add NoHands option

This commit is contained in:
Chris Danford
2004-01-02 11:25:21 +00:00
parent 40b2ecfee5
commit da466fc20c
7 changed files with 55 additions and 4 deletions
+5 -2
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@@ -2959,6 +2959,7 @@ GreatCommand=shadowlength,4;diffuse,.6,.9,0,1;zoom,2.4;linear,0.05;zoom,2;sleep,
GoodCommand=shadowlength,4;diffuse,0,1,1,1;zoom,2.2;linear,0.05;zoom,2;sleep,0.8;linear,0;diffusealpha,0
BooCommand=shadowlength,4;diffuse,1,.1,1,1;zoom,2.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0;diffusealpha,0
MissCommand=shadowlength,4;diffuse,1,.3,0,1;zoom,2.0;y,-20;linear,0.8;y,20;sleep,0.8;linear,0;diffusealpha,0
HitMineCommand=
[BPMDisplay]
NormalColor=1.0,1.0,0.0,1 // yellow
@@ -4090,8 +4091,8 @@ ScrollName,3=SPLIT
Scroll,4=mod,alternate
ScrollName,4=ALTERNATE
Holds=4
HoldsDefault=mod,no noholds,no planted,no twister
Holds=5
HoldsDefault=mod,no noholds,no planted,no twister,no nohands
Holds,1=mod,noholds
HoldsName,1=OFF
Holds,2=
@@ -4100,6 +4101,8 @@ Holds,3=mod,planted
HoldsName,3=PLANTED
Holds,4=mod,twister
HoldsName,4=TWISTER
Holds,5=mod,nohands
HoldsName,5=NO HANDS
Mines=3
MinesDefault=mod,no nomines,no mines
+43
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@@ -369,6 +369,48 @@ void NoteDataUtil::RemoveHoldNotes(NoteData &in, float fStartBeat, float fEndBea
}
void NoteDataUtil::RemoveHands(NoteData &in, float fStartBeat, float fEndBeat)
{
int iStartIndex = BeatToNoteRow( fStartBeat );
int iEndIndex = BeatToNoteRow( fEndBeat );
// turn all the HoldNotes into TapNotes
for( int r=iStartIndex; r<=iEndIndex; r++ ) // iterate backwards so we can delete
{
if( in.IsRowEmpty(r) )
continue; // skip
vector<int> viTracksHeld;
in.GetTracksHeldAtRow( r, viTracksHeld );
// remove the first tap note or the first hold note that starts on this row
int iTotalTracksPressed = in.GetNumTracksWithTap(r) + viTracksHeld.size();
int iTracksToRemove = max( 0, iTotalTracksPressed - 2 );
for( int t=0; iTracksToRemove>0 && t<in.GetNumTracks(); t++ )
{
if( in.GetTapNote(t,r) == TAP_TAP )
{
in.SetTapNote( t, r, TAP_EMPTY );
iTracksToRemove--;
}
else if( in.GetTapNote(t,r) == TAP_HOLD_HEAD )
{
unsigned i;
for( i=0; i<in.GetNumHoldNotes(); i++ )
{
const HoldNote& hn = in.GetHoldNote(i);
if( hn.iStartRow == r )
break;
}
ASSERT( i<in.GetNumHoldNotes() ); // if we hit this, there was a hold head with no hold
in.RemoveHoldNote( i );
iTracksToRemove--;
}
}
}
}
void NoteDataUtil::RemoveMines(NoteData &in, float fStartBeat, float fEndBeat )
{
int iRowStart = BeatToNoteRow(fStartBeat);
@@ -1272,6 +1314,7 @@ void NoteDataUtil::TransformNoteData( NoteData &nd, const PlayerOptions &po, Ste
if( po.m_bTransforms[PlayerOptions::TRANSFORM_PLANTED] ) NoteDataUtil::Planted(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_STOMP] ) NoteDataUtil::Stomp(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_TWISTER] ) NoteDataUtil::Twister(nd, fStartBeat, fEndBeat);
if( po.m_bTransforms[PlayerOptions::TRANSFORM_NOHANDS] ) NoteDataUtil::RemoveHands(nd, fStartBeat, fEndBeat);
}
void NoteDataUtil::AddTapAttacks( NoteData &nd, Song* pSong )
+1
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@@ -40,6 +40,7 @@ namespace NoteDataUtil
float GetRadarValue( const NoteData &in, RadarCategory rv, float fSongSeconds );
void RemoveHoldNotes( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
void RemoveHands( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
void RemoveMines( NoteData &in, float fStartBeat = 0, float fEndBeat = 99999 );
enum TurnType { left, right, mirror, shuffle, super_shuffle, NUM_TURN_TYPES };
void Turn( NoteData &in, StepsType st, TurnType tt, float fStartBeat = 0, float fEndBeat = -1 );
+2
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@@ -156,6 +156,7 @@ CString PlayerOptions::GetString() const
if( m_bTransforms[TRANSFORM_PLANTED] ) sReturn += "Planted, ";
if( m_bTransforms[TRANSFORM_STOMP] ) sReturn += "Stomp, ";
if( m_bTransforms[TRANSFORM_TWISTER] ) sReturn += "Twister, ";
if( m_bTransforms[TRANSFORM_NOHANDS] ) sReturn += "NoHands, ";
if( m_bTimingAssist ) sReturn += "TimingAssist, ";
if( m_bProTiming ) sReturn += "ProTiming, ";
@@ -281,6 +282,7 @@ void PlayerOptions::FromString( CString sOptions )
else if( sBit == "planted" ) m_bTransforms[TRANSFORM_PLANTED] = on;
else if( sBit == "stomp" ) m_bTransforms[TRANSFORM_STOMP] = on;
else if( sBit == "twister" ) m_bTransforms[TRANSFORM_TWISTER] = on;
else if( sBit == "nohands" ) m_bTransforms[TRANSFORM_NOHANDS] = on;
else if( sBit == "reverse" ) SET_FLOAT( fScrolls[SCROLL_REVERSE] )
else if( sBit == "split" ) SET_FLOAT( fScrolls[SCROLL_SPLIT] )
else if( sBit == "alternate" ) SET_FLOAT( fScrolls[SCROLL_ALTERNATE] )
+1
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@@ -70,6 +70,7 @@ struct PlayerOptions
TRANSFORM_PLANTED,
TRANSFORM_STOMP,
TRANSFORM_TWISTER,
TRANSFORM_NOHANDS,
NUM_TRANSFORMS
};
enum Scroll {
+2 -1
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@@ -161,7 +161,7 @@ static const MenuRow g_AreaMenuItems[] =
{ "Clear", true, 0, { NULL } },
{ "Quantize", true, 0, { "4TH","8TH","12TH","16TH","24TH","32ND","48TH","64TH" } },
{ "Turn", true, 0, { "Left","Right","Mirror","Shuffle","Super Shuffle" } },
{ "Transform", true, 0, { "NoHolds","NoMines","Little","Wide","Big","Quick","Skippy","Mines","Echo","Planted","Stomp","Twister" } },
{ "Transform", true, 0, { "NoHolds","NoMines","Little","Wide","Big","Quick","Skippy","Mines","Echo","Planted","Stomp","Twister","NoHands" } },
{ "Alter", true, 0, { "Backwards","Swap Sides","Copy Left To Right","Copy Right To Left","Clear Left","Clear Right","Collapse To One","Collapse Left","Shift Left","Shift Right" } },
{ "Tempo", true, 0, { "Compress 2x","Compress 3->2","Compress 4->3","Expand 3->4","Expand 2->3","Expand 2x" } },
{ "Play selection", true, 0, { NULL } },
@@ -1587,6 +1587,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
case planted: NoteDataUtil::Planted( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
case stomp: NoteDataUtil::Stomp( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
case twister: NoteDataUtil::Twister( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
case nohands: NoteDataUtil::RemoveHands( m_NoteFieldEdit, fBeginBeat, fEndBeat ); break;
default: ASSERT(0);
}
+1 -1
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@@ -133,7 +133,7 @@ public:
};
void HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers );
enum TurnType { left, right, mirror, shuffle, super_shuffle, NUM_TURN_TYPES };
enum TransformType { noholds, nomines, little, wide, big, quick, skippy, mines, echo, planted, stomp, twister, NUM_TRANSFORM_TYPES };
enum TransformType { noholds, nomines, little, wide, big, quick, skippy, mines, echo, planted, stomp, twister, nohands, NUM_TRANSFORM_TYPES };
enum AlterType { backwards, swap_sides, copy_left_to_right, copy_right_to_left, clear_left, clear_right, collapse_to_one, collapse_left, shift_left, shift_right, NUM_ALTER_TYPES };
// MD 11/02/03 - added additional tempo adjusts which make "sense"
enum TempoType { compress_2x, compress_3_2, compress_4_3, expand_4_3, expand_3_2, expand_2x, NUM_TEMPO_TYPES };