remove m_szDescription. Nothing uses it, it doesn't do much

to describe the game, and it can't be localized.
This commit is contained in:
Glenn Maynard
2006-09-30 00:42:08 +00:00
parent e256606d7f
commit 77d506de27
2 changed files with 0 additions and 11 deletions
-1
View File
@@ -39,7 +39,6 @@ class Game
{
public:
const char *m_szName;
const char *m_szDescription;
bool m_bCountNotesSeparately; // Count multiple notes in a row as separate notes or as one note
int m_iButtonsPerController;
-10
View File
@@ -114,7 +114,6 @@ static Game g_Games[NUM_GAMES] =
{
{ // GAME_DANCE
"dance", // m_szName
"4 foot panels or 6 foot panels", // m_szDescription
false, // m_bCountNotesSeparately
NUM_DANCE_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -200,7 +199,6 @@ static Game g_Games[NUM_GAMES] =
},
{ // GAME_PUMP
"pump", // m_szName
"5 foot panels", // m_szDescription
false, // m_bCountNotesSeparately
NUM_PUMP_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -283,7 +281,6 @@ static Game g_Games[NUM_GAMES] =
},
{
"ez2", // m_szName
"4 hand sensors + 3 foot panels", // m_szDescription
false, // m_bCountNotesSeparately
NUM_EZ2_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -372,7 +369,6 @@ static Game g_Games[NUM_GAMES] =
},
{ // GAME_PARA
"para", // m_szName
"5 hand sensors", // m_szDescription
false, // m_bCountNotesSeparately
NUM_PARA_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -455,7 +451,6 @@ static Game g_Games[NUM_GAMES] =
},
{ // GAME_DS3DDX
"ds3ddx", // m_szName
"4 hand sensors + 4 foot panels", // m_szDescription
false, // m_bCountNotesSeparately
NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -547,7 +542,6 @@ static Game g_Games[NUM_GAMES] =
},
{ // GAME_BEAT
"beat", // m_szName
"5 hand buttons or 7 hand buttons, + 1 scratch pad", // m_szDescription
true, // m_bCountNotesSeparately
NUM_BEAT_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -642,7 +636,6 @@ static Game g_Games[NUM_GAMES] =
},
{ // GAME_MANIAX
"maniax", // m_szName
"4 hand sensors", // m_szDescription
false, // m_bCountNotesSeparately
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -722,7 +715,6 @@ static Game g_Games[NUM_GAMES] =
},
{ // GAME_TECHNO
"techno", // m_szName
"4, 5, or 9 foot panels", // m_szDescription
false, // m_bCountNotesSeparately
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -817,7 +809,6 @@ static Game g_Games[NUM_GAMES] =
},
{ // GAME_POPN
"popn", // m_szName
"5 or 9 hand buttons", // m_szDescription
true, // m_bCountNotesSeparately
NUM_POPN_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
@@ -912,7 +903,6 @@ static Game g_Games[NUM_GAMES] =
},
{ // GAME_LIGHTS
"lights", // m_szName
"8 lights", // m_szDescription
false, // m_bCountNotesSeparately
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames