Fixed automagic typing. Added debug overlay line for conversion.
This commit is contained in:
@@ -1472,6 +1472,7 @@ CPU=CPU
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Clear Errors=Clear Errors
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Clear Profile Stats=Clear Profile Scores
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CoinMode=CoinMode
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Convert XML=Convert XML
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Debug Menu=Debug Menu
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Fill Profile Stats=Fill Profile Stats
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Flush Log=Flush Log
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@@ -2022,6 +2022,7 @@ public:
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ADD_METHOD( effectcolor2 );
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ADD_METHOD( effectperiod );
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ADD_METHOD( effecttiming );
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ADD_METHOD(effect_hold_at_full);
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ADD_METHOD( effectoffset );
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ADD_METHOD( effectclock );
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ADD_METHOD( effectmagnitude );
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@@ -564,6 +564,7 @@ static LocalizedString SCREEN_OFF ( "ScreenDebugOverlay", "Send Off To Screen"
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static LocalizedString RELOAD_OVERLAY_SCREENS( "ScreenDebugOverlay", "Reload Overlay Screens" );
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static LocalizedString TOGGLE_ERRORS( "ScreenDebugOverlay", "Toggle Errors" );
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static LocalizedString CLEAR_ERRORS( "ScreenDebugOverlay", "Clear Errors" );
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static LocalizedString CONVERT_XML( "ScreenDebugOverlay", "Convert XML" );
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static LocalizedString RELOAD_THEME_AND_TEXTURES( "ScreenDebugOverlay", "Reload Theme and Textures" );
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static LocalizedString WRITE_PROFILES ( "ScreenDebugOverlay", "Write Profiles" );
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static LocalizedString WRITE_PREFERENCES ( "ScreenDebugOverlay", "Write Preferences" );
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@@ -1115,6 +1116,24 @@ class DebugLineClearErrors : public IDebugLine
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}
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};
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void convert_xmls_in_dir(RString const& dirname);
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class DebugLineConvrtXML : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return CONVERT_XML.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual RString GetPageName() const { return "Theme"; }
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virtual void DoAndLog( RString &sMessageOut )
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{
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Song* cur_song= GAMESTATE->m_pCurSong;
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if(cur_song)
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{
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convert_xmls_in_dir(cur_song->GetSongDir() + "/");
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IDebugLine::DoAndLog(sMessageOut);
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}
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}
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};
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class DebugLineWriteProfiles : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return WRITE_PROFILES.GetValue(); }
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@@ -1300,6 +1319,7 @@ DECLARE_ONE( DebugLineReloadTheme );
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DECLARE_ONE( DebugLineReloadOverlayScreens );
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DECLARE_ONE( DebugLineToggleErrors );
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DECLARE_ONE( DebugLineClearErrors );
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DECLARE_ONE( DebugLineConvrtXML );
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DECLARE_ONE( DebugLineWriteProfiles );
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DECLARE_ONE( DebugLineWritePreferences );
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DECLARE_ONE( DebugLineMenuTimer );
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+13
-17
@@ -492,6 +492,7 @@ void actor_template_t::load_node(XNode const& node, RString const& dirname, cond
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{
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type= node.GetName();
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bool type_set_by_automagic= false;
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#define set_type(auto_type) type_set_by_automagic= true; type= auto_type;
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FOREACH_CONST_Attr(&node, attr)
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{
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if(attr->first == "Name")
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@@ -525,6 +526,11 @@ void actor_template_t::load_node(XNode const& node, RString const& dirname, cond
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// Ignore. This attribute seems to be put in by the xml parser, and
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// not part of the actual xml code.
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}
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else if(attr->first == "Text")
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{
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set_type("BitmapText");
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store_field(attr->first, attr->second, true);
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}
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else if(attr->first == "File")
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{
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RString relative_path;
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@@ -532,7 +538,7 @@ void actor_template_t::load_node(XNode const& node, RString const& dirname, cond
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RString sfname= dirname + relative_path;
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if(FILEMAN->IsADirectory(sfname))
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{
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type= "LoadActor";
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set_type("LoadActor");
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store_field("File", attr->second, false);
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}
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else
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@@ -553,7 +559,7 @@ void actor_template_t::load_node(XNode const& node, RString const& dirname, cond
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case FT_Xml:
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this_relative= SetExtension(this_relative, "lua");
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case FT_Lua:
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type= "LoadActor";
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set_type("LoadActor");
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store_field("File", this_relative, false);
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handled_level= 2;
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break;
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@@ -563,23 +569,23 @@ void actor_template_t::load_node(XNode const& node, RString const& dirname, cond
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case FT_Movie:
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if(handled_level < 2)
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{
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type= "Sprite";
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set_type("Sprite");
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store_field("File", this_relative, false);
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handled_level= 1;
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}
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break;
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case FT_Sound:
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type= "ActorSound";
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set_type("ActorSound");
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store_field("File", this_relative, false);
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handled_level= 1;
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break;
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case FT_Sprite:
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type= "Sprite";
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set_type("Sprite");
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load_frames_from_file(dirname + this_relative, Dirname(relative_path));
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handled_level= 2;
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break;
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case FT_Model:
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type= "Model";
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set_type("Model");
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store_field("Meshes", this_relative, false);
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store_field("Materials", this_relative, false);
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store_field("Bones", this_relative, false);
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@@ -590,7 +596,7 @@ void actor_template_t::load_node(XNode const& node, RString const& dirname, cond
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{
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if(extension == "model")
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{
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type= "Model";
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set_type("Model");
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load_model_from_file(dirname + this_relative, Dirname(relative_path));
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handled_level= 2;
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}
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@@ -611,16 +617,6 @@ void actor_template_t::load_node(XNode const& node, RString const& dirname, cond
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}
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}
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}
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// else if(attr->first.Right(1) == "X")
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// {
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// attr->second->GetValue(x);
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// x= maybe_conv_pos(x, convert_xpos);
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// }
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// else if(attr->first.Right(1) == "Y")
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// {
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// attr->second->GetValue(y);
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// y= maybe_conv_pos(y, convert_ypos);
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// }
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else
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{
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store_field(attr->first, attr->second, true);
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