Commit Graph

36 Commits

Author SHA1 Message Date
Glenn Maynard f361dc7032 handle MultiPlayer judgements with message parameters to clean
up judgement handling
2007-03-01 21:22:37 +00:00
Glenn Maynard 8dbb54a1c6 do check msg.GetName() 2007-02-03 06:02:46 +00:00
Chris Danford 2f7ac6aa3c Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types. 2006-11-14 11:13:21 +00:00
Glenn Maynard a5f5fa0b78 HandleMessage( Message ) 2006-11-13 23:11:25 +00:00
Glenn Maynard e11914d4bb LoadFromNode(sDir, pNode) -> LoadFromNode(pNode) 2006-10-09 08:24:10 +00:00
Glenn Maynard f1ca420069 use ActorUtil::GetWhere 2006-10-09 08:08:59 +00:00
Glenn Maynard 1f6aaf18b9 use ActorUtil::GetAttrPath 2006-10-09 06:55:28 +00:00
Glenn Maynard e0b788de16 unneeded LuaHelpers::RunAtExpressionS 2006-10-09 01:22:17 +00:00
Glenn Maynard cb746be4c3 Invalid 2006-10-07 03:43:41 +00:00
Glenn Maynard c690fdcfe4 unify registration 2006-09-29 00:01:32 +00:00
Glenn Maynard 8ef5aeb341 simpler Lua boilerplate 2006-09-27 20:10:14 +00:00
Glenn Maynard c1194da0d0 bind MultiPlayer 2006-09-27 06:18:11 +00:00
Steve Checkoway 6ea2a41b00 Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible. 2006-09-17 01:19:19 +00:00
Glenn Maynard 74e9540ce7 avoid global ThemeMetric<apActorCommands> 2006-08-21 21:33:00 +00:00
Steve Checkoway ccba1e80be Assert. 2006-07-13 07:28:08 +00:00
Glenn Maynard ffe9ca65e6 somewhat more complete xml binding 2006-07-11 17:19:21 +00:00
Chris Danford 21efde7a06 add Lua/Xml bindings 2006-04-21 00:07:27 +00:00
Chris Danford e4a6fe3b80 judgment name cleanup 2005-10-09 19:56:23 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard c411e8a4ac fix name conflict between HoldJudgment::Reset and Actor::Reset
prefer AutoActor over Sprite
2005-10-05 22:26:02 +00:00
Glenn Maynard 9f8e27442c fix name conflict between HoldJudgment::Reset and Actor::Reset 2005-10-05 22:03:47 +00:00
Chris Danford 1fffd48c57 SetEffectNone -> StopEffect 2005-07-24 03:11:03 +00:00
Glenn Maynard 1e8268e625 static 2005-07-04 21:48:01 +00:00
Glenn Maynard 2d27081573 do this with lua 2005-07-04 21:47:16 +00:00
Glenn Maynard 6c4276648a cleanup 2005-07-04 20:44:07 +00:00
Chris Danford 7e68ac03b4 change elements to have format "<name> <piece>" 2005-02-06 03:28:22 +00:00
Chris Danford 8555a6da45 use Lua to execute commands
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford ed19821e09 rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford 5127ceef4d remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
2004-11-06 20:36:04 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford 28598fa289 add odd and even commands to HoldJudgment 2004-03-23 19:44:32 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00