Chris Danford
|
e18838aafa
|
play nice with ShowExitRow=0
|
2005-08-15 16:00:41 +00:00 |
|
Chris Danford
|
c12b9f504f
|
broadcast button presses so that overlays can do something tricky
|
2005-08-15 15:59:49 +00:00 |
|
Glenn Maynard
|
65beab6826
|
short circuit on already prepared
|
2005-08-15 15:44:29 +00:00 |
|
Glenn Maynard
|
d0c14b9187
|
pull out RunConcurrentlyPrepareScreen
|
2005-08-15 15:19:34 +00:00 |
|
Glenn Maynard
|
a94acefe4b
|
preload character icons
|
2005-08-15 15:12:52 +00:00 |
|
Glenn Maynard
|
6f89faaece
|
don't load character images with banner hints
|
2005-08-15 15:11:02 +00:00 |
|
Chris Danford
|
65c5944b47
|
add lua binding: LoadCardFromCharacter
|
2005-08-15 07:51:39 +00:00 |
|
Chris Danford
|
c885d87f4a
|
Use a lua transform function to position SOptions rows instead of having a Y metric for each row
|
2005-08-15 07:51:16 +00:00 |
|
Chris Danford
|
1470cfb900
|
don't show "Create New" if profiles are fixed
|
2005-08-15 07:50:11 +00:00 |
|
Chris Danford
|
38614a8c3e
|
fix VC7 warning
|
2005-08-15 07:49:38 +00:00 |
|
Chris Danford
|
3066001014
|
Put ThisGameCommand in the global space, not in GameState's environment
Use a lua transform function to position SOptions rows instead of having a Y metric for each row
|
2005-08-15 07:49:06 +00:00 |
|
Chris Danford
|
6eaf17dd25
|
put ThisGameCommand in the global space, not in GameState's environment
|
2005-08-15 07:48:16 +00:00 |
|
Glenn Maynard
|
cf695ce313
|
BeginScreen
|
2005-08-15 02:32:36 +00:00 |
|
Josh Allen
|
25020e01b3
|
Ability to enable/disable scoreboard
|
2005-08-15 02:10:57 +00:00 |
|
Chris Danford
|
8fd9e8b673
|
add missing file
|
2005-08-15 01:55:23 +00:00 |
|
Chris Danford
|
6f2f88315d
|
add Lua GetCourseEntry
|
2005-08-15 01:54:46 +00:00 |
|
Chris Danford
|
be35783a30
|
allow multiple Luna types defined in a single .cpp
|
2005-08-15 01:54:04 +00:00 |
|
Chris Danford
|
bea75582ff
|
evaluate AtExpressions in <Param/>
|
2005-08-14 23:02:22 +00:00 |
|
Chris Danford
|
57b593c65e
|
add GetLocalProfileIDFromIndex
|
2005-08-14 23:01:34 +00:00 |
|
Glenn Maynard
|
4bf63f6220
|
fix compile
|
2005-08-14 21:58:13 +00:00 |
|
Glenn Maynard
|
3791a8058a
|
This is still needed: we process delayed screen loads in the ScreenManager update *after* updating screens.
|
2005-08-14 21:14:54 +00:00 |
|
Chris Danford
|
760ca931bc
|
fix local profile switching stuck if current local profileID doesn't exist
fix local profile loading broken because dir missing trailing slash
|
2005-08-14 20:31:20 +00:00 |
|
Chris Danford
|
e50a401341
|
move Character stuff out of messy GAMESTATE and into CHARMAN
|
2005-08-14 12:06:40 +00:00 |
|
Chris Danford
|
70d1f0eadb
|
use mixed case values for enum Grade so that enum matches strings matches Lua
|
2005-08-14 11:38:31 +00:00 |
|
Chris Danford
|
b1010041a2
|
fix GetLocalProfile always fails due to mismatched slashes
|
2005-08-14 11:09:23 +00:00 |
|
Chris Danford
|
7191258c0a
|
clean up enum Message names so that they match the corresponding strings
|
2005-08-14 07:29:48 +00:00 |
|
Chris Danford
|
09386e06e3
|
add Volume Up/Down tied to the preference so that it persists across runs
|
2005-08-14 06:35:35 +00:00 |
|
Chris Danford
|
0f98559d16
|
use FirstAttractScreen, not hard coded explicit screen
|
2005-08-14 04:35:55 +00:00 |
|
Chris Danford
|
ca817cdf0f
|
make ALLOW_DISABLED_PLAYER_INPUT cached
|
2005-08-14 04:33:32 +00:00 |
|
Chris Danford
|
2e4225435f
|
cleanup
|
2005-08-14 04:33:13 +00:00 |
|
Glenn Maynard
|
8f0c56b831
|
preload minimenu (yuck, need a better way to do this)
|
2005-08-14 03:59:53 +00:00 |
|
Glenn Maynard
|
4574e3e496
|
fix assert when creating new profile
|
2005-08-14 03:28:00 +00:00 |
|
Glenn Maynard
|
7477d63f04
|
fix crash
|
2005-08-14 02:12:19 +00:00 |
|
Glenn Maynard
|
abf0f0bb14
|
remove unused
|
2005-08-14 02:05:42 +00:00 |
|
Glenn Maynard
|
1b171db459
|
cleanup
|
2005-08-14 02:04:40 +00:00 |
|
Chris Danford
|
9c0bf43987
|
add FixedProfiles
|
2005-08-14 02:03:12 +00:00 |
|
Glenn Maynard
|
d43f11692f
|
do Success/Failure in SPrompt (minor hack for other work until I figure out
something better)
|
2005-08-14 02:02:32 +00:00 |
|
Glenn Maynard
|
2eb54bdb89
|
ScreenSaveSync::SaveSync
|
2005-08-14 02:01:23 +00:00 |
|
Glenn Maynard
|
1bbde2a17e
|
run SaveSync by calling ScreenPrompt normally (Load() is going away)
|
2005-08-14 02:00:51 +00:00 |
|
Chris Danford
|
23b2cbdd59
|
Character -> CharacterID
add Character DisplayName
|
2005-08-14 02:00:27 +00:00 |
|
Chris Danford
|
c5fa8517dd
|
add FixedProfiles metric. If on, profiles shouldn't be added or deleted - only cleared.
|
2005-08-14 01:59:46 +00:00 |
|
Chris Danford
|
055201ac76
|
add Character DisplayName
|
2005-08-14 01:56:50 +00:00 |
|
Glenn Maynard
|
74cbecfa7e
|
different ScreenMessages sent on pop is expected to be a more commonly
used way of communicating between screens; make it easier to use.
|
2005-08-14 01:56:37 +00:00 |
|
Chris Danford
|
6c7a226c25
|
ScreenPromptConfirmDeleteSteps -> ScreenPromptConfirmDeleteCourse
|
2005-08-14 01:55:08 +00:00 |
|
Chris Danford
|
d07904d10b
|
add clear, make FixedProfiles aware
|
2005-08-14 01:54:40 +00:00 |
|
Chris Danford
|
dae8d97aae
|
fix VC7 warning
|
2005-08-14 01:52:38 +00:00 |
|
Chris Danford
|
6ba0d4ac35
|
add GetCharacterFromID
|
2005-08-14 01:52:01 +00:00 |
|
Chris Danford
|
3fd1091159
|
add DisplayName
|
2005-08-14 01:51:09 +00:00 |
|
Glenn Maynard
|
9bed5de7e9
|
use BeginScreen
|
2005-08-14 01:48:06 +00:00 |
|
Glenn Maynard
|
7906be552b
|
fix crash
|
2005-08-14 01:39:39 +00:00 |
|