Chris Danford
dd2fef4f40
add HandleTapScoreNone() for letting LifeMeters and ScoreKeepers handle TNS_None steps
2006-12-19 01:39:57 +00:00
Glenn Maynard
f61cc91c03
bind
2006-11-14 04:14:54 +00:00
Glenn Maynard
06214febf3
remove noop
2006-11-09 05:40:44 +00:00
Glenn Maynard
133344a15f
try to simplify this UpdateNonstopLifebar stuff (which seems to have
...
nothing to do with Nonstop). This stuff is very tweaky and should
probably be broken out into Lua or something.
2006-11-09 04:58:03 +00:00
Glenn Maynard
280d09bc2e
remove never used ForceFail
2006-11-09 04:17:16 +00:00
Glenn Maynard
f55a400e7d
cleanup
2006-01-30 04:58:14 +00:00
Glenn Maynard
f36c662d96
ScreenGameplay is getting out of hand--58 #includes. Cleanup.
2005-10-27 21:55:24 +00:00
Chris Danford
20bb281e18
pass around a PlayerState and PlayerStageStats instead of PlayerNumber and looking things up in GameState
2005-08-23 20:40:47 +00:00
Chris Danford
371f97effe
cleanup survival elements
2005-04-21 11:16:01 +00:00
Chris Danford
f8904f3b92
add basic survival gameplay
2005-04-21 04:27:13 +00:00
Glenn Maynard
188cbfa063
merge TNS_HIT_MINE handling
2005-02-07 06:17:07 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Chris Danford
29c9770315
fix "can't hit taps on same line as mines"
...
move life deltas to prefs
separate life delta for stepping on a mine
2003-11-11 07:36:28 +00:00
Glenn Maynard
8c08e5ad50
const fixes
2003-11-03 18:24:13 +00:00
Glenn Maynard
1b33b46e29
add GetLife
2003-10-23 06:15:58 +00:00
Glenn Maynard
751ca831c2
Add StageStats::bFailedEarlier, to simplify gameplay logic. This should
...
fix course weirdness.
2003-09-15 22:48:37 +00:00
Andrew Wong
3adec8251c
progressive lifebar for nonstop courses (4th stage harder than 1st stage, etc)
2003-07-30 17:01:04 +00:00
Chris Danford
835887cfd3
battle enemy face stuff
2003-07-10 11:47:45 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Glenn Maynard
50806c05c5
clean up deps
2002-12-17 21:32:33 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Glenn Maynard
064d3f2230
Pass the initial tap note score to ChangeLife for hold notes; it's needed to
...
handle Oni penalties correctly. (not actually doing that yet)
2002-10-12 22:04:44 +00:00
Chris Danford
1c90b8236f
added MAX-style options navigation and moved more constants into theme metrics
2002-09-04 03:49:08 +00:00
Chris Danford
a0c7d5bd22
added BackgroundChange editing and DWI saving to editor
2002-08-23 20:18:29 +00:00
Chris Danford
f9046674fb
re-wrote score/statistics tracking
2002-07-28 20:28:37 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
c2d9b195cc
no message
2002-06-24 22:04:31 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
8549236385
no message
2002-05-20 08:59:37 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00