Chris Danford
ef7d1765b1
fix inconsistent fallback banner file name
2003-04-15 06:40:25 +00:00
Aaron VonderHaar
dfe8acc3a8
Finally working! Not the most optimized or robust, but at least
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now playable under linux.
2003-04-15 05:56:39 +00:00
Chris Danford
67a3a59a00
fix SMEX glitches
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fix inconsistent fallback banner file name
fix inaccurate grade being displayed for p2
2003-04-15 05:51:41 +00:00
Aaron VonderHaar
e47c945bc8
Song.h => song.h
2003-04-15 05:49:46 +00:00
Glenn Maynard
f17e4ceaea
Simplify, so I don't have to wrap every call to Mode.
2003-04-15 02:52:58 +00:00
Chris Danford
43d99724f9
Win and Lose messages in ScreenGameplay and ScreenEvaluation
2003-04-15 02:47:24 +00:00
Glenn Maynard
577c8567d4
get rid of the frame; it helps less now than it did when I added it,
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and the combo needs to be above the backdrop
2003-04-14 23:09:35 +00:00
Glenn Maynard
1f20439578
-/**/
2003-04-14 22:36:04 +00:00
Glenn Maynard
51a15b2ab2
use arrowbackdrop
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Put everything that's aligned with arrows in a frame
2003-04-14 22:32:08 +00:00
Glenn Maynard
0da60be948
update NFP
2003-04-14 22:23:13 +00:00
Glenn Maynard
3d90301e70
add ArrowBackdrop
2003-04-14 22:21:09 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
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Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Glenn Maynard
da117055a5
Add quaternion commands to Actor. These are always additive.
2003-04-14 22:01:57 +00:00
Glenn Maynard
b2df827995
add quaternion math
2003-04-14 21:58:19 +00:00
Chris Danford
30a33d8b2c
add metrics editor polish
2003-04-14 21:37:09 +00:00
Chris Danford
41cc3e60cd
fade between random movies
2003-04-14 07:11:04 +00:00
Chris Danford
68f0baf130
fix ScreenGameplay metric glitches
2003-04-14 05:37:38 +00:00
Chris Danford
71c57c1348
xoffset -> addx
2003-04-14 05:22:33 +00:00
Chris Danford
e22441b291
compile error
2003-04-14 04:56:57 +00:00
Chris Danford
cded5dbac0
Scale background playback speed by song rate. This sync isn't very accurate though (because of inaccurate playback rate code in sound library?)
2003-04-14 04:54:16 +00:00
Glenn Maynard
fb048fc9c7
fix compile
2003-04-14 04:35:19 +00:00
Chris Danford
2f11934b8c
fix tween overflow in Long/Marathon balloons
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fix song and global BGAnimations not appearing in BackgroundChange menu in editor
2003-04-14 04:17:23 +00:00
Chris Danford
cfe1f9ec67
Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
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I don't like how this changes the syntax for the #BGCHANGES tag in an SM file. I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Glenn Maynard
5ea408a547
Fix SSelectStyle when JP is off.
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Let's always set names, even if we're not going to use something, so
if something does go wrong and we use it when we didn't expect to,
we can get a useful error message.
2003-04-14 03:26:53 +00:00
Chris Danford
a6a827b3a8
Fix ScreenGameply + course problems
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Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford
d68ff05337
Add scripting support to ScreenGamplay
2003-04-13 21:52:50 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
85c9e8a89e
repositioned MenuElements "play sound on first update" hack inside of Transition where it belongs
2003-04-13 06:29:02 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
6c07fd4d68
BGAnimations layer numbers need not be consecutive
2003-04-13 03:03:01 +00:00
Chris Danford
76815a8242
BGAnimations layer numbers need not be consecutive
2003-04-13 02:58:59 +00:00
Chris Danford
e9e7d787fc
On ScreenRanking, color text based on NotesType
2003-04-13 02:34:14 +00:00
Chris Danford
e30e6a7ee3
TransitionBGAnimation -> Transition
2003-04-13 02:33:11 +00:00
Chris Danford
5e4ec48c3f
TransitionBGAnimation -> Transition
2003-04-13 01:09:19 +00:00
Chris Danford
6f37a59b79
remove unused Transition class
2003-04-13 00:53:45 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Glenn Maynard
1ac4953877
fix bogus warning
2003-04-12 20:23:27 +00:00
Glenn Maynard
755e8f5bf5
fix compile in release
2003-04-12 20:22:42 +00:00
Chris Danford
d27e42b5f1
replace uses of TransitionFade with TransitionBGAnimation
2003-04-12 19:40:56 +00:00
Glenn Maynard
eb1e2a0435
use SDL_GetEvent
2003-04-12 19:03:02 +00:00
Glenn Maynard
3046f71c66
add SDL_GetEvent
2003-04-12 19:00:56 +00:00
Chris Danford
5e0f9956f2
replace uses of TransitionFade with TransitionBGAnimation
2003-04-12 18:34:05 +00:00
Glenn Maynard
f982d75691
Fix locking.
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(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
2003-04-12 18:10:50 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Glenn Maynard
625b1beb04
add checkpoints
2003-04-12 16:12:01 +00:00
Glenn Maynard
043d250d87
fix autoplay in courses
2003-04-12 16:10:19 +00:00
Glenn Maynard
ca48082f50
comment
2003-04-12 16:09:07 +00:00
Glenn Maynard
ae39d652fd
Finishing from last night; thank my cable modem for going out in the
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middle of a commit ...
2003-04-12 16:06:06 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Glenn Maynard
ca1b94a043
LLW_SDL now handles its own SDL events, instead of being fed them
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by StepMania.cpp. This simplifies things; SM.cpp no longer has to
direct SDL messages all over the place.
2003-04-12 02:30:28 +00:00