Glenn Maynard
873851eef2
fix g_ThreadSlotsLock initialization order problem
2006-01-13 00:33:33 +00:00
Glenn Maynard
cc56b86291
simplify
2006-01-13 00:29:04 +00:00
Glenn Maynard
745f0e41c5
LocalizedString's "name" parameter is the default English string
2006-01-13 00:28:48 +00:00
Glenn Maynard
01fd36ab15
cleanup
2006-01-12 21:44:10 +00:00
Glenn Maynard
e8d67d9191
Remove "note skin for beat range", "beat range revision" stuff.
...
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Glenn Maynard
714478dcfe
fix backing out of course mode trashes song sync data (from GameState::CancelStage)
2006-01-12 20:32:48 +00:00
Glenn Maynard
82d6c69642
better
2006-01-12 20:06:13 +00:00
Glenn Maynard
48ae41f508
unused
2006-01-12 20:05:56 +00:00
Glenn Maynard
bb88810b27
illegal conversion; more than one user-defined conversion has been implicitly
...
applied
2006-01-12 20:04:41 +00:00
Glenn Maynard
2af53bb703
fix "illegal conversion; more than one user-defined conversion has been implicitly applied"
2006-01-12 19:40:41 +00:00
Glenn Maynard
9fc5844357
hack in SGameplay to allow simplifications elsewhere
...
only cache the current note skin
2006-01-12 19:24:13 +00:00
Glenn Maynard
c682db354e
Removing dynamic note skin change support during courses
...
and battle.
- It's very rarely used.
- It requires authoring new note skins just to use it, which is too
time-consuming for the value of the feature.
- Colorblind players may pick a note skin that they can read. The option
to do this should always be available, and not overridden by courses,
or they're not going to be able to read it.
- The code is extremely complicated and ugly, and breaks very often.
Spring cleaning in January ...
2006-01-12 19:22:08 +00:00
Glenn Maynard
b52fe82827
names for stuff that's tricky for Keymaps.ini (a little nicer than using a more obscure separator). Not sure if there's any point to having full names for other keys ("at", "semicolon").
2006-01-12 18:42:39 +00:00
Steve Checkoway
07c6998820
Fix. AC_CHECK_DECLS always defines HAVE_DECL_*.
2006-01-12 09:36:02 +00:00
Steve Checkoway
5ce90c8e01
Fix
2006-01-12 09:34:56 +00:00
Steve Checkoway
195ff933db
Unmaintained.
2006-01-12 03:28:17 +00:00
Ben Anderson
9353fe2195
Ignore events for inactive columns
2006-01-12 02:42:57 +00:00
Ben Anderson
1a2466caa2
This is wrong -- some legitimate game modes (popn-5key, pump-halfdouble) don't use the first button in the order.
2006-01-12 02:03:21 +00:00
Jason Felds
3485cb44b6
Roll support for the default noteskin. The diagonal arrows were included for the sake of completeness.
2006-01-11 23:05:00 +00:00
Jason Felds
4a4a12bd9f
[ScreenJoinMultiplayer] updates.
2006-01-11 22:44:57 +00:00
Steve Checkoway
90585d9af2
Check for SIGUSR1. Untested since the configure script does not respect my CXXFLAGS and cannot find png.h, even though it is there.
2006-01-11 06:21:20 +00:00
Steve Checkoway
2336182b6a
We have SIGUSR1
2006-01-11 06:20:13 +00:00
Steve Checkoway
963e3aab2a
Split out BacktraceAllThreads() and do so when signaled with SIGUSR1.
2006-01-11 06:19:47 +00:00
Steve Checkoway
db70c7fc8d
Fix abort at runtime.
2006-01-11 05:35:41 +00:00
Jason Felds
d5db97d984
Add ControllerStateDisplay.* to the Workspace; it is right now in Actors.
2006-01-11 02:59:06 +00:00
Chris Danford
9cf7b4f8a3
hack to fix courses in multiplayer
2006-01-11 02:25:23 +00:00
Chris Danford
61fb3fa4cd
fix dummy NoteField not on autoplay
2006-01-11 02:11:14 +00:00
Chris Danford
31f171e9be
hold l+d+start to reset
2006-01-11 02:03:44 +00:00
Jason Felds
d9a3a7d8f7
Change :: to \n within all of [OptionTitles]. All metrics and metric categories are in alphabetical order. Re-added BOM (does this really matter?).
2006-01-11 01:27:21 +00:00
Chris Danford
8823d50b07
add ControllerStateDisplay
2006-01-11 01:02:46 +00:00
Glenn Maynard
a462b2a640
fix screens not being unloaded correctly when not DelayedScreenLoad
2006-01-11 00:59:38 +00:00
Glenn Maynard
e16a396868
split out GrabPreparedActors
2006-01-11 00:54:45 +00:00
Chris Danford
5902eee342
hack to fix dummy player having invalid NoteSkin when switching between course songs
2006-01-10 21:40:29 +00:00
Chris Danford
da817bf62c
disable GiveUp in multiplayer for all except player 1
2006-01-10 20:53:40 +00:00
Chris Danford
00ce67cb10
remove comment
2006-01-10 20:53:11 +00:00
Chris Danford
e7f74c9d48
only accept start from player 1
2006-01-10 20:52:53 +00:00
Chris Danford
a638672375
larger mplayer eval numbers
2006-01-10 20:43:17 +00:00
Chris Danford
76f91c4320
only allow pad 1 to start
2006-01-10 20:27:34 +00:00
Chris Danford
d534772422
do all multiplayer input translation in StepMania.cpp
2006-01-10 18:23:20 +00:00
Glenn Maynard
a9020229ee
fix screen preloading when DelayedScreenLoad
2006-01-10 00:15:53 +00:00
Glenn Maynard
9eb3430ebd
reset idle timers in BeginScreen
2006-01-10 00:14:35 +00:00
Chris Danford
a3a01bbb57
random does not necessitate secret
2006-01-09 22:05:01 +00:00
Chris Danford
47010623cd
move Course autogen logic into CourseUtil
2006-01-09 21:57:41 +00:00
Chris Danford
63b3a5a468
fix meter displaying
2006-01-09 21:57:15 +00:00
Chris Danford
aef91c3f54
add missing
2006-01-09 20:00:27 +00:00
Chris Danford
76fba53755
remove comment
2006-01-09 19:48:59 +00:00
Chris Danford
ef3d2172b2
load preference groups recursively
2006-01-09 19:48:33 +00:00
Chris Danford
3df20418a8
simplify: "\n" is newline, "::" separates tips
2006-01-09 17:45:21 +00:00
Jason Felds
832f1de7c4
Add MenuInput.cpp to Data Structures, move MenuInput.h to Data Structures. I'm praying this doesn't break anything due to a change in TargetDir, among other things (I use a different home folder).
2006-01-09 04:21:33 +00:00
Steve Checkoway
fa3a61eb34
Add files, rearrange structure a bit.
2006-01-09 03:38:57 +00:00