do check msg.GetName()

This commit is contained in:
Glenn Maynard
2007-02-03 06:02:46 +00:00
parent a49fd8ec8b
commit 8dbb54a1c6
2 changed files with 5 additions and 2 deletions
+3 -1
View File
@@ -79,9 +79,11 @@ void HoldJudgment::LoadFromMultiPlayer( MultiPlayer mp )
void HoldJudgment::HandleMessage( const Message &msg )
{
ASSERT( m_mpToTrack != MultiPlayer_Invalid );
if( msg == enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_mpToTrack) )
{
ASSERT( m_mpToTrack != MultiPlayer_Invalid );
SetHoldJudgment( STATSMAN->m_CurStageStats.m_multiPlayer[m_mpToTrack].m_hnsLast );
}
ActorFrame::HandleMessage( msg );
}
+2 -1
View File
@@ -248,7 +248,8 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
void ScreenSelect::HandleMessage( const Message &msg )
{
this->UpdateSelectableChoices();
if( find(m_asSubscribedMessages.begin(), m_asSubscribedMessages.end(), msg.GetName()) != m_asSubscribedMessages.end() )
this->UpdateSelectableChoices();
ScreenWithMenuElements::HandleMessage( msg );
}