Commit Graph
34 Commits
Author SHA1 Message Date
Chris Danford dd2fef4f40 add HandleTapScoreNone() for letting LifeMeters and ScoreKeepers handle TNS_None steps 2006-12-19 01:39:57 +00:00
Glenn Maynard f61cc91c03 bind 2006-11-14 04:14:54 +00:00
Glenn Maynard 06214febf3 remove noop 2006-11-09 05:40:44 +00:00
Glenn Maynard 133344a15f try to simplify this UpdateNonstopLifebar stuff (which seems to have
nothing to do with Nonstop).  This stuff is very tweaky and should
probably be broken out into Lua or something.
2006-11-09 04:58:03 +00:00
Glenn Maynard 280d09bc2e remove never used ForceFail 2006-11-09 04:17:16 +00:00
Glenn Maynard f55a400e7d cleanup 2006-01-30 04:58:14 +00:00
Glenn Maynard f36c662d96 ScreenGameplay is getting out of hand--58 #includes. Cleanup. 2005-10-27 21:55:24 +00:00
Chris Danford 20bb281e18 pass around a PlayerState and PlayerStageStats instead of PlayerNumber and looking things up in GameState 2005-08-23 20:40:47 +00:00
Chris Danford 371f97effe cleanup survival elements 2005-04-21 11:16:01 +00:00
Chris Danford f8904f3b92 add basic survival gameplay 2005-04-21 04:27:13 +00:00
Glenn Maynard 188cbfa063 merge TNS_HIT_MINE handling 2005-02-07 06:17:07 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford 29c9770315 fix "can't hit taps on same line as mines"
move life deltas to prefs
separate life delta for stepping on a mine
2003-11-11 07:36:28 +00:00
Glenn Maynard 8c08e5ad50 const fixes 2003-11-03 18:24:13 +00:00
Glenn Maynard 1b33b46e29 add GetLife 2003-10-23 06:15:58 +00:00
Glenn Maynard 751ca831c2 Add StageStats::bFailedEarlier, to simplify gameplay logic. This should
fix course weirdness.
2003-09-15 22:48:37 +00:00
Andrew Wong 3adec8251c progressive lifebar for nonstop courses (4th stage harder than 1st stage, etc) 2003-07-30 17:01:04 +00:00
Chris Danford 835887cfd3 battle enemy face stuff 2003-07-10 11:47:45 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford cf8c4f884f cleanup of statistics, saving of high scores 2003-01-24 02:43:07 +00:00
Glenn Maynard 50806c05c5 clean up deps 2002-12-17 21:32:33 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Glenn Maynard 064d3f2230 Pass the initial tap note score to ChangeLife for hold notes; it's needed to
handle Oni penalties correctly. (not actually doing that yet)
2002-10-12 22:04:44 +00:00
Chris Danford 1c90b8236f added MAX-style options navigation and moved more constants into theme metrics 2002-09-04 03:49:08 +00:00
Chris Danford a0c7d5bd22 added BackgroundChange editing and DWI saving to editor 2002-08-23 20:18:29 +00:00
Chris Danford f9046674fb re-wrote score/statistics tracking 2002-07-28 20:28:37 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford 317c352a9b Various bug fixes. See changelog. 2002-07-23 01:41:40 +00:00
Chris Danford c2d9b195cc no message 2002-06-24 22:04:31 +00:00
Chris Danford b723efdaba no message 2002-05-27 08:23:27 +00:00
Chris Danford 8549236385 no message 2002-05-20 08:59:37 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00