81 lines
1.8 KiB
C
81 lines
1.8 KiB
C
#pragma once
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/*
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-----------------------------------------------------------------------------
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Class: GameInput
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Desc: An input event specific to a Game definied by an instrument and a button space.
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Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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enum InstrumentNumber
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{
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INSTRUMENT_1 = 0,
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INSTRUMENT_2,
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MAX_INSTRUMENTS, // leave this at the end
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INSTRUMENT_NONE,
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};
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enum InstrumentButton
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{
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INSTRUMENT_BUTTON_1 = 0,
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INSTRUMENT_BUTTON_2,
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INSTRUMENT_BUTTON_3,
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INSTRUMENT_BUTTON_4,
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INSTRUMENT_BUTTON_5,
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INSTRUMENT_BUTTON_6,
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INSTRUMENT_BUTTON_7,
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INSTRUMENT_BUTTON_8,
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INSTRUMENT_BUTTON_9,
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INSTRUMENT_BUTTON_10,
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INSTRUMENT_BUTTON_11,
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INSTRUMENT_BUTTON_12,
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INSTRUMENT_BUTTON_13,
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INSTRUMENT_BUTTON_14,
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INSTRUMENT_BUTTON_15,
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INSTRUMENT_BUTTON_16,
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MAX_INSTRUMENT_BUTTONS, // leave this at the end
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INSTRUMENT_BUTTON_NONE
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};
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struct GameInput
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{
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GameInput() { MakeBlank(); };
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GameInput( InstrumentNumber n, InstrumentButton b ) { number = n; button = b; };
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InstrumentNumber number; // instrument number
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InstrumentButton button; // instrument button
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bool operator==( const GameInput &other ) { return number == other.number && button == other.button; };
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inline bool IsBlank() const { return number == INSTRUMENT_NONE; };
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inline bool IsValid() const { return !IsBlank(); };
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inline void MakeBlank() { number = INSTRUMENT_NONE; button = INSTRUMENT_BUTTON_NONE; };
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CString toString()
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{
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return ssprintf("%d-%d", number, button );
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}
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bool fromString( CString s )
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{
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CStringArray a;
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split( s, "-", a);
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if( a.GetSize() != 2 ) {
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MakeBlank();
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return false;
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}
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number = (InstrumentNumber)atoi( a[0] );
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button = (InstrumentButton)atoi( a[1] );
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return true;
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};
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};
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