Commit Graph

18064 Commits

Author SHA1 Message Date
Glenn Maynard dfdc0e6713 metrics 2005-10-30 18:32:50 +00:00
Glenn Maynard 89f80eb2e5 more easily themable sort text
(Not sure whether to use the choice name or the GameCommand m_sName.
The GameCommand name is used to identify asset names.  However, we
already have a Choice name here, and it's weird having two names: the
GC name just seems like a confusing extra layer of indirection.  Hmm ...)
2005-10-30 18:31:18 +00:00
Glenn Maynard 65a16ed427 overwritten immediately 2005-10-30 18:14:52 +00:00
Steve Checkoway 2ca163bf00 oops 2005-10-30 13:53:10 +00:00
Steve Checkoway 3cb0889324 Fix ppc linux compile. 2005-10-30 13:11:15 +00:00
Steve Checkoway 91c38af1f7 Add/remove files. 2005-10-30 09:47:11 +00:00
Steve Checkoway 8d56d70e0f Move ExitGame into GameLoop.h. 2005-10-30 09:45:52 +00:00
Steve Checkoway 33c0408ca2 Move ExitGame into GameLoop.h 2005-10-30 09:45:39 +00:00
Thad Ward cd2645fe36 fix blowup when a KSF file has a #TITLE tag with nothing in it. (grr) 2005-10-30 09:45:04 +00:00
Steve Checkoway eea687a01a Fix warning. 2005-10-30 09:44:25 +00:00
Thad Ward 90891ad511 move the include path I added to a couple MovieTexture files into the overall
project settings instead, in case other files in the future depend on it.
2005-10-30 09:13:45 +00:00
Thad Ward 3e26a37ff0 add missing <?xml ?> tag at the start of the file. also, I'm not sure if
comment tags count towards the "one root tag" rule in xml.
2005-10-30 08:58:43 +00:00
Steve Checkoway 74bfe9f8a2 License. 2005-10-30 08:53:21 +00:00
Steve Checkoway c576663c15 Add cursor hack since SDL_ShowCursor fails. Also, prevent resizing the window. 2005-10-30 08:51:02 +00:00
Steve Checkoway 5ff545cbf2 Use setNeedsDisplay: since I think display: should only be called from the GUI thread. 2005-10-30 08:38:03 +00:00
Steve Checkoway 962652291d Cleanup. 2005-10-30 08:36:10 +00:00
Steve Checkoway 950e10c761 remove 2005-10-30 07:13:20 +00:00
Steve Checkoway a867e5a301 Replace SDLMain.* This still class SDL_main(), for now. 2005-10-30 07:09:56 +00:00
Thad Ward 0a17eb51da fix VC2003 project file 2005-10-30 07:07:52 +00:00
Glenn Maynard 519f720bb0 fix linux compile, or iter skipping an entry 2005-10-30 06:28:53 +00:00
Thad Ward 41162e8223 I never did add my name to the copyright on these files, even though I did
quite a bit of work on them.
2005-10-30 06:22:18 +00:00
Chris Danford e97d8ec930 add BGBrightnessNoZero 2005-10-30 05:37:13 +00:00
Chris Danford 1dee9871e2 Prepend for ignore markers so that we can search for markers using lower_bound.
While iterating, don't delete an item other than the one being iterated.  This was invalidating the iterator and causing a crash.
2005-10-30 05:13:37 +00:00
Chris Danford d738a4c664 add support for .ignore markers to hide files or directories (useful in build staging) 2005-10-30 04:42:23 +00:00
Glenn Maynard 5d1eb4a5f6 more bindings 2005-10-30 04:06:04 +00:00
Glenn Maynard c622d1a559 lua PerDifficultyAwardToThemedString, PeakComboAwardToThemedString 2005-10-30 03:46:56 +00:00
Glenn Maynard 20274f070e bind PlayModeToThemedString 2005-10-30 02:36:02 +00:00
Glenn Maynard 999ec0bd15 change m_sprLineHighlight to AutoActor 2005-10-29 23:47:03 +00:00
Glenn Maynard 21fcc06b7e fix long-standing bug: resize image to fit the dialog for when the default
font size is changed (in Win2k, hidden away in display -> settings -> advanced ->
general)
2005-10-29 21:52:50 +00:00
Glenn Maynard 9b7346e607 oops, fix another crash. I guess the "pass pointer by reference and maybe automatically reallocate" idiom is error-prone. 2005-10-29 21:50:26 +00:00
Glenn Maynard 3bf8373588 fix crash 2005-10-29 21:15:55 +00:00
Glenn Maynard 7c42b794ea cleanup 2005-10-29 21:08:37 +00:00
Glenn Maynard f3d55ef26e allow disabling song backgrounds (without disabling backgrounds entirely
with 0% Brightness, which gives an ugly black background)
2005-10-29 20:59:08 +00:00
Glenn Maynard a7af61d74c simplify with GetTweenTimeLeft() 2005-10-29 20:09:10 +00:00
Glenn Maynard 8c9b57dbae m_BackgroundMode -> m_RandomBackgroundMode 2005-10-29 20:04:57 +00:00
Steve Checkoway abf7399207 Apparently some DWIs use a tab for a separator. 2005-10-29 14:57:04 +00:00
Steve Checkoway ad6191e6d9 If you tell gcc to consider floating point constants as single precision (since that's most of what's used in SM), it warns here. This just shuts it up. 2005-10-29 13:04:07 +00:00
Steve Checkoway 4ce7d47899 Cleanup. 2005-10-29 12:22:43 +00:00
Steve Checkoway 3c0deebeba Actor::DrawPrimitives() does nothing. 2005-10-29 11:38:23 +00:00
Chris Danford ca8e0c5137 work around bad global constructor order in g++ x86 by not using PlayerNumber. Find a better way to handle this? 2005-10-29 05:42:38 +00:00
Chris Danford 9f0efb9cb0 remove unnecessary dependencies 2005-10-29 04:44:47 +00:00
Glenn Maynard 9f210adf3e don't THEME->EvaluateString here; it's unnecessary and actually using it is slow 2005-10-29 03:30:16 +00:00
Glenn Maynard 034c7f4a41 bring back MovieTexture_FFMpeg::RegisterProtocols 2005-10-29 03:25:39 +00:00
Glenn Maynard ac1a1e3817 remove hack 2005-10-29 03:13:48 +00:00
Glenn Maynard 4cee7a4045 This table will be accessed very often, so use the terse name "P", for eg. File="@P.File". 2005-10-29 01:35:53 +00:00
Glenn Maynard 938bfeb7b0 add ActorUtil::SetParamFromStack, ActorUtil::GetParam. Save params to
a table, not as global variables.  Saving and loading from globals is still
around temporarily.
2005-10-29 01:28:29 +00:00
Glenn Maynard fde59d8464 set the loading screen, so actors can use it as an input variable 2005-10-28 22:47:11 +00:00
Glenn Maynard 102f39d7c5 simplify: ThemeManager::LoadThemeRecursive recurses themes, but
there's no reason for it to actually be a recursive function
2005-10-28 19:07:19 +00:00
Chris Danford 1917c30bc1 fix VC6 compile 2005-10-28 17:45:57 +00:00
Glenn Maynard 2d907c34e4 use HOOKS->GetPreferredLanguage to set the default language 2005-10-28 17:25:22 +00:00