Commit Graph

28 Commits

Author SHA1 Message Date
Chris Danford b3d25996d8 add option for silent attract 2003-10-12 19:45:28 +00:00
Glenn Maynard 0f09ef2103 prevent negative PostScreenMessage time 2003-10-10 03:47:45 +00:00
Glenn Maynard 3aea7c8a3e SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 22:53:22 +00:00
Glenn Maynard ea3af6e46d noisy 2003-04-22 07:42:50 +00:00
Chris Danford 9aa6a8ab89 revert event mode 2003-04-19 19:05:25 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford 51ca82a8e6 Modularize coin logic 2003-03-09 03:28:34 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Kevin Slaughter b491619a5f ScreenAttract update 2003-02-18 09:36:59 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 632cde7863 use SDL_Delay to sleep 2003-02-14 06:43:23 +00:00
Glenn Maynard 3b223d8b52 don't use RageMovieTexture directly 2003-02-12 17:49:21 +00:00
Glenn Maynard 9a54e74972 avoid special cases in parent classes
don't use RageMovieTexture directly
2003-02-12 17:48:56 +00:00
Kevin Slaughter de2602ccba Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki 2003-02-12 11:43:08 +00:00
Chris Danford c55e4a15b4 Oops. Fix my broken ScreenEval logic and other things. 2003-02-11 02:44:26 +00:00
Chris Danford 5a7b10e989 more work on ranking 2003-01-26 20:49:05 +00:00
Chris Danford 9a104a7b2f working on ranking 2003-01-26 07:33:03 +00:00
Glenn Maynard 6cd9b429b7 abstract music completely 2003-01-21 02:16:40 +00:00
Chris Danford d1c96dcf7f working on ScreenHighScores 2003-01-20 05:08:35 +00:00
Glenn Maynard d8d9fb2c5b reset in attract 2003-01-20 04:33:45 +00:00
Glenn Maynard 45ee7a9b1d use RSM->PlayMusic for music. This fixes credits and menu music
playing into the attract.
2003-01-19 10:14:46 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Chris Danford 2171a071dc removed RageNetwork*, added attract sequence 2003-01-08 23:43:54 +00:00