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@@ -257,7 +257,7 @@ MusicWheel::MusicWheel()
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if( GAMEINFO->m_pCurSong == NULL // if there is no currently selected song
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&& GAMEINFO->m_pSongs[0] ) // and there is at least one song
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&& GAMEINFO->m_pSongs.GetSize() > 0 ) // and there is at least one song
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{
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GAMEINFO->m_pCurSong = GAMEINFO->m_pSongs[0]; // select the first song
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}
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@@ -216,6 +216,22 @@ SOURCE=.\WindowDancing.h
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# End Source File
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# Begin Source File
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SOURCE=.\WindowEdit.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\WindowEdit.h
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# End Source File
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# Begin Source File
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SOURCE=.\WindowEditMenu.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\WindowEditMenu.h
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# End Source File
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# Begin Source File
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SOURCE=.\WindowGameOptions.cpp
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# End Source File
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# Begin Source File
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@@ -166,10 +166,18 @@ void CSMPackageInstallDlg::OnOK()
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// Unzip the SMzip package into the Stepmania installation folder
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for( int i=0; i<m_zip.GetCount(); i++ )
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{
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CZipFileHeader fh;
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m_zip.GetFileInfo(fh, (WORD)i);
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//AfxMessageBox( ssprintf( "Trying to extract '%s'", fh.GetFileName()) );
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// Throw some text up so the user has something to look at during the long pause.
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CEdit* pEdit1 = (CEdit*)GetDlgItem(IDC_EDIT_MESSAGE1);
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pEdit1->SetWindowText( ssprintf("Installing '%s'. Please wait...", m_sPackagePath) );
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CEdit* pEdit2 = (CEdit*)GetDlgItem(IDC_EDIT_MESSAGE2);
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pEdit2->SetWindowText( "" );
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CEdit* pEdit3 = (CEdit*)GetDlgItem(IDC_EDIT_MESSAGE3);
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pEdit3->SetWindowText( "" );
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SendMessage( WM_PAINT );
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UpdateWindow(); // Force the silly thing to hadle WM_PAINT now!
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// Extract the files
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try
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{
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m_zip.ExtractFile( (WORD)i, szCurrentDirectory, true ); // extract file to current directory
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