Chris Danford
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489cf3b202
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.dat -> .txt so that file associations will find a text editor
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2005-11-07 05:45:48 +00:00 |
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Chris Danford
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e12e28d904
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fix mods stored in profile cause DQ in Survival even though they're overridden
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2005-11-02 20:02:47 +00:00 |
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Glenn Maynard
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00d4790a18
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add SetCurrentTrail
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2005-10-31 03:34:48 +00:00 |
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Glenn Maynard
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14b57d3833
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return components in GetCurrentStepsCredits, not formatted
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2005-10-31 03:34:05 +00:00 |
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Chris Danford
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6e5b3a5ed8
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fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used
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2005-10-28 01:44:19 +00:00 |
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Chris Danford
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112564dc99
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fix [Common] DefaultModifers not being applied in most places
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2005-10-27 07:51:37 +00:00 |
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Chris Danford
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8b8fa8aad3
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move CommonMetrics into a namespace so that it's clear where they're coming from when used.
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2005-10-27 05:16:19 +00:00 |
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Chris Danford
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5d7885c764
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move game prefs into PrefsManager
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2005-10-27 04:54:45 +00:00 |
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Glenn Maynard
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5dda60ba52
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cleanup, fix warning
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2005-10-18 20:30:20 +00:00 |
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Glenn Maynard
|
9bf28a134c
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move to GameState
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2005-10-15 04:44:31 +00:00 |
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Glenn Maynard
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71f295fc55
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allow IsDisqualified for inactive players
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2005-10-15 02:20:44 +00:00 |
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Glenn Maynard
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1a3d247dbf
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simplify: m_bGameplayLeadIn is regular state, not music state; reset in Reset(),
not ResetMusicStatistics
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2005-10-10 04:50:53 +00:00 |
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Glenn Maynard
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1168414cf0
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m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
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2005-10-10 04:36:04 +00:00 |
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Glenn Maynard
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b0df6d2d68
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broadcast bPastHereWeGo
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2005-10-10 02:24:58 +00:00 |
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Chris Danford
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feb1bfb0fc
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naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
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2005-10-09 04:30:59 +00:00 |
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Chris Danford
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b6cf3477b4
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Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
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2005-10-08 00:57:40 +00:00 |
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Glenn Maynard
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9b41085586
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fix IsTimeToPlayAttractSounds
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2005-10-04 07:44:38 +00:00 |
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Chris Danford
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15880eafd6
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When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
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2005-10-04 06:51:06 +00:00 |
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Chris Danford
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a1cc399f3f
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mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
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2005-10-03 23:54:40 +00:00 |
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Chris Danford
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eddf78aa5e
|
lock difficulties in couple Styles
|
2005-10-02 20:17:19 +00:00 |
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Chris Danford
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1c9f10be42
|
default DancingCharacters to random, not off
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2005-09-29 06:30:09 +00:00 |
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Glenn Maynard
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eb6c1b5781
|
IsDraw
|
2005-09-10 18:32:40 +00:00 |
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Chris Danford
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65d71a4f23
|
expermienting with DEFINE_METHOD macro for Lua methods
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2005-09-10 02:47:04 +00:00 |
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Glenn Maynard
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a02626a90f
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implement IsStagePossible
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2005-09-08 19:59:07 +00:00 |
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Glenn Maynard
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0cdc96abd6
|
bind GetCurrentStage and IsStagePossible
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2005-09-08 06:08:08 +00:00 |
|
Glenn Maynard
|
36f30957a6
|
simplify
|
2005-09-08 05:52:37 +00:00 |
|
Glenn Maynard
|
14e6059328
|
cleanup
|
2005-09-03 23:49:19 +00:00 |
|
Glenn Maynard
|
12426c547c
|
simplify - less state is better
|
2005-09-03 04:10:52 +00:00 |
|
Glenn Maynard
|
94ea3cb9e0
|
cleanup
|
2005-09-03 00:30:46 +00:00 |
|
Glenn Maynard
|
1c2a9bfae6
|
add IsDisqualified
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2005-08-30 02:52:38 +00:00 |
|
Glenn Maynard
|
f723e70fa3
|
GetPlayerState
|
2005-08-30 01:59:15 +00:00 |
|
Chris Danford
|
d912c743b3
|
don't save stats in multiplayer
|
2005-08-28 18:29:01 +00:00 |
|
Chris Danford
|
df29b126f0
|
remove unused PlayModeName
|
2005-08-28 08:59:14 +00:00 |
|
Glenn Maynard
|
56817d9490
|
broadcast m_SortOrder
|
2005-08-24 20:42:14 +00:00 |
|
Chris Danford
|
f71cb1cdcf
|
merge Multiplayer into ScreenGameplay. This needs cleanup.
|
2005-08-23 21:38:51 +00:00 |
|
Chris Danford
|
995b441180
|
store PlayerStates for MultiPlayers
|
2005-08-23 20:55:58 +00:00 |
|
Chris Danford
|
9731e806b1
|
move MultiPlayer and MultiPlayer join info into GameState
|
2005-08-20 22:51:43 +00:00 |
|
Steve Checkoway
|
3447df45f0
|
Fix crash.
|
2005-08-19 21:55:46 +00:00 |
|
Chris Danford
|
e50a401341
|
move Character stuff out of messy GAMESTATE and into CHARMAN
|
2005-08-14 12:06:40 +00:00 |
|
Chris Danford
|
70d1f0eadb
|
use mixed case values for enum Grade so that enum matches strings matches Lua
|
2005-08-14 11:38:31 +00:00 |
|
Chris Danford
|
7191258c0a
|
clean up enum Message names so that they match the corresponding strings
|
2005-08-14 07:29:48 +00:00 |
|
Chris Danford
|
2e4225435f
|
cleanup
|
2005-08-14 04:33:13 +00:00 |
|
Chris Danford
|
6ba0d4ac35
|
add GetCharacterFromID
|
2005-08-14 01:52:01 +00:00 |
|
Glenn Maynard
|
70a109c54b
|
fPercentDP, fSurviveSeconds
|
2005-08-12 02:46:58 +00:00 |
|
Glenn Maynard
|
d3bd7a7723
|
hide iScore
|
2005-08-12 02:37:04 +00:00 |
|
Glenn Maynard
|
aa04fe60dd
|
hide grade
|
2005-08-12 02:19:08 +00:00 |
|
Glenn Maynard
|
2307fa23d9
|
hidden HighScore::sName
|
2005-08-12 01:52:01 +00:00 |
|
Chris Danford
|
c15b82a222
|
add EditProfileID lua binding
|
2005-08-06 05:33:29 +00:00 |
|
Chris Danford
|
68f8e632f0
|
Add new ScreenOptionsManageProfiles
|
2005-08-04 21:13:29 +00:00 |
|
Chris Danford
|
fcae1e142c
|
more work on course editor
|
2005-08-03 03:28:13 +00:00 |
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