Files
itgmania212121/stepmania/src/ScreenPrompt.h
T
Glenn Maynard a49aecd774 pull ScreenPrompt init into a separate function, so it's slightly less of a special
case; maybe this class's instances can be made reusable ...
2005-07-03 03:49:19 +00:00

106 lines
3.1 KiB
C++

/* ScreenPrompt - Displays a prompt on top of another screen. */
#ifndef SCREEN_PROMPT_H
#define SCREEN_PROMPT_H
#include "Screen.h"
#include "BitmapText.h"
#include "Transition.h"
#include "Quad.h"
#include "RandomSample.h"
#include "BGAnimation.h"
#include "ScreenManager.h"
class ScreenPrompt : public Screen
{
public:
ScreenPrompt( const CString &sScreenName );
virtual void Init();
void Load(
ScreenMessage smSendOnPop,
CString sText,
PromptType type = PROMPT_OK,
PromptAnswer defaultAnswer = ANSWER_NO,
void(*OnYes)(void*) = NULL,
void(*OnNo)(void*) = NULL,
void* pCallbackData = NULL
);
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
static PromptAnswer s_LastAnswer;
static bool s_bCancelledLast;
protected:
bool CanGoLeft() { return m_Answer > 0; }
bool CanGoRight()
{
switch( m_PromptType )
{
case PROMPT_OK:
return false;
case PROMPT_YES_NO:
return m_Answer < ANSWER_NO;
case PROMPT_YES_NO_CANCEL:
return m_Answer < ANSWER_CANCEL;
default:
ASSERT(0);
}
return false;
}
void Change( int dir );
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
void End( bool bCancelled );
void PositionCursor();
CString m_sText;
BGAnimation m_Background;
BitmapText m_textQuestion;
AutoActor m_sprCursor;
BitmapText m_textAnswer[NUM_PROMPT_ANSWERS];
PromptType m_PromptType;
PromptAnswer m_Answer;
ScreenMessage m_smSendOnPop; // don't send on ANSWER_CANCEL
void(*m_pOnYes)(void*);
void(*m_pOnNo)(void*);
void* m_pCallbackData;
Transition m_In;
Transition m_Out;
Transition m_Cancel;
RageSound m_sndChange;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/