Chris Danford
f3c360a7d6
chugging away at 3.0
2002-05-28 20:01:22 +00:00
Chris Danford
7800df57a1
no message
2002-05-27 18:36:01 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
8549236385
no message
2002-05-20 08:59:37 +00:00
Chris Danford
b8e01d8164
no message
2002-05-19 06:13:16 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
62f3f01a05
no message
2002-05-19 01:33:32 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
e11b92ccc3
no message
2002-04-28 21:38:02 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Jared Roberts
6b925217b7
Fix LifeMeterPills not being full on non-normal drain
...
Propegate PlayerOptions down to LifeMeterPills in a way more consistant
with the rest of the project-- using extra variables and copy constructors,
but gaining a SetPlayerOptions() method.
Undo silly title screen debug change.
2002-04-03 21:33:51 +00:00
Jared Roberts
be1a1efd18
Add No-Recover and Sudden-Death drain modes. They don't start the
...
lifemeter at full yet, I think because LifeMeterPills' constructor
is getting called before the options are exported-- it looks like
it should've worked...
There's also some pngs and stuff that CVS is insisiting I check
in, even though I never modified them, hopefully this doesn't
clobber anything
2002-04-02 22:22:54 +00:00
Chris Danford
8d8fb0a676
more work on 1.90
2002-04-01 02:21:01 +00:00
Chris Danford
3a73bfc354
no message
2002-04-01 02:04:43 +00:00
Chris Danford
d641cb4ae3
middle of working on 1.90
2002-03-31 07:55:25 +00:00
Chris Danford
065d213655
added the DirectShow baseclasses to the project so it doesn't need to be built separately anymore.
2002-03-30 20:31:28 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
1c6533c283
no message
2002-03-19 07:27:18 +00:00
Chris Danford
4acf0389d2
moved some things around in preparation for new game types
2002-03-19 07:09:49 +00:00
Chris Danford
353fd47f85
final 1.64 checkin
2002-03-10 10:30:45 +00:00
Chris Danford
876b28d5db
no message
2002-03-09 06:19:40 +00:00
Chris Danford
57ed77bf1a
no message
2002-03-06 09:25:57 +00:00
Chris Danford
b0794fbd78
no message
2002-03-06 09:14:52 +00:00
Chris Danford
044ac127da
no message
2002-03-06 08:25:09 +00:00
Garth Smith
42c3642d0b
Bug fix. Up-Left and Up-Right no longer crash 4 panel games.
2002-03-02 23:40:35 +00:00
Chris Danford
a6b3663a3c
bug fixes
2002-02-28 19:40:40 +00:00
Brian Bugh
9000d0e4de
adding flat/note/plain
2002-02-25 23:29:39 +00:00
Chris Danford
51f8410601
no message
2002-02-25 10:00:56 +00:00
Chris Danford
61e76f51ad
no message
2002-02-25 08:54:10 +00:00
Chris Danford
af970dd91f
no message
2002-02-25 08:28:01 +00:00
Chris Danford
11a0118764
no message
2002-02-25 03:38:35 +00:00
Chris Danford
09f6044820
Code cleanup and bug fix in smpackage
2002-02-24 10:31:20 +00:00
Chris Danford
54f442350a
code cleanup
2002-02-24 01:43:11 +00:00
Chris Danford
f2a7f50634
added synchronize features to dancing
2002-02-12 06:55:04 +00:00
Chris Danford
6ed1d938e7
Added synchronize
2002-02-11 04:46:31 +00:00
Chris Danford
7682367a4e
no message
2002-02-10 06:25:12 +00:00
Chris Danford
c880afb8db
many bug fixes.
2002-02-09 18:53:47 +00:00
Chris Danford
89ae7ed30c
faster Select Music loading and new grade graphics (thanks Parasyte!)
2002-02-09 04:30:27 +00:00
Ben Andersen
35248690ac
no message
2002-02-07 02:16:14 +00:00
Chris Danford
0ec7b1159d
super speed up of song sort switching and expand/collapse
2002-02-06 05:13:39 +00:00
Chris Danford
2949721b40
no message
2002-02-05 05:33:33 +00:00
Chris Danford
49f4997d47
OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
...
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford
13afccfe10
Bitmap Text speedup
2002-02-02 07:42:52 +00:00
Chris Danford
29f886e679
results fixed, rolling score changed
2002-02-02 05:11:12 +00:00
Chris Danford
b8e1ee1b22
added smlauncher
2002-01-30 05:26:05 +00:00
Chris Danford
a4dd481fc6
no message
2002-01-29 22:10:31 +00:00
Chris Danford
2713332a43
no message
2002-01-29 21:56:14 +00:00
Chris Danford
8c513e0174
no message
2002-01-29 11:25:33 +00:00
Chris Danford
fbb9e9494f
new theme graphics and new texture loading algorithm
2002-01-29 08:19:03 +00:00