Kyzentun
e3aea3ccbf
Merge pull request #585 from Fighter19/master
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Add an option to fix the axis problem
2015-05-09 08:27:46 -06:00
Jason Felds
e5bc990c52
Merge pull request #588 from kyzentun/xml_conv
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XML to Lua converter
2015-05-09 09:53:32 -04:00
Kyzentun
520432cdff
Added docs for xml converter. Added XmlToLua.h. Condition code in xml is now passed through the lua converter to handle renamed things.
2015-05-08 23:55:38 -06:00
Jason Felds
edecedd3ee
Allow disabling CrystalHD for ffmpeg.
2015-05-08 22:12:47 -04:00
Jason Felds
166b6c5d61
Time to remove these unused files.
2015-05-08 20:59:10 -04:00
Kyzentun
0d9897aed3
Added toasty example.
2015-05-08 11:19:14 -06:00
Colby Klein
b30ac3ef95
Merge pull request #587 from hanubeki/lang-ja
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Update Japanese translation
2015-05-07 09:00:52 -07:00
hanubeki
b52b1a7553
Update Japanese translation
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[SongManager] Sanity checking groups...
2015-05-08 00:44:16 +09:00
Kyzentun
e591c559c6
Fixed hold cap rendering when Tiny modifier is used. Still has the 1px seam though. Added sanity checking groups progress to SongManager loading.
2015-05-06 15:48:23 -06:00
AJ Kelly
1bd62c77e9
Merge pull request #586 from hanubeki/lang-ja
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Update Japanese translation
2015-05-06 10:33:58 -05:00
hanubeki
d83421754d
Update Japanese translation
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[ScreenGameplay] SkipSongText
2015-05-06 19:33:07 +09:00
Fighter19
ca3902373f
Merge branch 'master' of https://github.com/Fighter19/stepmania
2015-05-06 10:06:12 +02:00
Fighter19
73ee19b7cf
Adds option for an Axis Fix for some (PS2) adapters which map the D-Pad to Axis
2015-05-06 10:04:55 +02:00
Kyzentun
9b6ae296c7
Fixed automagic typing. Added debug overlay line for conversion.
2015-05-05 21:41:15 -06:00
Kyzentun
17533e7b95
Holding select in gameplay now skips the current song in course or endless mode. Updated changelog.
2015-05-05 13:17:15 -06:00
Kyzentun
9d1ba50c23
Fixed logic mistake in PlayersCanJoin.
2015-05-04 19:56:30 -06:00
Colby Klein
b761654100
Merge pull request #583 from hanubeki/lang-ja
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Update Japanese translation
2015-05-03 03:22:08 -07:00
hanubeki
80b9e5d48a
Update Japanese translation
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[OptionExplanations] AllowMultipleToasties
[OptionTitles] AllowMultipleToasties
2015-05-03 18:30:03 +09:00
Kyzentun
236947b346
Changed GetFirstCompatibleStyle to not crash SM so it can be used to check whether joining is allowed. JoinPlayer and PlayersCanJoin now use GetFirstCompatibleStyle to check whether there will be a style to change to. Changed logic in PlayersCanJoin to return false at the first failed requirement.
2015-05-02 23:36:28 -06:00
Kyzentun
a8f4278a54
Added SetCurrentOptions to NoteField::DrawPrimitives so the correct options are actually set during drawing when there are two players. Fixed stealth by disabling the glow color from the column actor, so glow effects on the column won't work. Added note explaining how long GetBrightness has been disabled.
2015-05-02 18:53:00 -06:00
Kyzentun
5eba25a495
Added hold at full to actor effect timing. Added the xml to lua converter.
2015-05-01 07:50:34 -06:00
Kyzentun
9829de8b56
Merge pull request #574 from kyzentun/stripes2
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Attempts to improve performance
2015-04-30 17:19:30 -06:00
Kyzentun
fe35b65d4f
Merge pull request #582 from jobn/mirrorrandom
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Backwards and shuffle mods now ignore turntable in beat-single5/7
2015-04-30 10:24:46 -06:00
Joe
16a75bf94c
Backwards and shuffle mods now ignore turntable in beat-single5/7
2015-04-30 12:51:23 +01:00
Kyzentun
c37e18c175
Merge pull request #580 from jobn/beat_stuff2
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Beat mode gameplay changes, third attempt
2015-04-29 12:48:33 -06:00
Joe
be3c4db602
Beat mode gameplay changes, third attempt
2015-04-29 19:43:19 +01:00
Kyzentun
e3101e4574
When a string is not closed, it creates unresolved tension that stays with you for the rest of the day.
2015-04-28 00:45:37 -06:00
Kyzentun
2d9ea44d12
Song::TidyUpData now clears graphics fields that point to files that don't exist.
2015-04-27 07:48:50 -06:00
Kyzentun
9758932be0
Changed RageBitmapTexture to pass a dialog id for the missing texture warning so it can be ignored. Updated changelog.
2015-04-26 09:23:12 -06:00
Kyzentun
8c802b1a28
Merge pull request #570 from psmay/EzSockets-with-timeouts
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EzSockets timeouts
2015-04-26 08:52:55 -06:00
Kyzentun
f3ab635d03
Made screenshot key tag with song title and screen name.
2015-04-25 21:18:42 -06:00
Kyzentun
a2e1a709a0
Forgot to make VerifySelected pick the first when none are selected.
2015-04-25 19:40:42 -06:00
Kyzentun
d295d89e56
Changed VerifySelected to emit useful errors insted of just the row name and number selected.
2015-04-25 19:37:45 -06:00
Kyzentun
b30a282e1b
Show board always in default theme because it's the screen filter now.
2015-04-25 07:33:08 -06:00
Kyzentun
8e187da210
Merge pull request #565 from kyzentun/toast_in_mouth
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Multiple toasties per song.
2015-04-24 19:07:35 -06:00
Colby Klein
05e80191c5
Merge pull request #573 from hanubeki/lang-ja
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Update Japanese language file for New-Options-menu
2015-04-24 17:51:26 -07:00
Kyzentun
2656123464
RageTextureManager now keeps a map of textures by pointer for quicker lookup when deleting.
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RageTextureManager now keeps a map of textures that need updating, which is none of them because I couldn't find a class that inherits from RageTexture that doesn't have an empty Update function.
ArrowEffects now requires setting the current PlayerOptions before calling any functions. This might make moving to per-column mods easier, and reduces the direct usage of PlayerState.
Tipsy calculations for each column are done in ArrowEffects::Update instead of GetYPos and GetYOffset.
DrawHold changed to only call DrawHoldBody once. DrawHoldBody now does the normal and glow passes together instead of needing to be called twice.
DrawHoldPart changed to take most of its args in a struct.
Giant copy paste mess that NoteField was using to draw timing segment text replaced with a couple functions and a macro.
Selection glow for notefield is only calculated if a section is selected.
Added RageVector3 functions to CubicSplineN for NoteDisplay to use.
Actor effect period is cached now. Sprites and Models cache their animation length now.
ReceptorArrowRow no longer calls ArrowEffects::Update in gameplay.
2015-04-24 15:55:54 -06:00
hanubeki
4d6d43deb8
Update Japanese language file for New-Options-menu
2015-04-24 17:00:33 +09:00
Kyzentun
ede974ce73
Merge pull request #571 from mattmccutchen/master
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getDevice: Do not read a dirent after calling closedir.
2015-04-23 20:54:52 -06:00
Kyzentun
7ff045f920
Updated changelog and credits. Restored spaces on RoomInfoDisplay language entries because they probably belong there.
2015-04-23 20:49:18 -06:00
Kyzentun
754ca986e8
Merge branch 'New-Options-menu' of https://github.com/tuxdude143/stepmania
2015-04-23 19:50:51 -06:00
Matt McCutchen
cb7efb1570
getDevice: Do not read a dirent after calling closedir.
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On my Fedora 20 system, closedir apparently frees the dirent, and
reading it afterwards returns garbage data. This prevented my dance pad
from being detected.
2015-04-23 21:38:45 -04:00
Peter S. May
79ee8c1c81
Block+timeout CanRead/CanWrite/DataAvailable EzSockets methods.
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A minor change to the code exposes the timeout parameter of `select()`, which was already in use for CanRead()/CanWrite(). The timeout parameter is used to block the current thread until data (for read) or space (for write) is available on the underlying socket.
A timeout of 0 suppresses any blocking (the original methods fix the timeout to 0).
The timeout value is supplied in milliseconds as an `unsigned int`; this is converted internally to the equivalent `timeval`.
An in-progress addition to my SextetStream input driver is implemented with non-blocking reads on a TCP socket. Without the block+timeout functionality, it must busy-wait for new input. Changing the reads to blocking works during a game but can cause the program to hang when exiting. The changes in this commit provide a solution to both issues without disrupting any existing code.
2015-04-23 12:50:28 -04:00
psmay
55d58659c4
Merge pull request #3 from stepmania/master
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Update master
2015-04-21 09:37:14 -04:00
Kyzentun
68fdb2cc0b
Merge pull request #569 from hanubeki/lang-ja
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Little changes to Japanese language files
2015-04-21 06:33:15 -06:00
hanubeki
43352462c3
Merge branch 'master' into lang-ja
2015-04-21 17:56:27 +09:00
tuxdude143
720b0732a2
Moved arcade options on request.
2015-04-21 11:53:59 +12:00
Kyzentun
88f295d295
Added diffuse and glow to column renderers to make diffuse and effects affect notes the way they would affect actors inside a frame.
2015-04-20 16:05:43 -06:00
Kyzentun
9790d613b5
Changed ScreenEdit::HandleAlterMenuChoice to not prompt for clearing when it is used by cut, which is used by all the transform choices.
2015-04-20 07:47:26 -06:00
tuxdude143
f6396a6b03
Removed period at the end of input options
2015-04-20 10:06:38 +12:00