Glenn Maynard
f9f10e2372
more license updates
2004-05-06 02:40:33 +00:00
Glenn Maynard
d5098c84ce
move texture load policy into RageTextureID, so it can be set to volatile consistently
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for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard
f80c1b7e0e
add GetDefaultTexturePolicy, SetDefaultTexturePolicy
2004-02-05 21:58:19 +00:00
Glenn Maynard
e6d34fe35f
initialize
2004-01-21 05:02:09 +00:00
Glenn Maynard
58329ee2d8
simplify, speed up f2
2003-12-18 02:57:18 +00:00
Glenn Maynard
5cd3038c4c
s/Checkpoint/CHECKPOINT_M/
2003-11-23 23:48:31 +00:00
Glenn Maynard
232f7b792a
Fix "foo.AVI" (uppercase) not working
2003-11-10 14:23:19 +00:00
Glenn Maynard
d7cb5aaa22
unneeded
2003-10-20 01:55:03 +00:00
Glenn Maynard
1117b63a09
Fix cached textures being unloaded too soon.
2003-10-09 04:19:11 +00:00
Thad Ward
8f60dc6c13
prevent movies from being handed to RageBitmapTexture.
...
I don't know why this stopped working. It was broken before my previous commit,
but I went through the cvs history and didn't find any changes that would have
broken this if statement.
2003-09-03 13:47:02 +00:00
Thad Ward
05443292da
Consolidate duplicate function
2003-09-03 13:03:41 +00:00
Glenn Maynard
683ff38ab7
don't display warning when reloading
2003-07-10 02:00:48 +00:00
Glenn Maynard
11f78783b3
Add DisableOddDimensionWarning and EnableOddDimensionWarning
2003-07-09 20:24:17 +00:00
Glenn Maynard
e1be95ad48
separate movie color depth
2003-07-09 02:28:56 +00:00
Glenn Maynard
4c73bd7b99
use GetTextureDiagnostics
2003-06-22 01:53:36 +00:00
Glenn Maynard
17c3fdb5e2
texture policy priorities
2003-06-12 20:01:30 +00:00
Glenn Maynard
f3bf5e7526
fix warning output
2003-06-12 19:41:19 +00:00
Glenn Maynard
48770fb2a0
Make texture policies explicit.
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Never keep banner textures loaded. We'll be using enough memory with
the preloads, and it's not needed.
2003-06-10 19:24:00 +00:00
Glenn Maynard
5d5bc97bc0
Add IsTextureRegistered, RegisterTexture, AdjustTextureID.
2003-06-04 22:32:48 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
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Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
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(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Glenn Maynard
e009925ca3
output texture info
2003-04-24 19:51:27 +00:00
Glenn Maynard
650beb538f
use Checkpoint
2003-04-22 05:58:29 +00:00
Glenn Maynard
bed43f712b
This looks like what this was supposed to be.
...
With "if( !m_bDelayedDelete || !t->m_bCacheThis )", if !m_bDelayedDelete,
when we preload banners we'll load the texture and then immediately
free it. This way, we always keep banners around, even if !m_bDelayedDelete.
I'm adding another option to tweak the banner caching. I like the smoother
banner changes, but I don't care for the very slow opening of groups.
I'm not sure how to handle memory usage. I have about 14 megs of
banners. In order to load them all, you just have to open each group
once, and 14 megs of PNG is a lot of memory uncompressed. Ideal
would be to cache the compressed version, but that'd be a bit of work.
I'll add precache-all-at-load, precache-group and no-precache options
for now.
2003-04-19 23:37:50 +00:00
Glenn Maynard
c3dfb3bf3a
err, oops
2003-04-19 22:38:10 +00:00
Glenn Maynard
592f829f4e
Remove and update old comments.
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Remove old function.
Simplify unloading logic by reversing the refcount check.
2003-04-19 22:37:00 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
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Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford
74d7bcd2bf
Revamp texture caching system
2003-04-18 23:55:20 +00:00
Glenn Maynard
13f92ce974
unused function
2003-03-27 08:18:28 +00:00
Glenn Maynard
b7fd35d122
make extension matching case-insensitive
2003-03-11 19:07:03 +00:00
Glenn Maynard
13ef4b417a
<math.h>
2003-02-20 03:36:57 +00:00
Glenn Maynard
035c89ae14
add RageMovieTexture abstraction
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remove "#ifdef LINUX" hacks
2003-02-20 03:35:37 +00:00
Tim Hentenaar
9b0f6baef2
misc. fixes
2003-02-19 23:53:19 +00:00
Tim Hentenaar
4abb3cdbbb
*** empty log message ***
2003-02-19 18:13:06 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
557957433e
don't lowercase paths
2003-02-15 00:12:31 +00:00
Glenn Maynard
f5fed3e23d
fix and simplify
2003-02-12 22:32:04 +00:00
Glenn Maynard
22272aecb0
Fix an indirect movie texture crash (reset PixelStore)
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Simplify texture handling: m_ID is const (can't be changed after
load at all); preference overrides are handled in RageTexture;
reloads no longer need a parameter
2003-01-26 00:56:13 +00:00
Glenn Maynard
a6b1160c12
fix movie playback
2003-01-25 08:11:03 +00:00
Glenn Maynard
99426e5e7c
less logs (knowing which texture we loaded last is useful; knowing
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which texture we finished last is probably not)
2003-01-24 02:18:03 +00:00
Glenn Maynard
a41cba7deb
fix
2003-01-21 10:32:08 +00:00
Glenn Maynard
749b2f36a7
unload unused textures when we invalidate
2003-01-20 22:12:43 +00:00
Glenn Maynard
ffc6ae2c37
Simplify splitpath.
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Allow a font to have an INI and no pages.
2003-01-16 22:49:22 +00:00
Chris Danford
bf5c821afe
Added MaxTextureResolution pref
2003-01-11 20:15:00 +00:00
Glenn Maynard
271536078e
fix texture searching (don't reuse a texture if it has different attributes,
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as intended)
2003-01-09 02:58:16 +00:00
Glenn Maynard
f4dbed8221
stl-ize some stuff
2003-01-03 05:29:45 +00:00
Glenn Maynard
b97d3f8513
fix up bit depth stuff
2002-12-30 03:35:58 +00:00
Glenn Maynard
11644c2506
add movie extensions
2002-12-30 02:52:05 +00:00
Glenn Maynard
fa21e2082a
whoops
2002-12-30 02:50:17 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00