Commit Graph
21505 Commits
Author SHA1 Message Date
Glenn Maynard 873851eef2 fix g_ThreadSlotsLock initialization order problem 2006-01-13 00:33:33 +00:00
Glenn Maynard cc56b86291 simplify 2006-01-13 00:29:04 +00:00
Glenn Maynard 745f0e41c5 LocalizedString's "name" parameter is the default English string 2006-01-13 00:28:48 +00:00
Glenn Maynard 01fd36ab15 cleanup 2006-01-12 21:44:10 +00:00
Glenn Maynard e8d67d9191 Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Glenn Maynard 714478dcfe fix backing out of course mode trashes song sync data (from GameState::CancelStage) 2006-01-12 20:32:48 +00:00
Glenn Maynard 82d6c69642 better 2006-01-12 20:06:13 +00:00
Glenn Maynard 48ae41f508 unused 2006-01-12 20:05:56 +00:00
Glenn Maynard bb88810b27 illegal conversion; more than one user-defined conversion has been implicitly
applied
2006-01-12 20:04:41 +00:00
Glenn Maynard 2af53bb703 fix "illegal conversion; more than one user-defined conversion has been implicitly applied" 2006-01-12 19:40:41 +00:00
Glenn Maynard 9fc5844357 hack in SGameplay to allow simplifications elsewhere
only cache the current note skin
2006-01-12 19:24:13 +00:00
Glenn Maynard c682db354e Removing dynamic note skin change support during courses
and battle.

 - It's very rarely used.
 - It requires authoring new note skins just to use it, which is too
   time-consuming for the value of the feature.
 - Colorblind players may pick a note skin that they can read.  The option
   to do this should always be available, and not overridden by courses,
   or they're not going to be able to read it.
 - The code is extremely complicated and ugly, and breaks very often.

Spring cleaning in January ...
2006-01-12 19:22:08 +00:00
Glenn Maynard b52fe82827 names for stuff that's tricky for Keymaps.ini (a little nicer than using a more obscure separator). Not sure if there's any point to having full names for other keys ("at", "semicolon"). 2006-01-12 18:42:39 +00:00
Steve Checkoway 07c6998820 Fix. AC_CHECK_DECLS always defines HAVE_DECL_*. 2006-01-12 09:36:02 +00:00
Steve Checkoway 5ce90c8e01 Fix 2006-01-12 09:34:56 +00:00
Steve Checkoway 195ff933db Unmaintained. 2006-01-12 03:28:17 +00:00
Ben Anderson 9353fe2195 Ignore events for inactive columns 2006-01-12 02:42:57 +00:00
Ben Anderson 1a2466caa2 This is wrong -- some legitimate game modes (popn-5key, pump-halfdouble) don't use the first button in the order. 2006-01-12 02:03:21 +00:00
Jason Felds 3485cb44b6 Roll support for the default noteskin. The diagonal arrows were included for the sake of completeness. 2006-01-11 23:05:00 +00:00
Jason Felds 4a4a12bd9f [ScreenJoinMultiplayer] updates. 2006-01-11 22:44:57 +00:00
Steve Checkoway 90585d9af2 Check for SIGUSR1. Untested since the configure script does not respect my CXXFLAGS and cannot find png.h, even though it is there. 2006-01-11 06:21:20 +00:00
Steve Checkoway 2336182b6a We have SIGUSR1 2006-01-11 06:20:13 +00:00
Steve Checkoway 963e3aab2a Split out BacktraceAllThreads() and do so when signaled with SIGUSR1. 2006-01-11 06:19:47 +00:00
Steve Checkoway db70c7fc8d Fix abort at runtime. 2006-01-11 05:35:41 +00:00
Jason Felds d5db97d984 Add ControllerStateDisplay.* to the Workspace; it is right now in Actors. 2006-01-11 02:59:06 +00:00
Chris Danford 9cf7b4f8a3 hack to fix courses in multiplayer 2006-01-11 02:25:23 +00:00
Chris Danford 61fb3fa4cd fix dummy NoteField not on autoplay 2006-01-11 02:11:14 +00:00
Chris Danford 31f171e9be hold l+d+start to reset 2006-01-11 02:03:44 +00:00
Jason Felds d9a3a7d8f7 Change :: to \n within all of [OptionTitles]. All metrics and metric categories are in alphabetical order. Re-added BOM (does this really matter?). 2006-01-11 01:27:21 +00:00
Chris Danford 8823d50b07 add ControllerStateDisplay 2006-01-11 01:02:46 +00:00
Glenn Maynard a462b2a640 fix screens not being unloaded correctly when not DelayedScreenLoad 2006-01-11 00:59:38 +00:00
Glenn Maynard e16a396868 split out GrabPreparedActors 2006-01-11 00:54:45 +00:00
Chris Danford 5902eee342 hack to fix dummy player having invalid NoteSkin when switching between course songs 2006-01-10 21:40:29 +00:00
Chris Danford da817bf62c disable GiveUp in multiplayer for all except player 1 2006-01-10 20:53:40 +00:00
Chris Danford 00ce67cb10 remove comment 2006-01-10 20:53:11 +00:00
Chris Danford e7f74c9d48 only accept start from player 1 2006-01-10 20:52:53 +00:00
Chris Danford a638672375 larger mplayer eval numbers 2006-01-10 20:43:17 +00:00
Chris Danford 76f91c4320 only allow pad 1 to start 2006-01-10 20:27:34 +00:00
Chris Danford d534772422 do all multiplayer input translation in StepMania.cpp 2006-01-10 18:23:20 +00:00
Glenn Maynard a9020229ee fix screen preloading when DelayedScreenLoad 2006-01-10 00:15:53 +00:00
Glenn Maynard 9eb3430ebd reset idle timers in BeginScreen 2006-01-10 00:14:35 +00:00
Chris Danford a3a01bbb57 random does not necessitate secret 2006-01-09 22:05:01 +00:00
Chris Danford 47010623cd move Course autogen logic into CourseUtil 2006-01-09 21:57:41 +00:00
Chris Danford 63b3a5a468 fix meter displaying 2006-01-09 21:57:15 +00:00
Chris Danford aef91c3f54 add missing 2006-01-09 20:00:27 +00:00
Chris Danford 76fba53755 remove comment 2006-01-09 19:48:59 +00:00
Chris Danford ef3d2172b2 load preference groups recursively 2006-01-09 19:48:33 +00:00
Chris Danford 3df20418a8 simplify: "\n" is newline, "::" separates tips 2006-01-09 17:45:21 +00:00
Jason Felds 832f1de7c4 Add MenuInput.cpp to Data Structures, move MenuInput.h to Data Structures. I'm praying this doesn't break anything due to a change in TargetDir, among other things (I use a different home folder). 2006-01-09 04:21:33 +00:00
Steve Checkoway fa3a61eb34 Add files, rearrange structure a bit. 2006-01-09 03:38:57 +00:00