Commit Graph

32587 Commits

Author SHA1 Message Date
Jason Felds ea9aa92a4e Ignore VS2010 specific files. 2012-03-09 11:35:59 -05:00
AJ Kelly 8e630ccabe ffffffffffix some dumb typos; pointed out in hanubeki-modified-sm-ssc r272c294c7250 2012-03-09 00:46:08 -06:00
AJ Kelly ae20fbf2a0 deprecate WheelBase:IsLocked() now that GetWheelState() exists 2012-03-08 18:48:17 -06:00
AJ Kelly 00a76ac1f9 [WheelBase] Made WheelState a Lua-enabled enum, added GetWheelState() Lua binding. 2012-03-08 18:46:54 -06:00
AJ Kelly ccf29a15b7 [MusicWheel] Added RouletteStopped message, which is broadcast when Roulette is finished and the wheel is locked. 2012-03-08 18:39:42 -06:00
AJ Kelly d1ac4b5fa0 * [ScreenSelectMaster] Now updates choices on player join; will move the scroller to the correct location, but the GainFocus/LoseFocus commands don't seem to work yet. 2012-03-07 22:39:26 -06:00
AJ Kelly b979709f50 since ScreenEvalSummary is calling the NextScreen branch like a function, let's make it a function and be done with it. this should fix a crash. 2012-03-06 20:18:03 -06:00
AJ Kelly 6ae5dcc6fb [GameCommand] Added GetDifficulty(), GetCourseDifficulty(), GetPlayMode(), GetSortOrder(), GetAnnouncer(), GetPreferredModifiers(), and GetStageModifiers() Lua bindings. 2012-03-05 21:32:20 -06:00
AJ Kelly 753cdae2fc [Player] Changed default Hold window to 0.250f like in 3.9; not sure when or why it got changed. 2012-03-04 21:42:43 -06:00
AJ Kelly 99e6c6a2cd [NotesLoaderBMS] Fix calculating stops, Support for #LNOBJ, Don't use #BACKBMP as song background if main StepsType is beat-*. [hanubeki]
These changes constitute revisions f26caccf103e, 2d114b38c6c9, and b60f021d2b67 of hanubeki-modified-sm-ssc. (http://code.google.com/r/hanubeki-modified-sm-ssc/)
2012-03-02 23:19:12 -06:00
AJ Kelly 8d9517976d various graphical changes to Hello World 2012-03-01 22:42:57 -06:00
AJ Kelly 02ae959aab [MusicWheel, WheelBase] Added collapse sound. 2012-03-01 21:35:33 -06:00
AJ Kelly ce4366e605 [ScreenSelectMusic] Added PlaySoundOnEnteringOptionsMenu metric (true/false). 2012-03-01 21:28:15 -06:00
AJ Kelly 8a827b3e9c changed BackgroundEffects sourced from http://www47.atwiki.jp/waiei/pages/19.html 2012-03-01 17:38:44 -06:00
AJ Kelly 4f551cc25d small changes to debug overlay; should not require any theme changes 2012-03-01 17:20:24 -06:00
AJ Kelly 73bdb7fd54 [GameState] Set Premium to Premium_DoubleFor1Credit by default. 2012-03-01 17:20:10 -06:00
Jonathan Payne 666806a841 easier to play course, no options in oni mode 2012-03-01 14:20:49 -08:00
Jonathan Payne 32ad05fa25 oversight. 2012-03-01 13:57:26 -08:00
Jonathan Payne a19cce62bc Old style service menu. Sorry :^)! 2012-03-01 13:55:07 -08:00
AJ Kelly d9ad74e3ab dance points for oni = true by default now 2012-03-01 15:53:51 -06:00
AJ Kelly 050fb5b473 [MemoryCardManager] Disable Memory Cards by default. 2012-03-01 15:48:46 -06:00
AJ Kelly 241eabcb35 Update credits (sy567 -> hanubeki) per the description of hanubeki-modified-sm-ssc 2012-02-28 23:34:56 -06:00
Jason Felds 244e06ae03 [sm5a2futures] Fix linker warnings at end.
This is probably not the best way to do it.

Anyone have a better plan?
2012-02-23 23:28:53 -05:00
AJ Kelly 60a2739986 updated japanese language 2012-02-27 03:15:15 -06:00
Jonathan Payne 4d4856495a force portable mode for now. let's see how bad this breaks things. 2012-02-23 16:26:54 -08:00
Jonathan Payne 03a5a741e8 rename. 2012-02-23 15:45:58 -08:00
Jonathan Payne 5fc75e1090 Less obtrusive combo pulse, more music rates. 2012-02-23 14:58:19 -08:00
Alberto Ramos d74c95d9b0 too many leftover rows, I have to hit F3+9 to skip the empty filling...
let's better leave it in 4 secs before
2012-02-21 19:08:11 -07:00
AJ Kelly 9cf9e3449c update luadocs 2012-02-20 17:56:38 -06:00
AJ Kelly f280c7165c update known issues 2012-02-20 17:00:03 -06:00
AJ Kelly bd45ea15bf ugh forgot to save the changelog before the commit 2012-02-19 18:51:23 -06:00
AJ Kelly c7e14c2f44 [Style] Added LockedDifficulty() Lua binding. 2012-02-19 18:51:02 -06:00
AJ Kelly bddd6298be "Mice can either be kHIDUsage_GD_Mouse or kHIDUsage_GD_Pointer." Not sure why I thought it was a good idea to not check for Pointers as well, given that the Joystick code searches for both kHIDUsage_GD_Joystick and kHIDUsage_GD_Gamepad 2012-02-19 13:55:54 -06:00
AJ Kelly 95291b15e8 add a comment and hopefully someone can explain why -2000 is used as the limit for m_fSongBeat 2012-02-19 13:45:00 -06:00
AJ Kelly bb03bcc8f1 new howtoplay background 2012-02-19 13:25:56 -06:00
AJ Kelly a3881e8c9e howtoplay and demonstration changes 2012-02-19 12:57:58 -06:00
AJ Kelly 6b0a52e170 small changes to gameplay decorations, nothing serious 2012-02-19 12:38:25 -06:00
AJ Kelly 49ea2575ed and now for the rest of the work on the new combo/miss labels. 2012-02-19 11:27:40 -06:00
AJ Kelly 9e3ef7acb7 new combo/miss labels; still need to implement them in the theme 2012-02-19 11:16:53 -06:00
AJ Kelly 5998e1aa8b updated Japanese language from @Niler_jp 2012-02-18 21:20:36 -06:00
AJ Kelly 135b52c45c Add missing StreamDisplay danger; fixes bug 717 2012-02-18 19:40:23 -06:00
AJ Kelly 57a90ca744 add dutch language from Deamon007 (Nederlandse is one of my favorite language names ever -f) 2012-02-17 16:24:25 -06:00
AJ Kelly 79221e7eea more metrics changes related to judgments and hold judgments 2012-02-16 21:13:51 -06:00
AJ Kelly 1014da2b82 the Marvelous judgment animation is too harsh for the new graphic. 2012-02-16 21:12:14 -06:00
AJ Kelly 490feaf823 fix dumb typo in a comment 2012-02-16 20:39:08 -06:00
AJ Kelly cfef4bc5d0 various changes to dance/retro noteskin, mainly better Solo mode support. 2012-02-16 19:32:59 -06:00
AJ Kelly 0ddb11efdd Fix error in eval BG. Willing to live up to this one. 2012-02-16 16:33:44 -06:00
AJ Kelly 406a557c04 changed scale_or_crop_background function (technically it just scales now...) and replaced various scaletoclipped references with it. Hopefully this fixes the problems people have been having with song backgrounds. 2012-02-16 01:36:22 -06:00
AJ Kelly a20fca969d added UpLeft Receptor to dance-retro 2012-02-15 23:02:16 -06:00
AJ Kelly 60111ac53c the Failure() function in CustomSpeedMods was failing. Fancy that. Not sure what the real cause of it was, but a small fix later... 2012-02-15 22:52:48 -06:00