Commit Graph
2971 Commits
Author SHA1 Message Date
Chris Danford ef7d1765b1 fix inconsistent fallback banner file name 2003-04-15 06:40:25 +00:00
Aaron VonderHaar dfe8acc3a8 Finally working! Not the most optimized or robust, but at least
now playable under linux.
2003-04-15 05:56:39 +00:00
Chris Danford 67a3a59a00 fix SMEX glitches
fix inconsistent fallback banner file name
fix inaccurate grade being displayed for p2
2003-04-15 05:51:41 +00:00
Aaron VonderHaar e47c945bc8 Song.h => song.h 2003-04-15 05:49:46 +00:00
Glenn Maynard f17e4ceaea Simplify, so I don't have to wrap every call to Mode. 2003-04-15 02:52:58 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Glenn Maynard 577c8567d4 get rid of the frame; it helps less now than it did when I added it,
and the combo needs to be above the backdrop
2003-04-14 23:09:35 +00:00
Glenn Maynard 1f20439578 -/**/ 2003-04-14 22:36:04 +00:00
Glenn Maynard 51a15b2ab2 use arrowbackdrop
Put everything that's aligned with arrows in a frame
2003-04-14 22:32:08 +00:00
Glenn Maynard 0da60be948 update NFP 2003-04-14 22:23:13 +00:00
Glenn Maynard 3d90301e70 add ArrowBackdrop 2003-04-14 22:21:09 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Glenn Maynard da117055a5 Add quaternion commands to Actor. These are always additive. 2003-04-14 22:01:57 +00:00
Glenn Maynard b2df827995 add quaternion math 2003-04-14 21:58:19 +00:00
Chris Danford 30a33d8b2c add metrics editor polish 2003-04-14 21:37:09 +00:00
Chris Danford 41cc3e60cd fade between random movies 2003-04-14 07:11:04 +00:00
Chris Danford 68f0baf130 fix ScreenGameplay metric glitches 2003-04-14 05:37:38 +00:00
Chris Danford 71c57c1348 xoffset -> addx 2003-04-14 05:22:33 +00:00
Chris Danford e22441b291 compile error 2003-04-14 04:56:57 +00:00
Chris Danford cded5dbac0 Scale background playback speed by song rate. This sync isn't very accurate though (because of inaccurate playback rate code in sound library?) 2003-04-14 04:54:16 +00:00
Glenn Maynard fb048fc9c7 fix compile 2003-04-14 04:35:19 +00:00
Chris Danford 2f11934b8c fix tween overflow in Long/Marathon balloons
fix song and global BGAnimations not appearing in BackgroundChange menu in editor
2003-04-14 04:17:23 +00:00
Chris Danford cfe1f9ec67 Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file.  I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Glenn Maynard 5ea408a547 Fix SSelectStyle when JP is off.
Let's always set names, even if we're not going to use something, so
if something does go wrong and we use it when we didn't expect to,
we can get a useful error message.
2003-04-14 03:26:53 +00:00
Chris Danford a6a827b3a8 Fix ScreenGameply + course problems
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford d68ff05337 Add scripting support to ScreenGamplay 2003-04-13 21:52:50 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 85c9e8a89e repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs 2003-04-13 06:29:02 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 6c07fd4d68 BGAnimations layer numbers need not be consecutive 2003-04-13 03:03:01 +00:00
Chris Danford 76815a8242 BGAnimations layer numbers need not be consecutive 2003-04-13 02:58:59 +00:00
Chris Danford e9e7d787fc On ScreenRanking, color text based on NotesType 2003-04-13 02:34:14 +00:00
Chris Danford e30e6a7ee3 TransitionBGAnimation -> Transition 2003-04-13 02:33:11 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 6f37a59b79 remove unused Transition class 2003-04-13 00:53:45 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Glenn Maynard 1ac4953877 fix bogus warning 2003-04-12 20:23:27 +00:00
Glenn Maynard 755e8f5bf5 fix compile in release 2003-04-12 20:22:42 +00:00
Chris Danford d27e42b5f1 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 19:40:56 +00:00
Glenn Maynard eb1e2a0435 use SDL_GetEvent 2003-04-12 19:03:02 +00:00
Glenn Maynard 3046f71c66 add SDL_GetEvent 2003-04-12 19:00:56 +00:00
Chris Danford 5e0f9956f2 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 18:34:05 +00:00
Glenn Maynard f982d75691 Fix locking.
(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
2003-04-12 18:10:50 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Glenn Maynard 625b1beb04 add checkpoints 2003-04-12 16:12:01 +00:00
Glenn Maynard 043d250d87 fix autoplay in courses 2003-04-12 16:10:19 +00:00
Glenn Maynard ca48082f50 comment 2003-04-12 16:09:07 +00:00
Glenn Maynard ae39d652fd Finishing from last night; thank my cable modem for going out in the
middle of a commit ...
2003-04-12 16:06:06 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Glenn Maynard ca1b94a043 LLW_SDL now handles its own SDL events, instead of being fed them
by StepMania.cpp.  This simplifies things; SM.cpp no longer has to
direct SDL messages all over the place.
2003-04-12 02:30:28 +00:00