Commit Graph

375 Commits

Author SHA1 Message Date
Chris Danford e435165014 clean up memory card logic:
- Don't do the OS mount for cards during the attract screens.  Only do OS mounts in the time between BeginGame and PlayersFinalized.
 - Remove logic for fast load of a Profile from the MemoryCard.  Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Glenn Maynard 0c4f092fd3 fix ambiguous ?: types 2004-08-06 21:01:28 +00:00
Chris Danford 35869118d9 add FAIL_COMBO_OF_30_MISSES 2004-07-31 19:14:53 +00:00
Chris Danford ca8e677ebd fix "ActiveAttackDisplay carries over into the next song even if the mod has ended" 2004-07-30 07:18:21 +00:00
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Chris Danford 64628fac21 remove enum Game. Instead, pass around the GameDef pointer 2004-07-25 04:27:20 +00:00
Chris Danford b028934429 clean up Course cache logic 2004-07-24 06:40:51 +00:00
Glenn Maynard 43b9b6385e periodically save profiles 2004-07-20 23:05:49 +00:00
Glenn Maynard 0047e04998 add ProfileManager::SaveAllProfiles
make ProfileManager::SaveMachineProfile() const
2004-07-20 01:31:23 +00:00
Chris Danford da775dbd3e move all metrics in the "Common" group into one header file 2004-07-17 22:15:39 +00:00
Chris Danford a6b5da3207 move Style XML saving/loading into StyleID 2004-07-17 21:49:32 +00:00
Chris Danford 3d1bb5b97a save radar values in Catalog.xml
change Course to have the same title names as Song
2004-07-11 10:02:38 +00:00
Chris Danford 96ca652c94 move RadarValues into a separate file
clean up usage of RadarValues
2004-07-11 07:21:33 +00:00
Chris Danford c301e1eb83 remove Stats.html
add XML stylesheet for Stats.xml
2004-07-11 01:58:55 +00:00
Glenn Maynard bb2c7f6bae fix Actor depending on GAMESTATE 2004-07-07 21:17:47 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Glenn Maynard 3c727e3c39 fix assert 2004-06-27 07:54:17 +00:00
Chris Danford 3809715db0 cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven. 2004-06-27 06:52:49 +00:00
Geoff Benson 9609f5303a Added support for Dance Magic/Battle on Techno Motion 8-panel. Kind of hacky, but perhaps it will inspire others. 2004-06-23 22:18:22 +00:00
Chris Danford 58d8d23a93 move awards to ScreenEvaluation 2004-06-22 08:41:25 +00:00
Steve Checkoway a613d4d9fa s/RAGE_ASSERT/ASSERT/ 2004-06-16 00:38:31 +00:00
Chris Danford 673c8c0144 add environment variables that themes can use to save state 2004-06-13 09:48:36 +00:00
Glenn Maynard a17b1ead51 separate SongManager::Cleanup and SongManager::FlushCaches
Cleanup() is called every screen, to remove large decompressed step
data, but that shouldn't clear trail caches as well;
SongManager::FlushCaches also clears the StepsID cache
2004-06-11 21:31:34 +00:00
Glenn Maynard f0cc560c9f calling RegenRandomTrailEntries between rounds is not needed 2004-06-11 21:13:44 +00:00
Chris Danford 51366df8cc name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR 2004-06-11 06:05:35 +00:00
Chris Danford a266e00c93 force particular Premium and CoinMode values if bEventMode 2004-06-09 08:14:21 +00:00
Chris Danford 62acd3526f name cleanup: FAIL_ARCADE -> FAIL_IMMEDIATE
clean up fail logic
add pref: Min1FullSongInCourses
2004-06-08 07:16:28 +00:00
Glenn Maynard 733127d8ed license update 2004-06-08 01:24:17 +00:00
Glenn Maynard ae99f03a4b error check 2004-06-06 21:04:48 +00:00
Chris Danford fa114e148a use PlayerNumber macros 2004-06-06 20:57:13 +00:00
Glenn Maynard af9a619044 seed and course change in GameState::FinishStage 2004-06-04 06:34:52 +00:00
Glenn Maynard 8767d7276f fix random courses not showing up on ranking screen the first time
through due to negative cached trails from before the random list
was available
2004-06-04 06:18:30 +00:00
Glenn Maynard b93d1bfd5e first pass at merging CourseDifficulty into Difficulty
CourseDifficulty names still exist, since it's useful to distinguish them
in command names
2004-06-04 02:05:56 +00:00
Glenn Maynard 8cbea03d58 remove Course::HasCourseDifficulty 2004-06-03 21:51:33 +00:00
Glenn Maynard ea112e024d default to COURSE_DIFFICULTY_REGULAR 2004-06-03 21:44:07 +00:00
Glenn Maynard 088cc44d93 simplify
ChangePreferredCourseDifficulty: only choose among difficulties available in the course
2004-06-03 21:33:37 +00:00
Chris Danford 61581479d8 track the current Trail in GameState 2004-06-03 08:22:02 +00:00
Glenn Maynard 2cab5c4689 license updates 2004-05-31 22:42:12 +00:00
Chris Danford 3a5a46ab9f add DifficultyMeter to ScreenGameplay, ScreenEval
add PlayerName to ScreenEval
2004-05-31 06:04:30 +00:00
Chris Danford 9deee95f5f remove unused variable 2004-05-29 08:15:39 +00:00
Chris Danford ff5ec77fec fix "unlocking a song doesn't automatically select it" 2004-05-26 05:50:22 +00:00
Glenn Maynard 71df5d0d3c fix difficulty icon placement in reverse course songs
fix global modifiers tweening in
2004-05-26 04:33:07 +00:00
Chris Danford 0151baf6dc save stats on exit only if there's new data that hasn't yet been saved 2004-05-25 06:01:52 +00:00
Glenn Maynard d904805150 differentiate easy and difficult course scores 2004-05-25 02:15:19 +00:00
Chris Danford a9db266eb2 "for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 08:16:17 +00:00
Chris Danford b05d25ab24 "m_pCurNotes" -> "m_pCurSteps" 2004-05-24 06:12:17 +00:00
Chris Danford ba93ee8469 "for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 06:10:11 +00:00
Chris Danford d65404e750 TapSteps -> TapNotes 2004-05-24 04:26:54 +00:00
Chris Danford 99a02deffe name cleanup: "StepsType nt" -> "StepsType st" 2004-05-24 03:32:56 +00:00
Glenn Maynard d2bb74c409 Add step totals in GameState::FinishStage, instead of eval. This means
that step counts and "calories" still count if you fail (or give up).
2004-05-24 01:32:17 +00:00