Commit Graph

124 Commits

Author SHA1 Message Date
Steve Checkoway 944a913790 PlayerNumber -> IEP. 2006-09-15 01:47:24 +00:00
Steve Checkoway 4a832e461f Run the overlay's off command. 2006-07-23 22:43:28 +00:00
Steve Checkoway 3712277c6a CancelStage when backing out of ScreenStage. This fixes backing out of final stage early goes to extra stage and backing out of extra stage early goes to extra stage 2. 2006-07-03 06:18:18 +00:00
Glenn Maynard b0055b0853 simplify. Don't separate "next" and "cancel" as much: to cancel, set the next screen to PREV_SCREEN, and use SM_GoToNextScreen. 2006-06-25 18:11:09 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard 87ea090b9b Transition away from Screen(sName). 2006-01-15 18:37:57 +00:00
Glenn Maynard 4ed508978a use GetNextScreen() 2006-01-15 18:35:26 +00:00
Glenn Maynard 353bbc7d86 simplify 2005-10-13 07:12:46 +00:00
Glenn Maynard 1ddf7f57da use ConcurrentlyPrepareScreen 2005-07-13 06:51:08 +00:00
Glenn Maynard 756c6e15fe remove unused 2005-07-12 06:43:42 +00:00
Glenn Maynard 5da5388b99 cleanups 2005-06-19 22:54:06 +00:00
Glenn Maynard ec135b3ecf remove duplicate code 2005-06-19 22:52:08 +00:00
Glenn Maynard 25531ef460 m_Overlay -> m_sprOverlay, to be consistent with SWME
remove character stuff that can be done with the overlay
2005-06-19 22:48:58 +00:00
Glenn Maynard 4a10567362 remove texts. If you want to do this, do it in the overlay or underlay layers.
Text=@GAMESTATE:GetCurrentSong():GetDisplayFullTitle()
2005-06-19 22:29:25 +00:00
Chris Danford a122528974 Allow AutoActors for Stage and CouseNumber 2005-05-06 10:48:32 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford 9cfa779956 remove code to play cancel sound and put the cancel sound in the transition 2005-03-20 08:23:08 +00:00
Chris Danford 48e6cb1a69 rename back -> cancel because "back" conflicts with "background" 2005-03-20 06:14:41 +00:00
Charles Lohr b36f6a6f04 VC6 cleanup. Remove .GetValue() "fixes" by overloading binary operators. 2005-03-14 20:26:50 +00:00
Glenn Maynard 8708ea5f61 allow disabling MENU_BUTTON_BACK during ScreenStage 2005-03-12 00:31:25 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard ebb4b0b28d fix ScreenStage delay 2005-02-07 23:46:41 +00:00
Chris Danford 90be873611 consolidate ScreenStage overlays 2005-01-17 04:10:50 +00:00
Chris Danford a25730d0a4 cleanup 2005-01-16 21:00:26 +00:00
Glenn Maynard c9091a1214 Don't play "On" automatically for non-generic BGAnimations; play it
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard 78800818e3 Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead. 2005-01-15 18:31:14 +00:00
Glenn Maynard b68abb98aa None of our themes appear to use "ShowBanner=1". If you want to do this,
load "songbanner" (or "coursebanner") in a BGAnimation.
2005-01-01 21:49:33 +00:00
Glenn Maynard 951206881d fix loading "" 2004-12-11 22:08:49 +00:00
Chris Danford bdc8ded3cc move background back into ScreenStage because it loads from a special theme element name 2004-12-11 10:23:55 +00:00
Chris Danford 12d556c759 allow multiple, simultaneous prepared screens 2004-12-09 09:41:06 +00:00
Chris Danford b6d711b3c1 Remove backgrounds on screens. Have one shared background that persists across screens. 2004-12-09 08:16:18 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Charles Lohr 43e333caef Fix: Allow ScreenStage to go "back" properly. 2004-11-03 05:31:09 +00:00
Glenn Maynard c2a1143273 Don't waste time loading the song banner if it's not used; don't use PREFSMAN->m_bShowBanners for ScreenStage 2004-07-27 05:00:22 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford a9db266eb2 "for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 08:16:17 +00:00
Glenn Maynard b8f3927c97 cleanup 2004-05-22 02:01:58 +00:00
Glenn Maynard 7c1d3cfcc2 fix back transition not always being seen in ScreenStage 2004-05-22 01:17:09 +00:00
Chris Danford 58d63cb476 make draw order separate from Z value
add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Glenn Maynard 162d5581ba simplify ScreenStage; add "MinimumDelay" metric 2004-04-25 22:52:15 +00:00
Glenn Maynard e939841c29 simplify ScreenStage 2004-04-25 22:40:31 +00:00
Glenn Maynard 4e073c4776 cleanup 2004-04-25 08:54:10 +00:00
Glenn Maynard f03f1b527b remove code that's been commented out for eons 2004-04-25 08:40:14 +00:00
Chris Danford 0ca0f86d7e clean up lights 2004-03-23 06:11:10 +00:00
Chris Danford 2929bacb08 show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard 66a121877c m_sName 2004-02-01 03:01:54 +00:00
Chris Danford f253972820 fix Linux compile error 2003-12-20 04:14:12 +00:00
Glenn Maynard e1aaaca46d simplify 2003-12-20 01:12:38 +00:00