Add MenuInput.cpp to Data Structures, move MenuInput.h to Data Structures. I'm praying this doesn't break anything due to a change in TargetDir, among other things (I use a different home folder).

This commit is contained in:
Jason Felds
2006-01-09 04:21:33 +00:00
parent fa3a61eb34
commit 832f1de7c4
+12 -8
View File
@@ -59,10 +59,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool
IntDir=.\../Debug6
TargetDir=\cvs\stepmania\Program
TargetDir=\SM Source\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -96,10 +96,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
IntDir=.\../Release6
TargetDir=\cvs\stepmania\Program
TargetDir=\SM Source\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -940,6 +940,14 @@ SOURCE=.\LyricsLoader.h
# End Source File
# Begin Source File
SOURCE=.\MenuInput.cpp
# End Source File
# Begin Source File
SOURCE=.\MenuInput.h
# End Source File
# Begin Source File
SOURCE=.\NoteData.cpp
# End Source File
# Begin Source File
@@ -3729,10 +3737,6 @@ SOURCE=.\loading.bmp
# End Source File
# Begin Source File
SOURCE=.\MenuInput.h
# End Source File
# Begin Source File
SOURCE=.\StepMania.xpm
# End Source File
# End Target