Commit Graph

23 Commits

Author SHA1 Message Date
Chris Danford 190b7c1493 merge bm with iidx
eliminate duplicate styles and unnecesary edit styles
2004-09-25 17:41:31 +00:00
Chris Danford 83d1a6a504 clean up bm/iidx default key mappings 2004-09-25 17:03:34 +00:00
Glenn Maynard 2cab5c4689 license updates 2004-05-31 22:42:12 +00:00
Chris Danford fc8d3ed363 add StepsType for cabinet lights 2004-04-20 02:35:30 +00:00
Chris Danford 936f2066e1 clean up ScreenTestLights 2004-03-29 09:44:00 +00:00
Chris Danford 0ca0f86d7e clean up lights 2004-03-23 06:11:10 +00:00
Matt Denham 37a0ba1520 Separated BM and IIDX into separate modes, since IIDX 5-key isn't necessarily the same as the BM steps to the same song
Updated the cache version because SMs based off of a IIDX BMS will have the wrong steps type
2004-02-13 09:01:59 +00:00
Andrew Livy 5af28f3fb1 Added: Pop'n Music Gametype. 2003-10-07 00:01:32 +00:00
Chris Danford 0cd5766ba2 add Dance Maniax and Technomotion support 2003-09-03 04:30:29 +00:00
Kevin Slaughter de2602ccba Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki 2003-02-12 11:43:08 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard cc1ab17ea1 7-key in BM; make 5-key a subset (no need for separate game
types).  Name the keys by number; "center", etc. are confusing
with 7-key.  Add secondary scratch (both directions are registered,
so we can use them as menu inputs).  Change "back" to "select".

TODO: Only one scratch direction is currently recognized for the actual
track.  The input config screen can't handle this many keys (goes off
the screen).

I won't get to fixing the above soon.  I wasn't ready to actually add BM
support yet, and I don't want to spend too much time on it before I
add keyed support (which is coming after the sound code is stable) ...
2003-01-01 22:08:05 +00:00
Andrew Livy 9941c7c3bb BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support 2003-01-01 17:20:36 +00:00
Andrew Livy 387905a785 Added Dancing Stage 3DDX (SINGLE MODE ONLY)
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
//	ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Andrew Livy a0cba0afa4 ParaParaParadise GameType Addition. 2002-09-07 02:50:23 +00:00
Glenn Maynard 657614d11a Use initializer lists; faster. 2002-08-26 06:39:51 +00:00
Chris Danford 4ec08edf2d Mini-rewrite of input mapping, theme support, and added KSF reader. 2002-07-31 19:40:40 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford dad622f11c no message 2002-04-28 20:42:32 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00