Glenn Maynard
dfdc0e6713
metrics
2005-10-30 18:32:50 +00:00
Glenn Maynard
89f80eb2e5
more easily themable sort text
...
(Not sure whether to use the choice name or the GameCommand m_sName.
The GameCommand name is used to identify asset names. However, we
already have a Choice name here, and it's weird having two names: the
GC name just seems like a confusing extra layer of indirection. Hmm ...)
2005-10-30 18:31:18 +00:00
Glenn Maynard
65a16ed427
overwritten immediately
2005-10-30 18:14:52 +00:00
Steve Checkoway
2ca163bf00
oops
2005-10-30 13:53:10 +00:00
Steve Checkoway
3cb0889324
Fix ppc linux compile.
2005-10-30 13:11:15 +00:00
Steve Checkoway
91c38af1f7
Add/remove files.
2005-10-30 09:47:11 +00:00
Steve Checkoway
8d56d70e0f
Move ExitGame into GameLoop.h.
2005-10-30 09:45:52 +00:00
Steve Checkoway
33c0408ca2
Move ExitGame into GameLoop.h
2005-10-30 09:45:39 +00:00
Thad Ward
cd2645fe36
fix blowup when a KSF file has a #TITLE tag with nothing in it. (grr)
2005-10-30 09:45:04 +00:00
Steve Checkoway
eea687a01a
Fix warning.
2005-10-30 09:44:25 +00:00
Thad Ward
90891ad511
move the include path I added to a couple MovieTexture files into the overall
...
project settings instead, in case other files in the future depend on it.
2005-10-30 09:13:45 +00:00
Thad Ward
3e26a37ff0
add missing <?xml ?> tag at the start of the file. also, I'm not sure if
...
comment tags count towards the "one root tag" rule in xml.
2005-10-30 08:58:43 +00:00
Steve Checkoway
74bfe9f8a2
License.
2005-10-30 08:53:21 +00:00
Steve Checkoway
c576663c15
Add cursor hack since SDL_ShowCursor fails. Also, prevent resizing the window.
2005-10-30 08:51:02 +00:00
Steve Checkoway
5ff545cbf2
Use setNeedsDisplay: since I think display: should only be called from the GUI thread.
2005-10-30 08:38:03 +00:00
Steve Checkoway
962652291d
Cleanup.
2005-10-30 08:36:10 +00:00
Steve Checkoway
950e10c761
remove
2005-10-30 07:13:20 +00:00
Steve Checkoway
a867e5a301
Replace SDLMain.* This still class SDL_main(), for now.
2005-10-30 07:09:56 +00:00
Thad Ward
0a17eb51da
fix VC2003 project file
2005-10-30 07:07:52 +00:00
Glenn Maynard
519f720bb0
fix linux compile, or iter skipping an entry
2005-10-30 06:28:53 +00:00
Thad Ward
41162e8223
I never did add my name to the copyright on these files, even though I did
...
quite a bit of work on them.
2005-10-30 06:22:18 +00:00
Chris Danford
e97d8ec930
add BGBrightnessNoZero
2005-10-30 05:37:13 +00:00
Chris Danford
1dee9871e2
Prepend for ignore markers so that we can search for markers using lower_bound.
...
While iterating, don't delete an item other than the one being iterated. This was invalidating the iterator and causing a crash.
2005-10-30 05:13:37 +00:00
Chris Danford
d738a4c664
add support for .ignore markers to hide files or directories (useful in build staging)
2005-10-30 04:42:23 +00:00
Glenn Maynard
5d1eb4a5f6
more bindings
2005-10-30 04:06:04 +00:00
Glenn Maynard
c622d1a559
lua PerDifficultyAwardToThemedString, PeakComboAwardToThemedString
2005-10-30 03:46:56 +00:00
Glenn Maynard
20274f070e
bind PlayModeToThemedString
2005-10-30 02:36:02 +00:00
Glenn Maynard
999ec0bd15
change m_sprLineHighlight to AutoActor
2005-10-29 23:47:03 +00:00
Glenn Maynard
21fcc06b7e
fix long-standing bug: resize image to fit the dialog for when the default
...
font size is changed (in Win2k, hidden away in display -> settings -> advanced ->
general)
2005-10-29 21:52:50 +00:00
Glenn Maynard
9b7346e607
oops, fix another crash. I guess the "pass pointer by reference and maybe automatically reallocate" idiom is error-prone.
2005-10-29 21:50:26 +00:00
Glenn Maynard
3bf8373588
fix crash
2005-10-29 21:15:55 +00:00
Glenn Maynard
7c42b794ea
cleanup
2005-10-29 21:08:37 +00:00
Glenn Maynard
f3d55ef26e
allow disabling song backgrounds (without disabling backgrounds entirely
...
with 0% Brightness, which gives an ugly black background)
2005-10-29 20:59:08 +00:00
Glenn Maynard
a7af61d74c
simplify with GetTweenTimeLeft()
2005-10-29 20:09:10 +00:00
Glenn Maynard
8c9b57dbae
m_BackgroundMode -> m_RandomBackgroundMode
2005-10-29 20:04:57 +00:00
Steve Checkoway
abf7399207
Apparently some DWIs use a tab for a separator.
2005-10-29 14:57:04 +00:00
Steve Checkoway
ad6191e6d9
If you tell gcc to consider floating point constants as single precision (since that's most of what's used in SM), it warns here. This just shuts it up.
2005-10-29 13:04:07 +00:00
Steve Checkoway
4ce7d47899
Cleanup.
2005-10-29 12:22:43 +00:00
Steve Checkoway
3c0deebeba
Actor::DrawPrimitives() does nothing.
2005-10-29 11:38:23 +00:00
Chris Danford
ca8e0c5137
work around bad global constructor order in g++ x86 by not using PlayerNumber. Find a better way to handle this?
2005-10-29 05:42:38 +00:00
Chris Danford
9f0efb9cb0
remove unnecessary dependencies
2005-10-29 04:44:47 +00:00
Glenn Maynard
9f210adf3e
don't THEME->EvaluateString here; it's unnecessary and actually using it is slow
2005-10-29 03:30:16 +00:00
Glenn Maynard
034c7f4a41
bring back MovieTexture_FFMpeg::RegisterProtocols
2005-10-29 03:25:39 +00:00
Glenn Maynard
ac1a1e3817
remove hack
2005-10-29 03:13:48 +00:00
Glenn Maynard
4cee7a4045
This table will be accessed very often, so use the terse name "P", for eg. File="@P.File".
2005-10-29 01:35:53 +00:00
Glenn Maynard
938bfeb7b0
add ActorUtil::SetParamFromStack, ActorUtil::GetParam. Save params to
...
a table, not as global variables. Saving and loading from globals is still
around temporarily.
2005-10-29 01:28:29 +00:00
Glenn Maynard
fde59d8464
set the loading screen, so actors can use it as an input variable
2005-10-28 22:47:11 +00:00
Glenn Maynard
102f39d7c5
simplify: ThemeManager::LoadThemeRecursive recurses themes, but
...
there's no reason for it to actually be a recursive function
2005-10-28 19:07:19 +00:00
Chris Danford
1917c30bc1
fix VC6 compile
2005-10-28 17:45:57 +00:00
Glenn Maynard
2d907c34e4
use HOOKS->GetPreferredLanguage to set the default language
2005-10-28 17:25:22 +00:00