Commit Graph
112 Commits
Author SHA1 Message Date
Chris Danford f3c360a7d6 chugging away at 3.0 2002-05-28 20:01:22 +00:00
Chris Danford 7800df57a1 no message 2002-05-27 18:36:01 +00:00
Chris Danford b723efdaba no message 2002-05-27 08:23:27 +00:00
Chris Danford 8549236385 no message 2002-05-20 08:59:37 +00:00
Chris Danford b8e01d8164 no message 2002-05-19 06:13:16 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 62f3f01a05 no message 2002-05-19 01:33:32 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford e11b92ccc3 no message 2002-04-28 21:38:02 +00:00
Chris Danford dad622f11c no message 2002-04-28 20:42:32 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Jared Roberts 6b925217b7 Fix LifeMeterPills not being full on non-normal drain
Propegate PlayerOptions down to LifeMeterPills in a way more consistant
with the rest of the project--  using extra variables and copy constructors,
but gaining a SetPlayerOptions() method.

Undo silly title screen debug change.
2002-04-03 21:33:51 +00:00
Jared Roberts be1a1efd18 Add No-Recover and Sudden-Death drain modes. They don't start the
lifemeter at full yet, I think because LifeMeterPills' constructor
is getting called before the options are exported-- it looks like
it should've worked...

There's also some pngs and stuff that CVS is insisiting I check
in, even though I never modified them, hopefully this doesn't
clobber anything
2002-04-02 22:22:54 +00:00
Chris Danford 8d8fb0a676 more work on 1.90 2002-04-01 02:21:01 +00:00
Chris Danford 3a73bfc354 no message 2002-04-01 02:04:43 +00:00
Chris Danford d641cb4ae3 middle of working on 1.90 2002-03-31 07:55:25 +00:00
Chris Danford 065d213655 added the DirectShow baseclasses to the project so it doesn't need to be built separately anymore. 2002-03-30 20:31:28 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 1c6533c283 no message 2002-03-19 07:27:18 +00:00
Chris Danford 4acf0389d2 moved some things around in preparation for new game types 2002-03-19 07:09:49 +00:00
Chris Danford 353fd47f85 final 1.64 checkin 2002-03-10 10:30:45 +00:00
Chris Danford 876b28d5db no message 2002-03-09 06:19:40 +00:00
Chris Danford 57ed77bf1a no message 2002-03-06 09:25:57 +00:00
Chris Danford b0794fbd78 no message 2002-03-06 09:14:52 +00:00
Chris Danford 044ac127da no message 2002-03-06 08:25:09 +00:00
Garth Smith 42c3642d0b Bug fix. Up-Left and Up-Right no longer crash 4 panel games. 2002-03-02 23:40:35 +00:00
Chris Danford a6b3663a3c bug fixes 2002-02-28 19:40:40 +00:00
Brian Bugh 9000d0e4de adding flat/note/plain 2002-02-25 23:29:39 +00:00
Chris Danford 51f8410601 no message 2002-02-25 10:00:56 +00:00
Chris Danford 61e76f51ad no message 2002-02-25 08:54:10 +00:00
Chris Danford af970dd91f no message 2002-02-25 08:28:01 +00:00
Chris Danford 11a0118764 no message 2002-02-25 03:38:35 +00:00
Chris Danford 09f6044820 Code cleanup and bug fix in smpackage 2002-02-24 10:31:20 +00:00
Chris Danford 54f442350a code cleanup 2002-02-24 01:43:11 +00:00
Chris Danford f2a7f50634 added synchronize features to dancing 2002-02-12 06:55:04 +00:00
Chris Danford 6ed1d938e7 Added synchronize 2002-02-11 04:46:31 +00:00
Chris Danford 7682367a4e no message 2002-02-10 06:25:12 +00:00
Chris Danford c880afb8db many bug fixes. 2002-02-09 18:53:47 +00:00
Chris Danford 89ae7ed30c faster Select Music loading and new grade graphics (thanks Parasyte!) 2002-02-09 04:30:27 +00:00
Ben Andersen 35248690ac no message 2002-02-07 02:16:14 +00:00
Chris Danford 0ec7b1159d super speed up of song sort switching and expand/collapse 2002-02-06 05:13:39 +00:00
Chris Danford 2949721b40 no message 2002-02-05 05:33:33 +00:00
Chris Danford 49f4997d47 OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford 13afccfe10 Bitmap Text speedup 2002-02-02 07:42:52 +00:00
Chris Danford 29f886e679 results fixed, rolling score changed 2002-02-02 05:11:12 +00:00
Chris Danford b8e1ee1b22 added smlauncher 2002-01-30 05:26:05 +00:00
Chris Danford a4dd481fc6 no message 2002-01-29 22:10:31 +00:00
Chris Danford 2713332a43 no message 2002-01-29 21:56:14 +00:00
Chris Danford 8c513e0174 no message 2002-01-29 11:25:33 +00:00
Chris Danford fbb9e9494f new theme graphics and new texture loading algorithm 2002-01-29 08:19:03 +00:00