Commit Graph

611 Commits

Author SHA1 Message Date
Chris Danford 489cf3b202 .dat -> .txt so that file associations will find a text editor 2005-11-07 05:45:48 +00:00
Chris Danford e12e28d904 fix mods stored in profile cause DQ in Survival even though they're overridden 2005-11-02 20:02:47 +00:00
Glenn Maynard 00d4790a18 add SetCurrentTrail 2005-10-31 03:34:48 +00:00
Glenn Maynard 14b57d3833 return components in GetCurrentStepsCredits, not formatted 2005-10-31 03:34:05 +00:00
Chris Danford 6e5b3a5ed8 fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used 2005-10-28 01:44:19 +00:00
Chris Danford 112564dc99 fix [Common] DefaultModifers not being applied in most places 2005-10-27 07:51:37 +00:00
Chris Danford 8b8fa8aad3 move CommonMetrics into a namespace so that it's clear where they're coming from when used. 2005-10-27 05:16:19 +00:00
Chris Danford 5d7885c764 move game prefs into PrefsManager 2005-10-27 04:54:45 +00:00
Glenn Maynard 5dda60ba52 cleanup, fix warning 2005-10-18 20:30:20 +00:00
Glenn Maynard 9bf28a134c move to GameState 2005-10-15 04:44:31 +00:00
Glenn Maynard 71f295fc55 allow IsDisqualified for inactive players 2005-10-15 02:20:44 +00:00
Glenn Maynard 1a3d247dbf simplify: m_bGameplayLeadIn is regular state, not music state; reset in Reset(),
not ResetMusicStatistics
2005-10-10 04:50:53 +00:00
Glenn Maynard 1168414cf0 m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
2005-10-10 04:36:04 +00:00
Glenn Maynard b0df6d2d68 broadcast bPastHereWeGo 2005-10-10 02:24:58 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard 9b41085586 fix IsTimeToPlayAttractSounds 2005-10-04 07:44:38 +00:00
Chris Danford 15880eafd6 When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford a1cc399f3f mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen 2005-10-03 23:54:40 +00:00
Chris Danford eddf78aa5e lock difficulties in couple Styles 2005-10-02 20:17:19 +00:00
Chris Danford 1c9f10be42 default DancingCharacters to random, not off 2005-09-29 06:30:09 +00:00
Glenn Maynard eb6c1b5781 IsDraw 2005-09-10 18:32:40 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Glenn Maynard a02626a90f implement IsStagePossible 2005-09-08 19:59:07 +00:00
Glenn Maynard 0cdc96abd6 bind GetCurrentStage and IsStagePossible 2005-09-08 06:08:08 +00:00
Glenn Maynard 36f30957a6 simplify 2005-09-08 05:52:37 +00:00
Glenn Maynard 14e6059328 cleanup 2005-09-03 23:49:19 +00:00
Glenn Maynard 12426c547c simplify - less state is better 2005-09-03 04:10:52 +00:00
Glenn Maynard 94ea3cb9e0 cleanup 2005-09-03 00:30:46 +00:00
Glenn Maynard 1c2a9bfae6 add IsDisqualified 2005-08-30 02:52:38 +00:00
Glenn Maynard f723e70fa3 GetPlayerState 2005-08-30 01:59:15 +00:00
Chris Danford d912c743b3 don't save stats in multiplayer 2005-08-28 18:29:01 +00:00
Chris Danford df29b126f0 remove unused PlayModeName 2005-08-28 08:59:14 +00:00
Glenn Maynard 56817d9490 broadcast m_SortOrder 2005-08-24 20:42:14 +00:00
Chris Danford f71cb1cdcf merge Multiplayer into ScreenGameplay. This needs cleanup. 2005-08-23 21:38:51 +00:00
Chris Danford 995b441180 store PlayerStates for MultiPlayers 2005-08-23 20:55:58 +00:00
Chris Danford 9731e806b1 move MultiPlayer and MultiPlayer join info into GameState 2005-08-20 22:51:43 +00:00
Steve Checkoway 3447df45f0 Fix crash. 2005-08-19 21:55:46 +00:00
Chris Danford e50a401341 move Character stuff out of messy GAMESTATE and into CHARMAN 2005-08-14 12:06:40 +00:00
Chris Danford 70d1f0eadb use mixed case values for enum Grade so that enum matches strings matches Lua 2005-08-14 11:38:31 +00:00
Chris Danford 7191258c0a clean up enum Message names so that they match the corresponding strings 2005-08-14 07:29:48 +00:00
Chris Danford 2e4225435f cleanup 2005-08-14 04:33:13 +00:00
Chris Danford 6ba0d4ac35 add GetCharacterFromID 2005-08-14 01:52:01 +00:00
Glenn Maynard 70a109c54b fPercentDP, fSurviveSeconds 2005-08-12 02:46:58 +00:00
Glenn Maynard d3bd7a7723 hide iScore 2005-08-12 02:37:04 +00:00
Glenn Maynard aa04fe60dd hide grade 2005-08-12 02:19:08 +00:00
Glenn Maynard 2307fa23d9 hidden HighScore::sName 2005-08-12 01:52:01 +00:00
Chris Danford c15b82a222 add EditProfileID lua binding 2005-08-06 05:33:29 +00:00
Chris Danford 68f8e632f0 Add new ScreenOptionsManageProfiles 2005-08-04 21:13:29 +00:00
Chris Danford fcae1e142c more work on course editor 2005-08-03 03:28:13 +00:00