unneeded
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@@ -121,7 +121,6 @@ RageTexture* RageTextureManager::LoadTextureInternal( RageTextureID ID )
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/* Found the texture. Just increase the refcount and return it. */
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RageTexture* pTexture = p->second;
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pTexture->m_iRefCount++;
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LOG->UnmapLog( "LoadTexture" );
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return pTexture;
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}
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@@ -136,7 +135,6 @@ RageTexture* RageTextureManager::LoadTextureInternal( RageTextureID ID )
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m_mapPathToTexture[ID] = pTexture;
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LOG->UnmapLog( "LoadTexture" );
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return pTexture;
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}
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