Chris Danford
e435165014
clean up memory card logic:
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- Don't do the OS mount for cards during the attract screens. Only do OS mounts in the time between BeginGame and PlayersFinalized.
- Remove logic for fast load of a Profile from the MemoryCard. Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Glenn Maynard
0c4f092fd3
fix ambiguous ?: types
2004-08-06 21:01:28 +00:00
Chris Danford
35869118d9
add FAIL_COMBO_OF_30_MISSES
2004-07-31 19:14:53 +00:00
Chris Danford
ca8e677ebd
fix "ActiveAttackDisplay carries over into the next song even if the mod has ended"
2004-07-30 07:18:21 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Chris Danford
b028934429
clean up Course cache logic
2004-07-24 06:40:51 +00:00
Glenn Maynard
43b9b6385e
periodically save profiles
2004-07-20 23:05:49 +00:00
Glenn Maynard
0047e04998
add ProfileManager::SaveAllProfiles
...
make ProfileManager::SaveMachineProfile() const
2004-07-20 01:31:23 +00:00
Chris Danford
da775dbd3e
move all metrics in the "Common" group into one header file
2004-07-17 22:15:39 +00:00
Chris Danford
a6b5da3207
move Style XML saving/loading into StyleID
2004-07-17 21:49:32 +00:00
Chris Danford
3d1bb5b97a
save radar values in Catalog.xml
...
change Course to have the same title names as Song
2004-07-11 10:02:38 +00:00
Chris Danford
96ca652c94
move RadarValues into a separate file
...
clean up usage of RadarValues
2004-07-11 07:21:33 +00:00
Chris Danford
c301e1eb83
remove Stats.html
...
add XML stylesheet for Stats.xml
2004-07-11 01:58:55 +00:00
Glenn Maynard
bb2c7f6bae
fix Actor depending on GAMESTATE
2004-07-07 21:17:47 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Glenn Maynard
3c727e3c39
fix assert
2004-06-27 07:54:17 +00:00
Chris Danford
3809715db0
cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
2004-06-27 06:52:49 +00:00
Geoff Benson
9609f5303a
Added support for Dance Magic/Battle on Techno Motion 8-panel. Kind of hacky, but perhaps it will inspire others.
2004-06-23 22:18:22 +00:00
Chris Danford
58d8d23a93
move awards to ScreenEvaluation
2004-06-22 08:41:25 +00:00
Steve Checkoway
a613d4d9fa
s/RAGE_ASSERT/ASSERT/
2004-06-16 00:38:31 +00:00
Chris Danford
673c8c0144
add environment variables that themes can use to save state
2004-06-13 09:48:36 +00:00
Glenn Maynard
a17b1ead51
separate SongManager::Cleanup and SongManager::FlushCaches
...
Cleanup() is called every screen, to remove large decompressed step
data, but that shouldn't clear trail caches as well;
SongManager::FlushCaches also clears the StepsID cache
2004-06-11 21:31:34 +00:00
Glenn Maynard
f0cc560c9f
calling RegenRandomTrailEntries between rounds is not needed
2004-06-11 21:13:44 +00:00
Chris Danford
51366df8cc
name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR
2004-06-11 06:05:35 +00:00
Chris Danford
a266e00c93
force particular Premium and CoinMode values if bEventMode
2004-06-09 08:14:21 +00:00
Chris Danford
62acd3526f
name cleanup: FAIL_ARCADE -> FAIL_IMMEDIATE
...
clean up fail logic
add pref: Min1FullSongInCourses
2004-06-08 07:16:28 +00:00
Glenn Maynard
733127d8ed
license update
2004-06-08 01:24:17 +00:00
Glenn Maynard
ae99f03a4b
error check
2004-06-06 21:04:48 +00:00
Chris Danford
fa114e148a
use PlayerNumber macros
2004-06-06 20:57:13 +00:00
Glenn Maynard
af9a619044
seed and course change in GameState::FinishStage
2004-06-04 06:34:52 +00:00
Glenn Maynard
8767d7276f
fix random courses not showing up on ranking screen the first time
...
through due to negative cached trails from before the random list
was available
2004-06-04 06:18:30 +00:00
Glenn Maynard
b93d1bfd5e
first pass at merging CourseDifficulty into Difficulty
...
CourseDifficulty names still exist, since it's useful to distinguish them
in command names
2004-06-04 02:05:56 +00:00
Glenn Maynard
8cbea03d58
remove Course::HasCourseDifficulty
2004-06-03 21:51:33 +00:00
Glenn Maynard
ea112e024d
default to COURSE_DIFFICULTY_REGULAR
2004-06-03 21:44:07 +00:00
Glenn Maynard
088cc44d93
simplify
...
ChangePreferredCourseDifficulty: only choose among difficulties available in the course
2004-06-03 21:33:37 +00:00
Chris Danford
61581479d8
track the current Trail in GameState
2004-06-03 08:22:02 +00:00
Glenn Maynard
2cab5c4689
license updates
2004-05-31 22:42:12 +00:00
Chris Danford
3a5a46ab9f
add DifficultyMeter to ScreenGameplay, ScreenEval
...
add PlayerName to ScreenEval
2004-05-31 06:04:30 +00:00
Chris Danford
9deee95f5f
remove unused variable
2004-05-29 08:15:39 +00:00
Chris Danford
ff5ec77fec
fix "unlocking a song doesn't automatically select it"
2004-05-26 05:50:22 +00:00
Glenn Maynard
71df5d0d3c
fix difficulty icon placement in reverse course songs
...
fix global modifiers tweening in
2004-05-26 04:33:07 +00:00
Chris Danford
0151baf6dc
save stats on exit only if there's new data that hasn't yet been saved
2004-05-25 06:01:52 +00:00
Glenn Maynard
d904805150
differentiate easy and difficult course scores
2004-05-25 02:15:19 +00:00
Chris Danford
a9db266eb2
"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 08:16:17 +00:00
Chris Danford
b05d25ab24
"m_pCurNotes" -> "m_pCurSteps"
2004-05-24 06:12:17 +00:00
Chris Danford
ba93ee8469
"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 06:10:11 +00:00
Chris Danford
d65404e750
TapSteps -> TapNotes
2004-05-24 04:26:54 +00:00
Chris Danford
99a02deffe
name cleanup: "StepsType nt" -> "StepsType st"
2004-05-24 03:32:56 +00:00
Glenn Maynard
d2bb74c409
Add step totals in GameState::FinishStage, instead of eval. This means
...
that step counts and "calories" still count if you fail (or give up).
2004-05-24 01:32:17 +00:00