less logs (knowing which texture we loaded last is useful; knowing
which texture we finished last is probably not)
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@@ -100,7 +100,7 @@ RageTexture* RageTextureManager::LoadTexture( RageTextureID ID )
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else
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pTexture = new RageBitmapTexture( ID );
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LOG->Trace( "RageTextureManager: Loaded '%s'.", ID.filename.GetString() );
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// LOG->Trace( "RageTextureManager: Loaded '%s'.", ID.filename.GetString() );
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m_mapPathToTexture[ID] = pTexture;
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