Chris Danford
|
ee4427a54b
|
clean up CPU player naming
add default CPU player modifiers
|
2004-05-16 02:51:55 +00:00 |
|
Glenn Maynard
|
2619a24791
|
GameState::GetEasiestNotesDifficulty and lua binding
|
2004-05-11 06:11:08 +00:00 |
|
Glenn Maynard
|
ee93622539
|
more generic fix for stage lengths extending past final stage
|
2004-05-11 02:16:23 +00:00 |
|
Chris Danford
|
fec42c1a21
|
lock Difficulty/Steps for all players in Rave
|
2004-05-07 04:37:47 +00:00 |
|
Chris Danford
|
d18dd8f200
|
allow switching difficulties while on roulette, random, leap
tween off DifficultyList and CourseContents when in the sort and mode menus
|
2004-05-07 02:53:07 +00:00 |
|
Chris Danford
|
19d4282705
|
add IsWinner command
|
2004-05-06 09:48:55 +00:00 |
|
Chris Danford
|
6efa5e317a
|
add logging
|
2004-05-04 05:51:18 +00:00 |
|
Glenn Maynard
|
d6d10331eb
|
fix comment
|
2004-05-03 20:14:52 +00:00 |
|
Chris Danford
|
bfd7b1930c
|
simplify name update logic
|
2004-05-03 00:34:54 +00:00 |
|
Chris Danford
|
66e65849da
|
move name refresh from BeginGame to EndGame
|
2004-05-01 21:34:16 +00:00 |
|
Glenn Maynard
|
07fa62c417
|
move "join player" logic into GameState
add --player, --mode
|
2004-04-30 07:48:02 +00:00 |
|
Chris Danford
|
6928e8e864
|
ugly hack to fix "mem card name not updated if card left in between games"
|
2004-04-23 06:35:24 +00:00 |
|
Chris Danford
|
ab1d3bfd0e
|
fix "PlayersFinalized executes twice"
|
2004-04-23 02:08:11 +00:00 |
|
Chris Danford
|
9fe68e1702
|
unload edits on Back
|
2004-04-23 01:40:06 +00:00 |
|
Chris Danford
|
3bc5943a9e
|
don't throw away Song scores for Songs/Steps that aren't currently loaded on the machine
|
2004-04-18 18:42:42 +00:00 |
|
Chris Danford
|
ec0258a73b
|
simplify branching metrics for ScreenSelectMusic
|
2004-04-18 03:45:25 +00:00 |
|
Glenn Maynard
|
83e96f5187
|
comment
|
2004-04-11 01:44:37 +00:00 |
|
Glenn Maynard
|
8c24db7fab
|
add lua CurStyleName
|
2004-04-07 23:26:26 +00:00 |
|
Steve Checkoway
|
20a8bab45c
|
Clean up includes.
|
2004-04-05 05:22:32 +00:00 |
|
Chris Danford
|
493c6c8103
|
smarter menu button blinking
|
2004-03-30 08:03:00 +00:00 |
|
Glenn Maynard
|
962870f6e3
|
fix extra stage modifiers being saved to the profile
|
2004-03-30 03:55:54 +00:00 |
|
Chris Danford
|
d6e52f6aac
|
optimize profile loading
|
2004-03-29 06:47:10 +00:00 |
|
Glenn Maynard
|
74af6715dd
|
allow disabling disqualification
|
2004-03-28 20:08:43 +00:00 |
|
Chris Danford
|
742daadcf5
|
save last played song to profile
|
2004-03-25 09:54:28 +00:00 |
|
Chris Danford
|
cb91aa5f36
|
don't disqualify for mods that have no effect on the current song or course
|
2004-03-25 05:38:04 +00:00 |
|
Chris Danford
|
d6bc74bc13
|
clean up AttackBeganThisUpdate flag
fix Player LaunchAttack sound
|
2004-03-24 07:37:35 +00:00 |
|
Chris Danford
|
0ca0f86d7e
|
clean up lights
|
2004-03-23 06:11:10 +00:00 |
|
Chris Danford
|
0e75311fd0
|
fix "IsFinalStage" in doesn't return true in course modes
|
2004-03-21 18:59:55 +00:00 |
|
Chris Danford
|
ee6e113d13
|
fix "course attacks that start at 0 never turn off"
|
2004-03-21 18:27:25 +00:00 |
|
Chris Danford
|
acf1fad8f2
|
fix incorrect usage of Profile-stored sort
|
2004-03-21 17:25:26 +00:00 |
|
Chris Danford
|
b9cb773195
|
clean up attract sound counting
|
2004-03-20 19:15:06 +00:00 |
|
Glenn Maynard
|
a2a7b51d1b
|
GameState::PlayerUsingBothSides
|
2004-03-20 17:53:04 +00:00 |
|
Glenn Maynard
|
78fea60b31
|
GameState::GetNumHumanPlayers
|
2004-03-20 17:45:34 +00:00 |
|
Chris Danford
|
7a32af8c5e
|
clean up presisting of settings to Profile
persist PreferredCourseDifficulty
|
2004-03-13 22:18:09 +00:00 |
|
Chris Danford
|
e4855e627f
|
persist PreferredDifficulty in Profile
|
2004-03-13 19:20:24 +00:00 |
|
Chris Danford
|
df63bf2642
|
fix Game default modifiers override Profile default modifiers depending on when the player joined
|
2004-03-13 12:27:24 +00:00 |
|
Chris Danford
|
05d3de33e9
|
play ending screen sounds even if attract sound is set to "never"
|
2004-03-13 10:12:59 +00:00 |
|
Chris Danford
|
28f4764ed2
|
SongSortOrder -> SortOrder
save/restore last sort with Profile
clean up GameConstants
|
2004-03-12 08:31:40 +00:00 |
|
Chris Danford
|
4fa5f867e1
|
add macros: FOREACH_HumanPlayer, FOREACH_EnabledPlayer
|
2004-03-11 06:46:52 +00:00 |
|
Chris Danford
|
d0356d78fa
|
if using a handicap option, don't add a high score and show "disqualify" on the eval screen
|
2004-03-09 08:19:55 +00:00 |
|
Chris Danford
|
0262ae76f3
|
show high score list on ScreenNameEntryTraditional
|
2004-03-08 02:21:22 +00:00 |
|
Chris Danford
|
7fe28a6dae
|
add PerDifficulty and PeakCombo awards
|
2004-03-07 04:34:49 +00:00 |
|
Glenn Maynard
|
05d99b4129
|
lua: GetNumPlayersEnabled, PlayerUsingBothSides
|
2004-03-01 02:25:41 +00:00 |
|
Glenn Maynard
|
8c8a5f8460
|
split UpdateBestAndShuffled()
add SortSongs()
|
2004-02-27 21:28:15 +00:00 |
|
Glenn Maynard
|
d17828c60c
|
simplify
|
2004-02-22 23:26:46 +00:00 |
|
Glenn Maynard
|
802e1a6758
|
Store unlock data in a more fundamental form in the profile, and derive
the special values as needed. Centralize most of it in GameState::EndGame.
|
2004-02-22 08:16:49 +00:00 |
|
Chris Danford
|
69600d9d80
|
save per-difficulty course scores
|
2004-02-22 06:04:01 +00:00 |
|
Glenn Maynard
|
29d2ceb5b5
|
simplify
|
2004-02-22 02:16:02 +00:00 |
|
Glenn Maynard
|
2025c85fec
|
add assert
|
2004-02-16 07:39:29 +00:00 |
|
Chris Danford
|
6754c850df
|
Profile HTML fixes
|
2004-02-16 05:35:06 +00:00 |
|