Commit Graph
35 Commits
Author SHA1 Message Date
Chris Danford e87df3bc5e fix SaveSync prompt. Make it a Screen again so that it can be used in branching and doesn't need to be integrated into an already-complicated ScreenGameplay. 2005-11-08 17:51:40 +00:00
Thad Ward 7a2e51e7ea include cleanups. 2005-10-30 21:39:49 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard abf0f0bb14 remove unused 2005-08-14 02:05:42 +00:00
Glenn Maynard 9d29f1e50f refactor to support preloading; load this (almost) like any other screen 2005-08-14 01:18:56 +00:00
Glenn Maynard 77e37fa38b ScreenPrompt::BeginScreen 2005-08-12 23:34:44 +00:00
Glenn Maynard a9fa5a52aa remove unused 2005-07-22 09:13:44 +00:00
Glenn Maynard 6d89d0325c cleanup 2005-07-18 02:47:16 +00:00
Glenn Maynard cc00fbb7ef simplify 2005-07-18 02:45:40 +00:00
Glenn Maynard 812dd8b010 virtual 2005-07-14 04:10:05 +00:00
Chris Danford 1fe01e6aa1 derive from SWME to eliminate background and common transitions 2005-07-13 20:26:41 +00:00
Glenn Maynard 0e09a3fb3d ScreenPrompt::Prompt, cleaning up ScreenManager 2005-07-03 04:33:22 +00:00
Glenn Maynard a49aecd774 pull ScreenPrompt init into a separate function, so it's slightly less of a special
case; maybe this class's instances can be made reusable ...
2005-07-03 03:49:19 +00:00
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Chris Danford 659def4479 fix Pop message doesn't get sent if more than 1 prompt screen on the stack 2005-03-23 06:46:24 +00:00
Chris Danford 7c6ed89975 ScreenPrompt cleanup 2005-03-23 06:13:28 +00:00
Chris Danford cfd4a03110 own sound instead of PlayOnce 2005-03-18 21:51:30 +00:00
Chris Danford 2d93802641 add Yes/No/Cancel prompt for exiting ScreenEdit 2005-03-08 04:02:25 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard 55c67ef857 shorten (the extra stuff in this was out of date, anyway; best to keep the brief description simple enough that it doesn't easily become outdated) 2005-02-13 02:57:11 +00:00
Glenn Maynard b1227b4372 headers 2005-01-15 21:00:50 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Glenn Maynard 6e13a833d2 simplify
fix "zero first update" logic
2004-01-30 05:07:26 +00:00
Chris Danford a5972a083d fix deleting, renaming profiles 2003-11-01 19:36:52 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Chris Danford 1e718a80a5 fix Save/Revert prompt when playing a course 2003-08-23 18:33:49 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 5e0f9956f2 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 18:34:05 +00:00
Chris Danford 1c90b8236f added MAX-style options navigation and moved more constants into theme metrics 2002-09-04 03:49:08 +00:00
Chris Danford 7922f5bbc7 Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup. 2002-08-27 23:31:41 +00:00
Chris Danford 142002091a Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff 2002-08-27 03:59:22 +00:00
Chris Danford f1861ba157 Added demonstration 2002-08-02 09:31:06 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford 7800df57a1 no message 2002-05-27 18:36:01 +00:00
Chris Danford 8549236385 no message 2002-05-20 08:59:37 +00:00