Chris Danford
61581479d8
track the current Trail in GameState
2004-06-03 08:22:02 +00:00
Glenn Maynard
7dfd611587
license updates
2004-05-31 21:55:14 +00:00
Chris Danford
6f75a3d920
review uses of GetTrail
2004-05-24 06:07:59 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Chris Danford
abfc956e4f
refactor Course: move some responsibilities to Trail
2004-05-23 00:53:20 +00:00
Chris Danford
9a716c0ac5
theme mod names on the eval screen
2004-05-02 11:54:16 +00:00
Glenn Maynard
ab7e7b1afa
fix brake/boost tweening
...
allow tweening to/from constant speed mods
2004-04-09 04:49:29 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Glenn Maynard
f9e818794a
add disqualifying "cover" modifier: don't show the song background
2004-04-02 00:13:47 +00:00
Chris Danford
936f2066e1
clean up ScreenTestLights
2004-03-29 09:44:00 +00:00
Glenn Maynard
4c1374aea9
remove unused TimingAssist
2004-03-27 00:16:48 +00:00
Chris Danford
cb91aa5f36
don't disqualify for mods that have no effect on the current song or course
2004-03-25 05:38:04 +00:00
Glenn Maynard
18ef4de22a
fix crash
2004-03-25 04:09:58 +00:00
Chris Danford
09e6b85f3b
add ActiveAttackList
2004-03-17 06:01:17 +00:00
Steve Checkoway
02d438b33f
Fix warnings
2004-03-11 10:58:36 +00:00
Chris Danford
df72631f6c
add "disqualify" graphic to options screen for options that make a song easier
2004-03-08 07:49:01 +00:00
Chris Danford
d733b7a7b2
make Turns multi-selectable
2004-03-01 00:09:07 +00:00
Chris Danford
0a8e861b6d
fix interaction between scroll mods
2004-02-29 18:18:28 +00:00
Chris Danford
ddeb153ed3
add "converge" mod
2004-02-23 07:44:11 +00:00
Chris Danford
380a2d00ee
add "cross" mod
2004-02-23 05:33:33 +00:00
Matt Denham
6905bbe781
Added BMRize mod because people have complained that Quick is too easy. Try this. :-)
2004-02-12 06:54:54 +00:00
Glenn Maynard
333e32ef25
operator== is always const
2004-01-18 07:44:39 +00:00
Chris Danford
b555be59df
more rave balancing
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add "noquads"
2004-01-12 03:47:55 +00:00
Chris Danford
e2136499e1
add "nojumps"
2004-01-11 06:34:30 +00:00
Chris Danford
2767e78218
cleanup options comparison
2004-01-11 04:33:21 +00:00
Chris Danford
da466fc20c
add NoHands option
2004-01-02 11:25:21 +00:00
Glenn Maynard
7d750614b1
never tilt hallway and distant
2003-11-12 01:27:51 +00:00
Glenn Maynard
76e701154b
remove trace
2003-11-08 01:01:38 +00:00
Chris Danford
3ca893b0ca
add twister transform
...
reorganize transform options
2003-11-07 08:45:21 +00:00
Chris Danford
768b2e5846
rework ScreenOptionMaster metric names to not depend on language specific row title
...
create Mines row in ScreenPlayerOptions and move other options around
2003-11-07 07:25:52 +00:00
Chris Danford
cf579908cb
add echo, planted, stomp transforms
2003-11-07 05:17:41 +00:00
Glenn Maynard
7410110fa6
remove stray trace
2003-11-03 20:00:51 +00:00
Glenn Maynard
43ed677045
Fix PlayerOptions::GetString percentage rounding.
...
Merge ScreenGameplay::SM_NotesEnded code paths.
Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded). It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).
It coexists with fail types. In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.
One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing. If you want that, too, use "No FailMark".
The danger background works consistently. (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Glenn Maynard
8e351d6dc3
remove old comments
2003-11-02 04:17:28 +00:00
Glenn Maynard
1d35453951
allow setting PO approach speed
2003-10-26 08:37:48 +00:00
Glenn Maynard
caf7b7f205
fix overhead un-modifier
2003-10-09 03:42:42 +00:00
Glenn Maynard
aac37ab883
const fix
2003-09-29 05:01:41 +00:00
Glenn Maynard
52261e7d72
add "no turn", "no transform", change "nonoteskin" to "no noteskin"
2003-09-28 02:55:20 +00:00
Glenn Maynard
048828e544
Add ComparePlayerOptions and CompareSongOptions.
...
Fix "c200" never parsing.
2003-09-27 19:23:15 +00:00
Glenn Maynard
40d5240536
Allow modifier strings to set the level of a modifier, eg. "75% drunk".
...
Allow disabling modifiers, eg. "no left".
2003-09-27 07:30:54 +00:00
Chris Danford
c8f7c02036
Split ModelView matrix stack into View and World stacks.
...
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Chris Danford
85dd35ea48
add Blind modifier
2003-08-24 17:20:11 +00:00
Chris Danford
248a61513a
Add scrolls: split and alternate
2003-08-17 00:15:54 +00:00
Chris Danford
7429c86ebe
Add "tipsy" effect (is there a better name for this?)
2003-08-16 23:34:47 +00:00
Chris Danford
e9a452e8da
course edit screen functional
2003-08-11 06:09:57 +00:00
Chris Danford
1f8a45cbee
Add mines transform
2003-08-10 10:12:50 +00:00
Glenn Maynard
e853582baa
add m_bProTiming
2003-08-01 00:15:17 +00:00
Glenn Maynard
2c26acc705
disable warning: confusing when norecover, suddendeath, etc are used
2003-07-31 02:06:19 +00:00
Glenn Maynard
c893c9aca8
fix scroll parsing
2003-07-28 18:03:50 +00:00
Chris Danford
793107c826
fix parsing of scroll speed in PlayerOptions
2003-07-28 07:55:57 +00:00