Glenn Maynard
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d84d69edbc
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GetCurrentStyle
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2006-09-30 22:24:11 +00:00 |
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Glenn Maynard
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0b45f5dd0a
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use SetCurrentStyle
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2006-09-30 22:22:26 +00:00 |
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Glenn Maynard
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fcffe3c80f
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add SetCurrentStyle
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2006-09-30 22:15:22 +00:00 |
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Glenn Maynard
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a8dd0c5fdc
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GetCurrentStyle()
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2006-09-30 22:13:20 +00:00 |
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Glenn Maynard
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cd8f1fc1c6
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"I made this"
lua_replace -> lua_remove
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2006-09-30 21:55:31 +00:00 |
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Glenn Maynard
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3b9c5f18fb
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GetInputScheme
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2006-09-30 19:54:27 +00:00 |
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Glenn Maynard
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e82add1f62
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SetInputScheme
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2006-09-30 09:35:02 +00:00 |
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Steve Checkoway
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c404b1ccb3
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Initialize.
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2006-09-30 09:27:34 +00:00 |
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Jason Felds
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9b2c28db6a
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True VC8 fix (thanks again drano).
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2006-09-30 09:19:33 +00:00 |
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Glenn Maynard
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4a3f7054f0
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InputScheme
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2006-09-30 09:05:13 +00:00 |
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Steve Checkoway
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77ad6633ee
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Removed.
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2006-09-30 08:57:25 +00:00 |
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Jason Felds
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1a50d4b078
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Fix off by one error (thanks drano).
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2006-09-30 08:49:23 +00:00 |
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Glenn Maynard
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3f315b0464
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InputScheme
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2006-09-30 08:24:05 +00:00 |
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Glenn Maynard
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b6c3ea14d7
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simplify
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2006-09-30 08:22:36 +00:00 |
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Glenn Maynard
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2d52c578a5
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Most of Game is generic, but not all. Split the InputMapper-
specific stuff apart into InputScheme. (duplicate szName may go
away)
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2006-09-30 08:19:10 +00:00 |
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Glenn Maynard
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928e950006
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Most of Game is generic, but not all. Split the InputMapper-
specific stuff apart into InputScheme.
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2006-09-30 08:18:36 +00:00 |
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Glenn Maynard
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3460f79f54
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simplify
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2006-09-30 07:48:36 +00:00 |
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Glenn Maynard
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09f5687615
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simplify
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2006-09-30 07:47:54 +00:00 |
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Glenn Maynard
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303ae8cfea
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simplify
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2006-09-30 07:45:15 +00:00 |
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Glenn Maynard
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a010517276
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Don't change the game with GameCommand. It's not a simple
game mode; it normally can change the theme and input maps.
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2006-09-30 07:04:26 +00:00 |
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Glenn Maynard
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f03cd3054a
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This is only called by ScreenOptionsMasterPrefs, which saves prefs on its own.
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2006-09-30 07:01:07 +00:00 |
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Glenn Maynard
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c0a590d0e9
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unused decl
old comment
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2006-09-30 06:03:18 +00:00 |
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Glenn Maynard
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875050eeef
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unused
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2006-09-30 05:58:24 +00:00 |
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Glenn Maynard
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85fc5a2dfb
|
simplify (now InputMapper::ControllerToPlayerNumber logic is the
same as InputMapper::MenuToGame)
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2006-09-30 05:52:06 +00:00 |
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Glenn Maynard
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13085923c5
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simplify
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2006-09-30 05:49:54 +00:00 |
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Glenn Maynard
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2700d88b18
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use INPUTMAPPER->ControllerToPlayerNumber
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2006-09-30 05:47:22 +00:00 |
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Glenn Maynard
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24a6df7b9d
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simplify
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2006-09-30 05:33:47 +00:00 |
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Glenn Maynard
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6409c606ec
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'EnumTraits<T>' : type name first seen using 'struct' now seen using 'class'
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2006-09-30 05:07:07 +00:00 |
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Jason Felds
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f4add4a5c9
|
Add the ControllerStateDisplay.* files.
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2006-09-30 04:16:21 +00:00 |
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Steve Checkoway
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8cbb19e890
|
Add files.
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2006-09-30 04:05:09 +00:00 |
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Steve Checkoway
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0acebabd01
|
We're instantiating the class, not the class members.
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2006-09-30 04:03:42 +00:00 |
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Steve Checkoway
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307b94e934
|
Fix compile.
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2006-09-30 04:01:34 +00:00 |
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Glenn Maynard
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e7250509dd
|
declare PushObject before using it
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2006-09-30 03:23:45 +00:00 |
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Glenn Maynard
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84163cb7af
|
"too few template-parameter-lists"
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2006-09-30 03:18:15 +00:00 |
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Glenn Maynard
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261849d895
|
move "merged input" test into InputMapper; this moves the GAMESTATE
dependency out of Game (doesn't belong in InputMapper either, working on
it ...)
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2006-09-30 03:08:18 +00:00 |
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Glenn Maynard
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5e99a1c9e9
|
remove GameState::PlayerUsingBothSides
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2006-09-30 02:57:05 +00:00 |
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Glenn Maynard
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12ce0f9bf4
|
fix TWO_PLAYERS_SHARED_SIDES
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2006-09-30 01:29:55 +00:00 |
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Glenn Maynard
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a6ba9a4b3b
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move ColToButtonName from Game to Style
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2006-09-30 01:23:10 +00:00 |
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Steve Checkoway
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406a8dbc0d
|
Cannot pass non-POD through ...
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2006-09-30 01:18:41 +00:00 |
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Steve Checkoway
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d4d5daea7c
|
We have virtual methods, we need virtual dtors.
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2006-09-30 01:12:13 +00:00 |
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Glenn Maynard
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5541709a1f
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move ColToButtonName from Game to Style, to reduce GAMESTATE use
in Game
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2006-09-30 00:46:21 +00:00 |
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Glenn Maynard
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77d506de27
|
remove m_szDescription. Nothing uses it, it doesn't do much
to describe the game, and it can't be localized.
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2006-09-30 00:42:08 +00:00 |
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Glenn Maynard
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e256606d7f
|
remove unused m_iNumControllers. That's defined by the style,
not the game.
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2006-09-29 23:52:48 +00:00 |
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Chris Danford
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7c3531a96a
|
show controller state
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2006-09-29 21:58:00 +00:00 |
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Glenn Maynard
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d160802fc0
|
Streamline type checking. Store a list of all base classes
in a heirarchy table, so we don't have to iterate over lots
of tables for every function dispatch.
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2006-09-29 21:37:01 +00:00 |
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Glenn Maynard
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896e7ce54c
|
cleanup
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2006-09-29 21:30:55 +00:00 |
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Glenn Maynard
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63e5c3dac3
|
simplify
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2006-09-29 21:25:57 +00:00 |
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Glenn Maynard
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2c5ed2c7a1
|
FromStack(string): clear the string on nil
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2006-09-29 21:20:33 +00:00 |
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Glenn Maynard
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728f2d32b7
|
fixes/updates: both tables and userdata can be instances of a class;
binding changes
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2006-09-29 21:18:50 +00:00 |
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Glenn Maynard
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f759525a80
|
simplify
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2006-09-29 20:35:14 +00:00 |
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