a49aecd774
case; maybe this class's instances can be made reusable ...
106 lines
3.1 KiB
C++
106 lines
3.1 KiB
C++
/* ScreenPrompt - Displays a prompt on top of another screen. */
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#ifndef SCREEN_PROMPT_H
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#define SCREEN_PROMPT_H
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#include "Screen.h"
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#include "BitmapText.h"
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#include "Transition.h"
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#include "Quad.h"
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#include "RandomSample.h"
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#include "BGAnimation.h"
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#include "ScreenManager.h"
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class ScreenPrompt : public Screen
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{
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public:
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ScreenPrompt( const CString &sScreenName );
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virtual void Init();
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void Load(
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ScreenMessage smSendOnPop,
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CString sText,
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PromptType type = PROMPT_OK,
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PromptAnswer defaultAnswer = ANSWER_NO,
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void(*OnYes)(void*) = NULL,
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void(*OnNo)(void*) = NULL,
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void* pCallbackData = NULL
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);
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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static PromptAnswer s_LastAnswer;
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static bool s_bCancelledLast;
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protected:
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bool CanGoLeft() { return m_Answer > 0; }
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bool CanGoRight()
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{
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switch( m_PromptType )
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{
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case PROMPT_OK:
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return false;
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case PROMPT_YES_NO:
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return m_Answer < ANSWER_NO;
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case PROMPT_YES_NO_CANCEL:
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return m_Answer < ANSWER_CANCEL;
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default:
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ASSERT(0);
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}
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return false;
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}
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void Change( int dir );
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void MenuLeft( PlayerNumber pn );
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void MenuRight( PlayerNumber pn );
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void MenuBack( PlayerNumber pn );
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void MenuStart( PlayerNumber pn );
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void End( bool bCancelled );
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void PositionCursor();
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CString m_sText;
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BGAnimation m_Background;
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BitmapText m_textQuestion;
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AutoActor m_sprCursor;
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BitmapText m_textAnswer[NUM_PROMPT_ANSWERS];
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PromptType m_PromptType;
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PromptAnswer m_Answer;
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ScreenMessage m_smSendOnPop; // don't send on ANSWER_CANCEL
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void(*m_pOnYes)(void*);
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void(*m_pOnNo)(void*);
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void* m_pCallbackData;
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Transition m_In;
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Transition m_Out;
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Transition m_Cancel;
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RageSound m_sndChange;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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