Changed RageBitmapTexture to pass a dialog id for the missing texture warning so it can be ignored. Updated changelog.
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@@ -4,6 +4,15 @@ The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
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from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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2015/04/25
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----------
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* [General] Screenshot key now checks whether there is a current song, and
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puts the song title and current screen name in the screenshot filename. [kyzentun]
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2015/04/24
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----------
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* [Gameplay] Toasty animation can now occur multiple times during gameplay. [kyzentun]
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2015/04/23
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----------
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* [ServiceMenu] Entries in service menu rearranged to hopefully organize them
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@@ -85,8 +85,10 @@ void RageBitmapTexture::Create()
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/* Tolerate corrupt/unknown images. */
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if( pImg == NULL )
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{
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RString sWarning = ssprintf( "RageBitmapTexture: Couldn't load %s: %s", actualID.filename.c_str(), error.c_str() );
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Dialog::OK( sWarning );
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RString warning = ssprintf("RageBitmapTexture: Couldn't load %s: %s",
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actualID.filename.c_str(), error.c_str());
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LOG->Warn(warning);
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Dialog::OK(warning, "missing_texture");
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pImg = RageSurfaceUtils::MakeDummySurface( 64, 64 );
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ASSERT( pImg != NULL );
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}
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