don't show "Create New" if profiles are fixed
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@@ -13,6 +13,8 @@
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static ThemeMetric<CString> NEW_PROFILE_DEFAULT_NAME( "ScreenOptionsManageProfiles", "NewProfileDefaultName" );
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#define SHOW_CREATE_NEW (!PROFILEMAN->FixedProfiles())
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AutoScreenMessage( SM_BackFromEnterNameForNew )
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AutoScreenMessage( SM_BackFromRename )
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AutoScreenMessage( SM_BackFromDeleteConfirm )
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@@ -133,6 +135,7 @@ void ScreenOptionsManageProfiles::BeginScreen()
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int iIndex = 0;
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if( SHOW_CREATE_NEW )
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{
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def.m_vsChoices.clear();
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def.m_vsChoices.push_back( "Create New" );
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@@ -160,7 +163,7 @@ void ScreenOptionsManageProfiles::BeginScreen()
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OptionRowHandlerSimple *pHand = new OptionRowHandlerSimple;
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m_OptionRowHandlers.push_back( pHand );
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GameCommand &gc = pHand->m_gc;
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CString sCommand = "screen,ScreenOptionsEditProfile";
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CString sCommand = "screen,ScreenOptionsEditProfile;profileid,"+*s;
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gc.Load( iIndex++, ParseCommands(sCommand) );
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}
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@@ -313,7 +316,7 @@ void ScreenOptionsManageProfiles::ProcessMenuStart( PlayerNumber pn, const Input
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 ) // "create new"
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if( SHOW_CREATE_NEW && iCurRow == 0 ) // "create new"
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{
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vector<CString> vsUsedNames;
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PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
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@@ -337,7 +340,7 @@ void ScreenOptionsManageProfiles::ProcessMenuStart( PlayerNumber pn, const Input
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{
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this->BeginFadingOut();
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}
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else // a course
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else // a profile
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{
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g_TempMenu.rows.clear();
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@@ -380,13 +383,13 @@ void ScreenOptionsManageProfiles::ExportOptions( int iRow, const vector<PlayerNu
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CString ScreenOptionsManageProfiles::GetLocalProfileIDWithFocus() const
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 )
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if( SHOW_CREATE_NEW && iCurRow == 0 ) // "create new"
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return NULL;
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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return NULL;
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// a profile
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int iIndex = iCurRow - 1;
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int iIndex = iCurRow + (SHOW_CREATE_NEW ? -1 : 0);
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return m_vsLocalProfileID[iIndex];
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}
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