types). Name the keys by number; "center", etc. are confusing
with 7-key. Add secondary scratch (both directions are registered,
so we can use them as menu inputs). Change "back" to "select".
TODO: Only one scratch direction is currently recognized for the actual
track. The input config screen can't handle this many keys (goes off
the screen).
I won't get to fixing the above soon. I wasn't ready to actually add BM
support yet, and I don't want to spend too much time on it before I
add keyed support (which is coming after the sound code is stable) ...
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....