Add cursor hack since SDL_ShowCursor fails. Also, prevent resizing the window.
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@@ -10,6 +10,15 @@
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extern Display *g_X11Display;
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#endif
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#if defined(MACOSX)
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extern "C"
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{
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extern void SetupWindow();
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extern void SM_ShowCursor( bool b );
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}
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// SDL_ShowCursor doesn't seem to work on OS X any longer
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#define SDL_ShowCursor(x) SM_ShowCursor( (x) == SDL_ENABLE )
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#endif
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LowLevelWindow_SDL::LowLevelWindow_SDL()
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{
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@@ -41,6 +50,8 @@ void *LowLevelWindow_SDL::GetProcAddress(CString s)
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CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &bNewDeviceOut )
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{
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bool wasWindowed = CurrentParams.windowed;
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CurrentParams = p;
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/* We need to preserve the event mask and all events, since they're lost by
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@@ -89,7 +100,8 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
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/* Set SDL window title, icon and cursor -before- creating the window */
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SDL_WM_SetCaption( p.sWindowTitle, "");
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mySDL_WM_SetIcon( p.sIconFile );
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SDL_ShowCursor( p.windowed ? SDL_ENABLE : SDL_DISABLE );
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int flags = SDL_RESIZABLE | SDL_OPENGL;
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if( !p.windowed )
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flags |= SDL_FULLSCREEN;
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@@ -123,15 +135,14 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
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putenv( buf );
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#endif
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SDL_Surface *screen = SDL_SetVideoMode(p.width, p.height, p.bpp, flags);
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if(!screen)
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SDL_Surface *screen = SDL_SetVideoMode( p.width, p.height, p.bpp, flags );
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if( !screen )
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{
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LOG->Trace( "SDL_SetVideoMode failed: %s", mySDL_GetError().c_str() );
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SDL_ShowCursor( wasWindowed ? SDL_ENABLE : SDL_DISABLE );
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return mySDL_GetError(); // failed to set mode
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}
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SDL_ShowCursor( p.windowed );
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bNewDeviceOut = true; // always a new context because we're resetting SDL_Video
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static bool bLogged = false;
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@@ -154,6 +165,10 @@ CString LowLevelWindow_SDL::TryVideoMode( RageDisplay::VideoModeParams p, bool &
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g_X11Display = info.info.x11.display;
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}
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#endif
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#if defined(MACOSX)
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if (p.windowed)
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SetupWindow();
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#endif
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{
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/* Find out what we really got. */
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@@ -0,0 +1,30 @@
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#import <Cocoa/Cocoa.h>
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#import <assert.h>
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void SM_ShowCursor( bool b )
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{
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if( b )
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[NSCursor unhide];
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else
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[NSCursor hide];
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}
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void SetupWindow()
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{
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NSWindow *window = [[NSApp windows] objectAtIndex:0];
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// There's only one window ever so don't display in the menu
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[window setExcludedFromWindowsMenu:YES];
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// Maybe make drawing faster (I would hope that SDL does this already)
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[window useOptimizedDrawing:YES];
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// Remove the zoom button
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[[window standardWindowButton:NSWindowZoomButton] setEnabled:NO];
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// Set the max size to the current size
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NSSize size = [window frame].size;
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[window setMaxSize:size];
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[window setMinSize:size];
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}
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