Use initializer lists; faster.
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@@ -78,8 +78,9 @@ const GameButton GAME_BUTTON_INVALID = MAX_GAME_BUTTONS+1;
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struct GameInput
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{
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GameInput() { MakeInvalid(); };
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GameInput( GameController c, GameButton b ) { controller = c; button = b; };
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GameInput(): controller(GAME_CONTROLLER_INVALID), button(GAME_BUTTON_INVALID) { }
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GameInput( GameController c, GameButton b ): controller(c), button(b) { }
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GameController controller;
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GameButton button;
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