simplify
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@@ -26,8 +26,6 @@ void ScreenStage::Init()
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ALLOW_BACK.Load( m_sName, "AllowBack" );
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m_bZeroDeltaOnNextUpdate = false;
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SOUND->StopMusic();
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_STAGE );
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@@ -101,12 +99,6 @@ void ScreenStage::Update( float fDeltaTime )
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}
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}
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if( m_bZeroDeltaOnNextUpdate )
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{
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m_bZeroDeltaOnNextUpdate = false;
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fDeltaTime = 0;
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}
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Screen::Update( fDeltaTime );
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}
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@@ -125,7 +117,7 @@ void ScreenStage::MenuBack( PlayerNumber pn )
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* get it right after the prep finishes. However, the next update will contain
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* the time spent prepping the screen. Zero the next delta, so the update is
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* seen. */
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m_bZeroDeltaOnNextUpdate = true;
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SCREENMAN->ZeroNextUpdate();
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}
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/*
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@@ -23,8 +23,6 @@ private:
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Transition m_In, m_Out, m_Cancel;
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AutoActor m_sprOverlay;
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bool m_bZeroDeltaOnNextUpdate;
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};
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#endif
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