Chris Danford
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3906ea166f
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Profile HTML stats overhaul
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2004-02-16 02:57:55 +00:00 |
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Chris Danford
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65e75438c7
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don't sign profile data by default (so that players at home can take data between machines)
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2004-02-15 06:10:21 +00:00 |
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Chris Danford
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5cc79c5f2b
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create keypair on startup if one doesn't already exist
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2004-02-15 05:45:18 +00:00 |
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Chris Danford
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3d69b6e0ec
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sign all files in a profile
make RageFile filters for use with Crypt++
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2004-02-15 04:47:32 +00:00 |
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Chris Danford
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dfd5e7eb36
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sign screenshots saved to a profile
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2004-02-14 20:47:50 +00:00 |
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Chris Danford
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139a8a19d1
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fix VC6 release include dirs
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2004-02-14 18:19:38 +00:00 |
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Chris Danford
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ba72d9e341
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compile cryptlib files in the main project - not in a separate lib
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2004-02-14 11:13:23 +00:00 |
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Chris Danford
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c1daa4ca1b
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add cryptlib, update VC6 and VC7 projects
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2004-02-14 09:53:07 +00:00 |
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Chris Danford
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15c5d3eb26
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add cryptlib
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2004-02-14 09:43:50 +00:00 |
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Chris Danford
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10a4580c12
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remove Actor::Fade*, remove unnessary virtuals in Actor
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2004-02-14 03:38:34 +00:00 |
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Chris Danford
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da28ed8217
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remove Actor::Fade*, remove unnessary virtuals in Actor
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2004-02-14 03:37:58 +00:00 |
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Chris Danford
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6d7865eb3e
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fix sign warnings
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2004-02-13 08:15:05 +00:00 |
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Chris Danford
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7bc539ec2b
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fix "last background change never happens"
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2004-02-13 08:13:21 +00:00 |
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Chris Danford
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ca76fb28e9
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fix backwards compressed/uncompressed screenshot flag
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2004-02-13 07:46:45 +00:00 |
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Chris Danford
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bf36e8b561
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turn invalid state index assert into a MessageBox
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2004-02-13 07:45:57 +00:00 |
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Chris Danford
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8e0540d98a
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fix ScreenTitleMenu grabs wrong choice text
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2004-02-13 07:45:21 +00:00 |
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Chris Danford
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817976ff1f
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add SortByZ to many screens
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2004-02-13 05:39:15 +00:00 |
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Chris Danford
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d11ee0bf80
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add row name indirection to SSOM to make it easier to add/remove rows
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2004-02-13 05:27:18 +00:00 |
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Chris Danford
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069c2ded37
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fix wrong name used for ModeChoice
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2004-02-13 05:25:47 +00:00 |
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Chris Danford
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a0b00eae77
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add choice name indirection to make it easier to add/remove options, and to give theme elements more logical names
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2004-02-13 05:10:18 +00:00 |
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Chris Danford
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4f6e5be0e3
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add save screenshot code to eval screen
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2004-02-12 09:45:20 +00:00 |
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Chris Danford
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ac8ede0a95
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generate edit and continue data in VC6 debug Win32 build
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2004-02-12 09:44:48 +00:00 |
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Chris Danford
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646f67a3d2
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allow save screenshot on eval screen with MenuLeft-MenuRight-Start
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2004-02-12 09:44:16 +00:00 |
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Chris Danford
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9b0a6187d5
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update makefile
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2004-02-12 07:10:18 +00:00 |
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Chris Danford
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2a95c58c85
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add libjpeg
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2004-02-12 07:09:28 +00:00 |
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Chris Danford
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871a1a9c63
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add JPEG screenshots
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2004-02-12 06:49:13 +00:00 |
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Chris Danford
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5e39cb5471
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remove DEFAULT_RANKING_NAME. Empty string means "no name", and the default name should always be empty.
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2004-02-11 04:06:27 +00:00 |
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Chris Danford
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ae683f8293
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don't blacklist 'AAAA'
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2004-02-11 04:03:26 +00:00 |
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Chris Danford
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e843119db3
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fix name saving twice. Duh.
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2004-02-11 03:53:47 +00:00 |
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Chris Danford
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479026ed29
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fix HighScore name not saved
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2004-02-11 03:46:54 +00:00 |
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Chris Danford
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6ca1f9ceeb
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fix find/replace spelling errors
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2004-02-11 03:09:49 +00:00 |
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Chris Danford
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4f439be739
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split HighScore to separate file
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
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2004-02-10 09:42:01 +00:00 |
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Chris Danford
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f1c2476a32
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add XmlFile
working on moving high scores to XML
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2004-02-09 08:10:01 +00:00 |
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Chris Danford
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d7f0e6c2bc
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move all high score data into Profile
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2004-02-09 06:26:13 +00:00 |
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Chris Danford
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e28cdd3d6d
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fix AV when drawing Model glow pass for Model that doesn't isn't using temp vertices
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2004-02-08 20:42:50 +00:00 |
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Chris Danford
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a47e7ef672
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split Profile from ProfileManager
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2004-02-08 18:25:30 +00:00 |
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Chris Danford
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69769b2c74
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support sharing of geometry between Models
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2004-02-08 11:17:03 +00:00 |
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Chris Danford
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4106625ad3
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split Model into ModelGeometry and materials+animations
single-instance Model geometry
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2004-02-08 09:04:23 +00:00 |
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Chris Danford
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9ca4de158f
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optimization: don't make a temp copy of vertices if the model has no bones
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2004-02-08 04:58:43 +00:00 |
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Chris Danford
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221b51c2b4
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add loading of edits from a profile
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2004-02-08 01:05:53 +00:00 |
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Chris Danford
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36ffb71851
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add edit flag
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2004-02-07 05:57:19 +00:00 |
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Chris Danford
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fc0192917b
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fix wrong ROW_STEP options show on SSOM if switch to a course mode then back to a song mode
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2004-02-06 04:01:08 +00:00 |
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Chris Danford
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4654e5049a
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more helpful assert message
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2004-02-06 03:59:55 +00:00 |
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Chris Danford
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3ca8601390
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add front face culling
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2004-02-04 11:05:33 +00:00 |
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Chris Danford
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9502f1c262
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draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet
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2004-02-04 09:55:18 +00:00 |
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Chris Danford
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9c7d8a60c2
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update comments
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2004-02-04 07:58:02 +00:00 |
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Chris Danford
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2c00b98d1d
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fix "percent score continues to drop if player is dead and two players are present"
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2004-02-04 07:54:58 +00:00 |
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Chris Danford
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508bc0f6d4
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add "nomipmaps" hint
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2004-02-03 07:41:10 +00:00 |
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Chris Danford
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193a11f0f5
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add separate Xbox project files
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2004-02-03 04:42:02 +00:00 |
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Chris Danford
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79b9d60d9b
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add resursive theme element searching
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2004-02-03 04:41:43 +00:00 |
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Chris Danford
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3a8d433a72
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fix warning
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2004-02-02 01:26:10 +00:00 |
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Chris Danford
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5b791f603b
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add hibernate (don't draw or update) to Actor
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2004-02-02 01:10:56 +00:00 |
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Chris Danford
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0bff292827
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don't stop music if the next Attract screen is playing the same sound
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2004-02-01 23:07:13 +00:00 |
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Chris Danford
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1620f209b8
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add "randomcourse" File keyword
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2004-02-01 23:06:43 +00:00 |
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Chris Danford
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ef8010e998
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Add GetRandomCourse
change GetRandom* to behave like a shuffle so it doesn't pick back-to-back dupes
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2004-02-01 23:06:07 +00:00 |
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Chris Danford
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2599b32633
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add "backfacecull" command
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2004-02-01 23:04:09 +00:00 |
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Chris Danford
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57b0be925e
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fixes
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2004-02-01 06:16:36 +00:00 |
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Chris Danford
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8666cd959a
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BaseClass -> Fallback
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2004-02-01 05:56:49 +00:00 |
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Chris Danford
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fe3304d577
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revert some bad changes
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2004-02-01 05:03:45 +00:00 |
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Chris Danford
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dd78eb858f
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fix PlayCommand doesn't propogate
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2004-02-01 04:41:48 +00:00 |
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Chris Danford
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9ed2742ebf
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fix wrong library conflict causes crash in vorbis reader (?)
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2004-02-01 03:44:36 +00:00 |
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Chris Danford
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69fd514b68
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add 3D scrolling to ActorScroller
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
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2004-02-01 03:14:37 +00:00 |
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Chris Danford
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68ff50636d
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add 2-pass support for models
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2004-01-28 08:53:40 +00:00 |
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Chris Danford
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6273a42f96
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update comment
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2004-01-26 04:39:14 +00:00 |
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Chris Danford
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ae8a754acd
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update readme link
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2004-01-26 04:05:42 +00:00 |
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Chris Danford
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1c78e70d57
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remove assert. (the m_bGeneric stuff is kind of messy...)
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2004-01-26 02:33:19 +00:00 |
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Chris Danford
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c22f839591
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let BGA control scrolling distance
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2004-01-26 02:32:09 +00:00 |
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Chris Danford
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20eca5c59a
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cleanup
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2004-01-26 02:31:04 +00:00 |
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Chris Danford
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b0514b166f
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names cleanup (these people didn't really do anything)
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2004-01-26 02:28:52 +00:00 |
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Chris Danford
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88cca70487
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combine .actor and BGALayer loading
make BGAniLayer derive from ActorFrame
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2004-01-25 22:22:40 +00:00 |
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Chris Danford
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e829a93f8d
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update comment
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2004-01-25 22:20:24 +00:00 |
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Chris Danford
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1f501f7b5d
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hacky fix to z ordering
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2004-01-25 06:33:18 +00:00 |
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Chris Danford
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05d43185c2
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fix dupe steps credits showing
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2004-01-25 06:32:34 +00:00 |
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Chris Danford
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51c2c4c2a6
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translate difficulty name
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2004-01-25 05:35:18 +00:00 |
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Chris Danford
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7744d4a36d
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metric name cleanup
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2004-01-25 05:34:46 +00:00 |
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Chris Danford
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ebb7c2b81e
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clamp percent before displaying
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2004-01-25 05:34:23 +00:00 |
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Chris Danford
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76ba28e274
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cleanup
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2004-01-25 04:42:38 +00:00 |
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Chris Danford
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80c355b3b0
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use deque in Actor for contant time delete of the head
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2004-01-25 02:33:16 +00:00 |
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Chris Danford
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3346785a20
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add missing metrics
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2004-01-25 02:02:26 +00:00 |
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Chris Danford
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36beda7333
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add overlay BGA to screen gameplay
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2004-01-25 01:59:57 +00:00 |
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Chris Danford
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bec296636e
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add SongCreditDisplay
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2004-01-25 01:59:21 +00:00 |
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Chris Danford
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08d91fe905
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call DebugBreak on fatal error in _WINDOWS
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2004-01-25 01:55:32 +00:00 |
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Chris Danford
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0f9caa7007
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add missing theme elements
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2004-01-24 22:19:36 +00:00 |
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Chris Danford
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a9481c7a6b
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fix missing element name
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2004-01-24 22:18:48 +00:00 |
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Chris Danford
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b3447701b2
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fix paletted textures
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2004-01-24 22:18:12 +00:00 |
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Chris Danford
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2d01f971e2
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update controls in readme
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2004-01-24 22:18:10 +00:00 |
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Chris Danford
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ed704825df
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fix meter tip fails to load
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2004-01-24 22:17:45 +00:00 |
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Chris Danford
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dcf956e711
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add base class searching for theme elements and metrics
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2004-01-24 21:16:07 +00:00 |
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Chris Danford
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6194103b89
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cleanup
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2004-01-24 19:35:53 +00:00 |
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Chris Danford
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0855f7b4a8
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work around "mipmap generation for RBGA4 textures fails"
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2004-01-24 19:14:22 +00:00 |
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Chris Danford
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f36b2f2c77
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fix "stepping on a mine during a stop gives you a Marvelous" (Disconnected Hyper Expert)
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2004-01-24 19:11:52 +00:00 |
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Chris Danford
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ec6fb7968d
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fix uninitialized stage index
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2004-01-24 19:09:51 +00:00 |
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Chris Danford
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8ba5efc31b
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fix BGChange crash
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2004-01-24 19:05:54 +00:00 |
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Chris Danford
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6538cad180
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more reasonable default angle for EffectWag
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2004-01-23 08:26:02 +00:00 |
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Chris Danford
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d505a60d5a
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full light
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2004-01-23 08:23:22 +00:00 |
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Chris Danford
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b3ff1ef883
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re-add mipmapping, support it in OpenGL (D3D unimplemented)
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2004-01-23 06:20:28 +00:00 |
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Chris Danford
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2f7858f8f5
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add comment
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2004-01-22 07:22:45 +00:00 |
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Chris Danford
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837831284d
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throw on model errors and don't fail silently
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2004-01-21 06:19:43 +00:00 |
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Chris Danford
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2abd14b929
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fix grade calculation. duh.
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2004-01-20 07:38:48 +00:00 |
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Chris Danford
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c8fc9ddeae
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options name cleanup, fixes
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2004-01-20 07:09:44 +00:00 |
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