more reasonable default angle for EffectWag
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@@ -244,7 +244,7 @@ public:
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float fEffectPeriodSeconds = 2.0f );
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void SetEffectWag(
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float fPeriod = 2.f,
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RageVector3 vect = RageVector3(0,0,0.2f) );
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RageVector3 vect = RageVector3(0,0,20) );
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void SetEffectBounce(
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float fPeriod = 2.f,
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RageVector3 vect = RageVector3(0,0,20) );
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