48:26 +00:00
Glenn Maynard
09d9197e29
update
2004-09-09 17:48:25 +00:00
Glenn Maynard
120c09a9fb
update
2004-09-09 17:34:57 +00:00
Ryan Dortmans
f7fe3d007f
Xbox: screen can only be resized when in the screen center screen.
2004-09-09 16:15:41 +00:00
Ryan Dortmans
1430f26179
Added Xbox implementation
2004-09-09 16:14:21 +00:00
Ryan Dortmans
bad5992937
Better Xbox implementation.
2004-09-09 16:12:00 +00:00
Steve Checkoway
44174a8fa7
Unused function.
2004-09-09 08:51:07 +00:00
Ryan Dortmans
cd579141b5
Made controller mapping possible in Xbox
2004-09-09 08:50:16 +00:00
Charles Lohr
2dac0c1523
Fix: Crash when playing w/o marvelouses. And show AAA players in rainbow.
2004-09-09 05:32:00 +00:00
Glenn Maynard
dff8a88542
update
2004-09-09 04:28:48 +00:00
Glenn Maynard
ba5b881acf
quiet warning
2004-09-09 04:20:21 +00:00
Glenn Maynard
8989cc096d
log TLS
2004-09-09 03:27:56 +00:00
Glenn Maynard
685c83543a
cache tid in tls
2004-09-09 03:23:16 +00:00
Glenn Maynard
b88146f3e6
tls check
2004-09-09 03:22:24 +00:00
Glenn Maynard
65b0be2513
cleanup
2004-09-09 03:09:39 +00:00