remove never used ForceFail

This commit is contained in:
Glenn Maynard
2006-11-09 04:17:16 +00:00
parent 1bd7c3c480
commit 280d09bc2e
7 changed files with 0 additions and 22 deletions
-1
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@@ -34,7 +34,6 @@ public:
virtual bool IsFailing() const = 0;
virtual float GetLife() const { return 0; } // for cosmetic use only
virtual void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty) = 0;
virtual void ForceFail() = 0;
static LifeMeter *MakeLifeMeter( SongOptions::LifeType t );
-7
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@@ -421,13 +421,6 @@ void LifeMeterBar::FillForHowToPlay( int NumW2s, int NumMisses )
AfterLifeChanged();
}
void LifeMeterBar::ForceFail()
{
m_fLifePercentage = 0;
AfterLifeChanged();
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
-1
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@@ -29,7 +29,6 @@ public:
virtual bool IsHot() const;
virtual bool IsFailing() const;
virtual float GetLife() const { return m_fLifePercentage; }
virtual void ForceFail();
void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty);
void FillForHowToPlay(int NumT2s, int NumMisses);
-6
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@@ -166,12 +166,6 @@ float LifeMeterBattery::GetLife() const
return float(m_iLivesLeft) / GAMESTATE->m_SongOptions.GetSong().m_iBatteryLives;
}
void LifeMeterBattery::ForceFail()
{
m_iLivesLeft = 0;
Refresh();
}
void LifeMeterBattery::Refresh()
{
if( m_iLivesLeft <= 4 )
-1
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@@ -29,7 +29,6 @@ public:
virtual bool IsFailing() const;
virtual float GetLife() const;
virtual void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty) { };
virtual void ForceFail();
void Refresh();
-5
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@@ -171,11 +171,6 @@ float LifeMeterTime::GetLife() const
return fPercent;
}
void LifeMeterTime::ForceFail()
{
m_fLifeTotalLostSeconds = m_fLifeTotalGainedSeconds + 100;
}
float LifeMeterTime::GetLifeSeconds() const
{
float fSecs = m_fLifeTotalGainedSeconds - (m_fLifeTotalLostSeconds + STATSMAN->m_CurStageStats.fStepsSeconds);
-1
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@@ -31,7 +31,6 @@ public:
virtual bool IsFailing() const;
virtual float GetLife() const;
virtual void UpdateNonstopLifebar(int cleared, int total, int ProgressiveLifebarDifficulty) { };
virtual void ForceFail();
private:
float GetLifeSeconds() const;