Xbox: screen can only be resized when in the screen center screen.

This commit is contained in:
Ryan Dortmans
2004-09-09 16:15:41 +00:00
parent 1430f26179
commit f7fe3d007f
@@ -232,27 +232,33 @@ void InputHandler_SDL::Update(float fDeltaTime)
case SDL_JOYAXISMOTION:
{
#ifdef _XBOX
/* XXX: If you want to adjust the screen, use the menu. Screen
* adjustment code doesn't belong in the input driver. */
resolutionChanged = 1;
if ( abs(event.jaxis.value) > 15600 )
if(PREFSMAN->resizing)
{
switch ( event.jaxis.axis )
/* XXX: If you want to adjust the screen, use the menu. Screen
* adjustment code doesn't belong in the input driver. */
/* As far as I can tell, you can't send on the analog values
* of the joysticks, so this is probably the only place for it.
* This should limit it to the centering screen though */
resolutionChanged = 1;
if ( abs(event.jaxis.value) > 15600 )
{
case 0: lastValX1 = event.jaxis.value; break;
case 1: lastValY1 = event.jaxis.value; break;
case 2: lastValX2 = event.jaxis.value; break;
case 3: lastValY2 = event.jaxis.value; break;
switch ( event.jaxis.axis )
{
case 0: lastValX1 = event.jaxis.value; break;
case 1: lastValY1 = event.jaxis.value; break;
case 2: lastValX2 = event.jaxis.value; break;
case 3: lastValY2 = event.jaxis.value; break;
}
}
}
else
{
switch ( event.jaxis.axis )
else
{
case 0: lastValX1 = 0; break;
case 1: lastValY1 = 0; break;
case 2: lastValX2 = 0; break;
case 3: lastValY2 = 0; break;
switch ( event.jaxis.axis )
{
case 0: lastValX1 = 0; break;
case 1: lastValY1 = 0; break;
case 2: lastValX2 = 0; break;
case 3: lastValY2 = 0; break;
}
}
}
#else