more reasonable default angle for EffectWag

This commit is contained in:
Chris Danford
2004-01-23 08:26:02 +00:00
parent 3c940c997e
commit 6538cad180
+1 -1
View File
@@ -244,7 +244,7 @@ public:
float fEffectPeriodSeconds = 2.0f );
void SetEffectWag(
float fPeriod = 2.f,
RageVector3 vect = RageVector3(0,0,0.2f) );
RageVector3 vect = RageVector3(0,0,20) );
void SetEffectBounce(
float fPeriod = 2.f,
RageVector3 vect = RageVector3(0,0,20) );